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WoW - Mists of Pandaria about to be released tho
But it's so beyond stupid how they have locked the servers - US people can't play with Euro people and vice versa, unless they buy a second set up of the game. ;-;...

24-Aug-2012 20:23:34 - Last edited on 24-Aug-2012 20:24:07 by Sun Exit

Buffdude1100

Buffdude1100

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"- Able to do most skill doors and does not harass skillers to open doors for them. You may ask a skiller to ggs for a skill door but don’t expect immediate response. They may need to quickly finish up what they are doing.
- Does not use the gates of the skillers until they are done skilling."
That's on our recruitment thread under what keyers should/have to do.
Whaaaat.
- Is it now a requirement to have a high total level if someone wants to be a keyer?
- This doesn't matter a lot now. If there's a farm patch at/near a key door, have the farmer gate it. The miner's gate can be used like a fighter's gate too since ores are stackable now and they don't have to gate ores.
Just a thought.

25-Aug-2012 08:09:17

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"Able to do most skill doors and does not harass skillers to open doors for them".
A SMART keyer of a lower total level is aware that he will need a high level fighter by his side for the skillrooms/doors. Most low level keyers knows that harassing the skiller/s just ends up in a poor floor for both of them (and the team). This knowledge comes with experience. Problem solved if the keyer just makes sure that the only high level player doesn't get a skiller role.

"Does not use the gates of the skillers until they are done skilling"'
I interpret this as a good advice, since the skiller (especially the dualler) will be more efficient gating patch/base (miners should always have base gated ofc) with the result of being able to finish up faster. Good for the whole team. However, if it is an evil dungeon or a less structured keyer, ofc the skillers gates what needs to be gated - I have never seen anyone refusing. (That would simply not be team play.)

25-Aug-2012 11:42:47 - Last edited on 25-Aug-2012 11:43:28 by Sun Exit

Grotius
Aug Member 2023

Grotius

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A farmer should use the patches found in the rooms that are still to be cleared; simply plant before killing or follow the keyer a room ahead, plant there and start killing there. The herbs will be done when the room is almost clear if you do it well, and no patch needs to be gated. It is far more efficient for a farmer to have ht gated (for the vials and secondaries); although the best farmers will think ahead and buy those while making their cosmics/laws at the very start of the floor. Note: do keep ht gate as long as possible, because he will have to return to build the altar.
A miner no longer faces inventory problems, so the only place they could want a gate is at a furnace; which is ht.
As both skilling roles are best served by a ht gate, dualskilling is much more effective now than it used to be. Although all skillers should be the last to be asked for a gate, it is even more important not to ask a dualskiller unless there is a necessity.
But in the end**** can be reached with a slight delay without a gate as well, by simply homeporting. It is paramount that skillers cooperate and gate what is needed, and when it is needed. The few seconds needed to ht never outweigh the power of a gatestone at a locked door.

25-Aug-2012 17:59:58

Jigabachi
Dec Member 2007

Jigabachi

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as a dual skiller myself i can say that even with stackable ores, the miner's gating ability is a lot less flexible than that of a farmer, unless of course a key door is in the same proximity as a furnace. With the treasured 3 binds being 2 attack styles and a bn (i know this doesnt apply to everyone, but it is said enough to catch my eye), the miner can be a lot more stressed if they have to homeport to make armour and as soon as they get to base gateport to get more ore so the leader can move gt.
a stressed miner results in late armour and/or mistakes (ie forgetting who needs chains, wasting resources by forgetting to switch rings, etc)
yes on paper the farmer should be the last to have their gate used for doors because their resources can only be obtained from base but in practice, the miner's gate should be last because their resources rely on the map so they need to be fast to react to calls and process their ore, while the farmer doesnt have to respond to gate calls to gather supplies and their herbs can be grown while rooms are clearing as said above
of course there are many situations where this doesnt apply like, as i said, when you get the furnace'd key door but after that path is cleared the miner needs to have that gate remain there until such a time that another furnace'd area appears that needs to be gated or until they are done smithing
also, why is this being brought up in the first place? every leader, including myself, and every team mate i have dg'd with has the common sense to have the farmer gate a patch'd door/path and has the idea of having a miner gate a furnace'd door/path if the map is being spawned by Ramonolith Barrels (yes i said it :P ) this seems a bit nitpicky

25-Aug-2012 23:12:38

Jigabachi
Dec Member 2007

Jigabachi

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also the leader harassing skillers to open doors can be easily solved by not having a maxed/highest levelled dualskiller if they are the only person that can open all/the majority of doors.
a dooropener by the leader's side is better than a dualskiller that needs to constantly stop what they are doing to open every door (i know this all too well, i am steadily becoming a dualskiller with dooropening capabilities myself) again on paper it is possible but in practice it melts your head if you are suddenly upgraded to an armour and potmaking crowbar.
These rules are guidelines that are based on common sense and knowledge of the majority of maps, we can't create rules for every little thing, it's just not practical to have "rule 38472: if such and such a room appears do this" when we can do a brief run down and allow floors to be more flexible. remember the ability to open most doors doesn't necessarily mean yourself, it also means the ability to organise parties so that doors will be opened easily.

25-Aug-2012 23:22:01 - Last edited on 25-Aug-2012 23:36:36 by Jigabachi

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A potential problem can always be created out of nothing and anything.
To micromanage everything little detail is bascially saying "Hey idiots! We need to fence you in!" to everyone. Are people in this fc really so brainless that it's needed? :O
Also, imagine all the work that has to be done. The result will hardly be enjoyable for anyone.

26-Aug-2012 10:01:25

CptCapricorn

CptCapricorn

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On a side note...I have become the pro healer of dung! thats right! eels eels eels all over your face, in your pockets and buckets of eels going everywhere in the dung! I have gone mad style healing and knocked divide off his medic field.
On a serious note, I have to go do blood work before my surgery that is this tuesday. I really dont know how i will feel, but I will update everyone. I'll try to get on and dung, but my head may end up pounding with pain >.<

27-Aug-2012 10:14:48 - Last edited on 27-Aug-2012 10:15:51 by CptCapricorn

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