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Lisaa
Jun Member 2014

Lisaa

Posts: 7,018 Rune Posts by user Forum Profile RuneMetrics Profile
I believe it's a coding issue. I recall Mod Maz commenting on this issue on another thread, and her explanation was that things glitch out when you have more than 500 people online in a Clan Chat. @Lisaa_RS - Followed by @Runescape
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13-Dec-2015 14:55:00

Tribelewits

Tribelewits

Posts: 1,123 Mithril Posts by user Forum Profile RuneMetrics Profile
Having more then 500 members isn't against the rules. If anything, granted it might be rare, clans who wish to expand beyond this 500 cap are seriously challenged to make it work.

Having alts in the other clans is a must to keep everything under control, otherwise it would just be another clan and not the same one.

I see our clan as a community platform that has stuff to offer. People who wish to join us because of what we are offering, are more then welcome to join. If the challenge for building a citadel is gone, if you got 500 members, with at that time a max of 10% F2P rate, if you got a well functioning system and a good admin+ team that help you keep the clan going... Why stop at the cap?

Surely there can be found pro's and con's in every clansystem and its our choice to move beyond the current limitations.

All excuses to dislike or disagree with how an other clan handles their business are personal opinions, and aren't really important. The only thing that is important is how you handle your own clan, that's about it.

If you wish to limit yourself, to keep it under control amongst you and a select few, that's fine. But if we wish to go beyond what others think it should be according to them. And focus on the freedom for others to join in on whatever we are offering, without any obligations... It shouldn't be frowned upon either, since it has no repercussions on others whatshowever.

Those who wish to interact, are very active and wish to put themselves in the spotlight have the freedom to do so, those who just wish to lurk and get lost in anonymity can do just that also.

And finally, clearly, if we can expand to 3 clans, (only after the previous ones were maxed cit, max members and max of 10% or 15% f2p) there's clearly a market for people, liking to be part of it. Moving on from there, if there is interest, why not offer then?
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13-Dec-2015 16:19:18

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
What's in really poor form is the aggressive recruiting that's going on with a multi-clan community attempting to entice members away from a smaller clan like mine. I won't name anyone specifically here, but it would be lovely if you'd stop doing that.

Recruiting players who aren't already in a clan is one thing, actively trying to take away members from other clans is quite another.

13-Dec-2015 18:08:01 - Last edited on 13-Dec-2015 18:08:30 by Esploratore

Salcos

Salcos

Posts: 866 Gold Posts by user Forum Profile RuneMetrics Profile
Esploratore said :
What's in really poor form is the aggressive recruiting that's going on with a multi-clan community attempting to entice members away from a smaller clan like mine. I won't name anyone specifically here, but it would be lovely if you'd stop doing that.

Recruiting players who aren't already in a clan is one thing, actively trying to take away members from other clans is quite another.


I think with recruiting people who are already in clans isn't wrong, but if you are specifically targeting a clan and trying to take that target clan's members (poaching) that is wrong.
Owner Of Prestige Legion
A high level bossing clan without the elitism

Computer Science Major

13-Dec-2015 19:36:40

Naruto 1001

Naruto 1001

Posts: 946 Gold Posts by user Forum Profile RuneMetrics Profile
We might increase our requirements to reduce the flow of players who wish to join. Each week ten players sign up to become a clan member. We expected 500 clan members to be a joyful experience. Instead we're making a new difficult decision every few weeks. Where are we going to cut players out next to make room? We're afraid of becoming a multi clan chat community. Part of the
Free Players
community.

13-Dec-2015 19:41:40

Salcos

Salcos

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I feel like linked clans are more like "member collecting" clans than anything else. In order to have a sense of community, you have to know each other. So clans with 1000+ members (sorry accounts) total, how do they expect to have a community within?
Owner Of Prestige Legion
A high level bossing clan without the elitism

Computer Science Major

13-Dec-2015 19:42:13

Salcos

Salcos

Posts: 866 Gold Posts by user Forum Profile RuneMetrics Profile
If you are at your member cap, you should kick those who do not play anymore. Using my clan leader index, and data from Runeclan. My co representative on here and I created a spreadsheet comparing amount of members in the clans on CLF to the amount of their members who have gained xp in the past month, and week.

The shocking results were that almost every single clan on here (especially the larger ones) had less than 50% of their members gain xp in the past month, further in the past week less than 20% of their members have gained any amount of xp in the past month.

We used XP to define an active member, because it is very hard to do anything in Runescape without gaining any amount of XP. The act of logging in just to check the GE and flips, isn't being active. Take this information as you wish.
Owner Of Prestige Legion
A high level bossing clan without the elitism

Computer Science Major

13-Dec-2015 19:50:56

Naruto 1001

Naruto 1001

Posts: 946 Gold Posts by user Forum Profile RuneMetrics Profile
Salcos said :
I feel like linked clans are more like "member collecting" clans than anything else. In order to have a sense of community, you have to know each other. So clans with 1000+ members (sorry accounts) total, how do they expect to have a community within?
I disagree. A clan with players from all around the world increases the amount of players by a lot, definitely if you want the clan chat to be active 24/7. Giving your clan members some room to breathe increases the clan's size further. We allow inactivity for several months, because our clan members matter to us. I'm not sure what makes you wonder if a community feeling can be present in a bigger scaled clan than your own, of course it can be.

Salcos said :
If you are at your member cap, you should kick those who do not play anymore. Using my clan leader index, and data from Runeclan. My co representative on here and I created a spreadsheet comparing amount of members in the clans on CLF to the amount of their members who have gained xp in the past month, and week.
You must have realized that my clan, 500 players strong, has 50% of its clan members log in each week and 65% each month. This is what you consider the active percentage of a clan, not what we would agree on.

Salcos said :
The shocking results were that almost every single clan on here (especially the larger ones) had less than 50% of their members gain xp in the past month, further in the past week less than 20% of their members have gained any amount of xp in the past month.
Although these details are interesting my clan doesn't fit those.
Part of the
Free Players
community.

13-Dec-2015 20:30:14

Esploratore
Apr Member 2006

Esploratore

Posts: 1,675 Mithril Posts by user Forum Profile RuneMetrics Profile
Salcos said :
Esploratore said :
What's in really poor form is the aggressive recruiting that's going on with a multi-clan community attempting to entice members away from a smaller clan like mine. I won't name anyone specifically here, but it would be lovely if you'd stop doing that.

Recruiting players who aren't already in a clan is one thing, actively trying to take away members from other clans is quite another.


I think with recruiting people who are already in clans isn't wrong, but if you are specifically targeting a clan and trying to take that target clan's members (poaching) that is wrong.


The situation I'm referring to involves a clan asking someone to join, being told 'thanks, but I'm already in a clan' and having members from that multi-clan community continue to pressure them to join. It causes unnecessary stress. It's one thing to invite someone to join, be told they're already in a clan and let them know if they're ever looking for a change that they're welcome to join. Repeatedly pressuring someone to leave their current clan is something else entirely.

13-Dec-2015 22:30:22

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