awww cpt
hope you will be alright, good luck with the surgery!
*while the balmung's away, jiga can play mwahahaha* but seriously, wishing you all the best <3
27-Aug-2012 16:12:52
- Last edited on
27-Aug-2012 16:15:00
by
Jigabachi
Buff, an ideal keyer applicant would indeed be capable of opening most doors himself. That doesn't make it a hard requirement, simply something that would be helpful to that keyer and his team. Certainly you have nothing to worry about - your keying ability is already known, so I'm sure you're not only permitted, but welcome, to fill that role on a team.
As far as the skill doors - yes, if you can save the skiller gates for last, do so. That's still a good policy. A farmer is most efficient with a farm patch gate, and a miner is most efficient with an HT gate. If you need to use them, then of course you use them, but just don't start with them(with the obvious exception of an early farm patch/gate door) =P
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind
^ Actually, a farmer with ht gate (to return to build the altar / buy more ingredients if lack of cash early on / occasional opportunistic mgt), when effectively using patches found in the rooms to clear, will be far more efficient than one who gates a patch. It saves a minimum of two pgt/gt teles per seed planted, and at least one of those painfully slow home teleports. You'll be able to stay a lot more involved in the action.
Sereg, what's your opinion on the recent release of MMG's thoughts on the microtransactions? And have you also heard that he'll be hosting a livestream Q&A on the matter?