A farmer should use the patches found in the rooms that are still to be cleared; simply plant before killing or follow the keyer a room ahead, plant there and start killing there. The herbs will be done when the room is almost clear if you do it well, and no patch needs to be gated. It is far more efficient for a farmer to have ht gated (for the vials and secondaries); although the best farmers will think ahead and buy those while making their cosmics/laws at the very start of the floor. Note: do keep ht gate as long as possible, because he will have to return to build the altar.
A miner no longer faces inventory problems, so the only place they could want a gate is at a furnace; which is ht.
As both skilling roles are best served by a ht gate, dualskilling is much more effective now than it used to be. Although all skillers should be the last to be asked for a gate, it is even more important not to ask a dualskiller unless there is a necessity.
But in the end**** can be reached with a slight delay without a gate as well, by simply homeporting. It is paramount that skillers cooperate and gate what is needed, and when it is needed. The few seconds needed to ht never outweigh the power of a gatestone at a locked door.
25-Aug-2012 17:59:58