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Sun Exit

Sun Exit

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Buff, I totally understand you, and just to show you I do, I promise to key a floor sometime - just for you, for your sake. (Not on your floor tho >< ) Want you to know that even though some of us don't key, we still can see the issues keyers have, or we would be blind, and we try to work accordingly. The keyer is importaint for the floor, so anything else would be stupid.
(I'm not gonna go into the debate wether a keyer really is importaint or not. I just think they are when there are newbies around, period)
Bobby, sorry you had a bad experience. I'm glad we are not a rush clan, and I enjoy working the way dg4fun does.

08-Jul-2012 20:22:04 - Last edited on 09-Jul-2012 11:43:52 by Sun Exit

Poison Mila
Nov Member 2020

Poison Mila

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@ Bobby - I don't know the specific situations, and I don't pretend to know.
One thing that has come up in the past is that the keyer needs to be a team leader. While you say you solo pathed at appropriate times, do you really know that they actually were appropriate times?
You describe the path that you were on, and it is definitely a path suitable for solo pathing on. However, timing is also important. If one person is running ahead getting keys, opening doors, and one person is off skilling, the number of people left to fight might require that at that TIME, you were needed at the ggs.
And then there is the compound problems of:
Some keyers aren't yet comfortable losing all their team members to solo pathing, they need to keep them together so they can keep up with what's going on. That's part of the keyer learning curve, juggling more things at once. We need to respect that.
Some people don't respond to ggs calls, and the keyer calls them back. The keyer doesn't want them solo pathing because they can't be trusted to be stop solo pathing when they are needed at the ggs, so the keyer just wants them to stay with ggs.
I am not saying any of this applies to your situation, but these situations are from my experience.

08-Jul-2012 21:54:36

Sereg

Sereg

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"why do you even have the keyer rank if you aren't willing to guide every person in floors."
The keyer's job isn't to guide. It's to lead. When I tell you gt gate cd, you should follow my instruction, teleport to the gatestone, drop your personal gatestone, briefly familiarize yourself with the room, check your map to verify your location, and then find the nearest monster to kill, or teleport to wherever the gt has been moved to now.
Even at a basic level, you should teleport to the gatestone, drop your personal gate, and then look for something productive to do.
I should not have to explain anything to you, or guide you through any of those steps. We all know what "gt gate cd" means. We may not know cd immediately(I had to think about it a bit when Buff posted it), but we do know what "gt" and "gate" mean, and if the gt is in the right place, simply following those two commands will leave your personal gate near where it's needed.
It's worth noting that this channel is 100+ dungeoneering - that has several benefits: Greater access to warped floors, 3 binds instead of two, and unless you leached all of it, a basic knowledge of dungeoneering techniques(puzzles solving, gating, etc.) and at least some of the short hand.
So when we as keyers deal with new members to the channel, we can expect to have to guide them, as you say, in the differences between KABDE and standard style dungeoneering - not hold their hands and walk them through the dungeon.
We are here to direct the floor, not micromanage every individual team member. You know what you should be doing, whether that be planting a lycopus seed; basing to make armor; identifying, gating, and calling a door you can't open yet; or teleporting to the GT when called or when otherwise idle. We as keyers manage the position of the GT and coordinate the actions of the rest of the team, who should already be doing the right thing, so as to open up and clear the floor as efficiently as possible.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind

09-Jul-2012 16:16:03 - Last edited on 09-Jul-2012 16:19:08 by Sereg

Sun Exit

Sun Exit

Posts: 2,011 Mithril Posts by user Forum Profile RuneMetrics Profile
Reading Seregs post, I keep thinking (as many times before) - what the h*ll is so wrong with being helpful, tolerant and friendly!?!? Why is it so wrong to have a speck of patience and understanding with people??? Why doesn't these qualities have any room in dg4fun??? (Edit; these are questions that has built up over time, being in the clan, not solely related to Seregs post)
Ofc you can't micro manage things, I agree, but having an open mind is really a good thing. You don't know what kind of obsticles ppl are facing. But apperantly, shouting "these are MY RIGHTS - DO WHAT you are told!" and being a demanding pita is the latest fashion ><
It seem as if it doesn't matter if the person tries to the best of his/hers ability. If he/she has any troubles learning/understanding/reading/keeping up - or any troubles at all - that person doesn't belong here, period.

09-Jul-2012 18:49:11 - Last edited on 09-Jul-2012 19:22:28 by Sun Exit

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