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Clan Leave - Only in Clan Camp

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Ignore List
Sep Member 2011

Ignore List

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CuddleBucket said :
Some have raised the issue on fairweather loyalty.
THIS DOES NOT SOLVE THAT, but that is a very legitimate issue, & an area we are being let down by the development team. There are lots of ways to encourage loyalty without in any way dictating to anyone.


I feel like this development is time that could have been spent on something that makes sense.
I mean you could introduce a loyalty level, & it levels exponentially like skills, everyone starts at 0, goes up to 9 or whatever, with different perks, be they cosmetic, effects at citadel, whatever, if you need ideas we can help you there.


This isn't about retaining clan members - The main issue here is that when players use the grouping system and make a group on RS to do Raids or something and then decide to leave they just hold down 1 or click super fast without reading and the position of the leave button in the group system is in the exact same place as the button to leave the clan in the clan chat.

Hence the fixing of the problem - the retention of clan members is a different can on worms entirely.
Ray
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29-Sep-2017 16:40:06

CuddleBucket

CuddleBucket

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I Find your responses diverting & avoiding, rather than countering. Any capitals will be used for emphasis or direction, not raising my voice.
Ignore List said :
CuddleBucket said :
Can we still kick people if they aren't in clan camp?
Yes
Thank you, but that was rhetorical, directing you to the next point.
CuddleBucket said :
For example if people want to leave a clan & are in the middle of something & don't want to go to clan camp, you're tying their hands, & forcing ours.
In order to leave you're clan you can't be in combat and assuming you were going to join another clan either you need to go to the other person or they come to you, so I don't understand where you are coming from. Going to the clan camp takes all of 10 seconds and then you just talk to the scribe to leave.
Why do you introduce joining another clan?

Are you saying this process only adds a minute to those who want to leave a clan & immediately join another clans seconds later, therefore this process is ok?

Joining another clan isn't relevant to this issue, you're diverting.
The proposed idea creates unnecessary problems.
It's like sending in a spider to catch a fly.

Here's some of the obvious problems & extra work the proposed idea introduces, rather than simply taking care of the issue it's intended to.
YOU WIN OR YOU LEARN

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30-Sep-2017 10:45:13

CuddleBucket

CuddleBucket

Posts: 17,474 Opal Posts by user Forum Profile RuneMetrics Profile
You have someone bossing, there is an issue in chat & they want to leave their clan, but not their instance.

PREVIOUSLY:
They leave their clan.

NOW:
They cannot, they have 3 options.
1. Leave their instance (not ideal).
2. Perhaps to ask please kick me to the people they might be having a disagreement with (an unkind position forced on them).
3. Being unable to leave, & wanting to be kicked, they are forced to play up if they don't like either of the above 2 options, becoming coarse disruptive in chat.
ie TYING THEIR HANDS, & FORCING OURS.


The issue of a few people accidentally leaving clans isn't being addressed, it's introducing an entirely new & longer, more complicated (whether or not you like to claim otherwise) process, to something that should be simple, be able to be done from anywhere, not just south of Falador's south wall on the west side.

You're needlessly complicating the matter for every single person trying to legitimately leave their clan, because of a few that can't or don't take the time to read what they are doing.
You're not addressing the problem, you're hampering the many because of a few.

Another obvious negative is that this doesn't produce any goodwill towards clans.

GOODWILL IS WHAT WE ARE HERE FIGHTING FOR, & THIS DIRECTLY WORKS AGAINST US.


How do you think this is gonna look to the masses?

I'm going to give you a 1 question survey, purely just for you, Ignore List.
& it's mulitple choice.
A or B.
YOU WIN OR YOU LEARN

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30-Sep-2017 10:45:37

CuddleBucket

CuddleBucket

Posts: 17,474 Opal Posts by user Forum Profile RuneMetrics Profile
Q.
How do think this update will be viewed by the majority of the hundreds & thousands of Runescape members?

A.
They will accept that there must have been so many people accidentally leaving clans, that this update was necessary, & introduced as simply as possible without adversely effecting those who can read.
B.
They will view this as a measure of Clan Leaders trying to exert & extend their control over their members & make it more difficult for them to leave a clan, unintentional or not.

A or B?


This update would not in any way be a clan improvement, & would not increase the goodwill we are (or should be) fighting for.
I feel like you can't see the forest for the trees.
& that goes to anyone who sees this proposed idea as a positive step for clans.

The issue is some people are leaving their clan accidentally.

The issue is not that leaving clans should be a more complicated process & only be able to be done from a certain point on the map of Gielinor after speaking to a certain person going through more dialogue & confirming 36 times just to be certain not 1 single person can ever leave their clan accidentally regardless of the effect on everyone else.
YOU WIN OR YOU LEARN

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30-Sep-2017 10:46:32

CuddleBucket

CuddleBucket

Posts: 17,474 Opal Posts by user Forum Profile RuneMetrics Profile
Now every time I criticise, I offer another option.

"Spotting problems is easy. Leaders talk about solutions."


ALTERNATIVE:


The problem:
People accidentally leaving their clan because there is a leave clan button close to a leave clan chat button, & overlapping a leave group button.

The Solution:
" SIMPLY "
(& I can't bold, highlight, underline, emphasize that word enough) remove the leave clan button that is being accidentally used by a few.
Add a worded option accessed via the cog, as suggested in my previous post.

I'm yet to hear why the proposed idea directly addresses the issue better than this.
This way doesn't introduce all the extra mess along with what should be a simple change.
YOU WIN OR YOU LEARN

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30-Sep-2017 10:47:56

CuddleBucket

CuddleBucket

Posts: 17,474 Opal Posts by user Forum Profile RuneMetrics Profile
Ignore List said :
CuddleBucket said :
If there is a problem with people accidentally leaving clans, investigate why, change how it is done compared to the thing the person is intending to do (obviously changing the icon & position wasn't enough).

You don't handcuff people, & say you can now only leave clans under these conditions.
I'm still struggling with the forcing aspect - can you elaborate on it? There is a teleport and everything and it solves the issue of people accidentally leaving and if someone was adamant they wanted to leave I don't see the problem with it taking 10 seconds longer
You didn't address anything you just quoted.
You completely avoided the fact that the proposed solution isn't directly addressing the issue it's intending to.
It's going in a big wide arc, & stopping to see the sights along the way.
No mention of force in what you quoted, which I mentioned once & addressed previously.
YOU WIN OR YOU LEARN

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30-Sep-2017 10:48:28

CuddleBucket

CuddleBucket

Posts: 17,474 Opal Posts by user Forum Profile RuneMetrics Profile
Ignore List said :
CuddleBucket said :
Rather than say "ok now you have to go here, talk to this person, say yes 3 times, click your heels together & wish upon a star".
This system of talking to the scribe to leave a clan already exists and going and talking to him and saying "yes I want to leave my clan" - are you sure? "yes" - Done isn't long or hard
Again you divert by introducing information that isn't relevant.

The system of walking to places exists also.

Should we introduce a system of speaking to a mage to prevent any accidental teleportations, because "talking to him and saying "yes I want to teleport" - are you sure? "yes" - Done isn't long or hard"?
It makes as much sense as your argument.
It's not about long or hard, is it?
It's about necessity.

The proposed idea is in no way shape or form necessary to prevent someone accidentally leaving their clan.
But what it does do, is CERTAINLY make it harder for everyone else who can follow the simple steps.


The system of leaving a clan without speaking to the scribe in the clan camp also exists.


The level of hand holding being propsed is excessive, & looks controlling.
Simply get rid of the button, it's in a bad spot.
Put a worded option in the cog.
YOU WIN OR YOU LEARN

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30-Sep-2017 10:49:18

CuddleBucket

CuddleBucket

Posts: 17,474 Opal Posts by user Forum Profile RuneMetrics Profile
Ignore List said :
CuddleBucket said :
Some have raised the issue on fairweather loyalty.
THIS DOES NOT SOLVE THAT, but that is a very legitimate issue, & an area we are being let down by the development team. There are lots of ways to encourage loyalty without in any way dictating to anyone.


I feel like this development is time that could have been spent on something that makes sense.
I mean you could introduce a loyalty level, & it levels exponentially like skills, everyone starts at 0, goes up to 9 or whatever, with different perks, be they cosmetic, effects at citadel, whatever, if you need ideas we can help you there.


This isn't about retaining clan members - The main issue here is that when players use the grouping system and make a group on RS to do Raids or something and then decide to leave they just hold down 1 or click super fast without reading and the position of the leave button in the group system is in the exact same place as the button to leave the clan in the clan chat.

Hence the fixing of the problem - the retention of clan members is a different can on worms entirely.

I'm glad we can finally agree on something.
This proposed idea does nothing to address clan loyalty.

Anyone supporting it for that reason should think again.
YOU WIN OR YOU LEARN

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30-Sep-2017 10:49:58

Ignore List
Sep Member 2011

Ignore List

Posts: 4,879 Adamant Posts by user Forum Profile RuneMetrics Profile
CuddleBucket said :
I Find your responses diverting & avoiding, rather than countering


I'm not trying to counter, nor am I trying to divert or avoid anything. I'm trying to understand how you are viewing this issue from your perspective, so I'd ask for courtesy and not to assume how I may or may not be viewing things.

CuddleBucket said :
Why do you introduce joining another clan?
Are you saying this process only adds a minute to those who want to leave a clan & immediately join another clans seconds later, therefore this process is ok?


I was saying joining another clan as most people who do leave a clan do so for the purpose of joining another clan anyway. Fine lets leave that point but the main part this section is leaving it doesn't matter for what reason that individual is leaving.

Not sure where you got the 1 minute from is. The issue you were raising is that you feel people are being forced/have their hands tied. I put to you that in order to leave your clan you can't be doing something to begin with i.e in combat and to leave would require you with the new system to go to the clan scribe which would take 10 seconds. So how is it exactly tying your hands exactly?

CuddleBucket said :
Joining another clan isn't relevant to this issue, you're diverting.
The proposed idea creates unnecessary problems.
It's like sending in a spider to catch a fly.


This is why I said "assuming you were going to join another clan" - it doesn't matter what the reason is for you leaving a clan it was just an example I was using to explain how I don't see the new change as a problem.
Ray
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30-Sep-2017 19:14:19 - Last edited on 30-Sep-2017 19:14:56 by Ignore List

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