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Clan Updates in 2017.

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Seer of War

Seer of War

Posts: 13,968 Opal Posts by user Forum Profile RuneMetrics Profile
And to add to that, some of us have actually proposed workable solutions that could be implemented but have not.

We have literally given you the solution to this problem and nothing gets done.

Is this not a legitimate problem?

Is keeping clans safe and secure not a priority?

Why won't you help us keep our clan communities safe??

Okay we all understand that clan code is complicated to change, but this is literally an issue of security for our members.

Large clans cannot adequately protect our members with only 100 spaces on our ban list and no additional tools. Because Jagex has been informed of this issue multiple times over the years and has failed or declined to provide solutions or addition tools of any kind, it could be considered negligence.

Clans need and deserve to be protected and it is incumbent on Jagex to provide adequate tools and protections to its players.
Seer of War

Founder | The Order of War
2600+ Total Level International Tier 7 Citadel, PvM, and Skilling Clan Community

08-Jan-2017 13:17:42 - Last edited on 08-Jan-2017 13:25:11 by Seer of War

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
The easiest things you could rework to make a huge difference to clans (all of these are Ninja Sized):

- Make the Avatar Perks more attractive. They're all rubbish except for the XP boost. This is number tweaking for the most part.

- Add a new (non-XP) reward to capping. I've written plenty of suggestions that recieved overwhelming support, as have others. I noticed Orts are being removed; why not keep them, but only make them obtainable from Skilling in the Citadel - and use them as a currency to buy additional clan rewards? Have players find one Ort per 100 resources gathered or something. Rewards could include Portable, Consumable Avatar buffs.

- Make the Skilling plots less of a ballache. Make the Crafting plot require 1 click for each section instead of 4 clicks.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

08-Jan-2017 14:13:01

Fire Hawk154

Fire Hawk154

Posts: 9,001 Rune Posts by user Forum Profile RuneMetrics Profile
Seer of War said :
Received no response, reposting.

Logged on this morning to two random unknown and unresponsive guests hanging out in our clan chat. Kicked and banned both (not that we have much space left on our ban list) and about 10 minutes later an even lower lvl guest showed up (literally had 83 total levels) which I also had to ban. About 10 minutes later yet another low lvl guested that had to be dealt with. So far in less than an hour playing, I've dealt with 4 random guests.

Do you know how much time we waste just checking guest's levels day in and day out? Add to that needing to kick/ban unresponsive guests, and then dealing with 100 ban list limit so we're constantly looking up people on ban list to see who we can remove to make room for new bans. The amount of time we waste on this is incredible.


The size of the banlist isn't the issue, your banning policy is.
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08-Jan-2017 15:06:44

Seer of War

Seer of War

Posts: 13,968 Opal Posts by user Forum Profile RuneMetrics Profile
Fire Hawk154 said :
Seer of War said :
Received no response, reposting.

Logged on this morning to two random unknown and unresponsive guests hanging out in our clan chat. Kicked and banned both (not that we have much space left on our ban list) and about 10 minutes later an even lower lvl guest showed up (literally had 83 total levels) which I also had to ban. About 10 minutes later yet another low lvl guested that had to be dealt with. So far in less than an hour playing, I've dealt with 4 random guests.

Do you know how much time we waste just checking guest's levels day in and day out? Add to that needing to kick/ban unresponsive guests, and then dealing with 100 ban list limit so we're constantly looking up people on ban list to see who we can remove to make room for new bans. The amount of time we waste on this is incredible.


The size of the banlist isn't the issue, your banning policy is.


Your assumption is false.

We are a large and visible clan (498 members as I write this and consistently top 10 on RuneClan) so we likely deal with more guests than most clans naturally. On top of this, we've been around for many years, so we have many former members that may have left or been banned for various reasons.

Additionally just one example of ongoing scams discussed in CLF is that guests come in to gather names in order to impersonate a high ranking clanmember to ask for items and money. As a result, we do check every guest that enters out of an abundance of caution .

Thank you for adding nothing to this discussion other than an opinion that is not based in reality. ;)

In reality, most clans need more than 100 maximum spots on the ban list. Clans are free to make their own individual policies on banning - this is absolutely not the issue nor should it be. Jagex's lack of support and updates to address this issue and give clans the tools needed to protect ourselves is the issue at hand.
Seer of War

Founder | The Order of War
2600+ Total Level International Tier 7 Citadel, PvM, and Skilling Clan Community

08-Jan-2017 15:18:07 - Last edited on 08-Jan-2017 15:40:37 by Seer of War

Macka
Oct Member 2010

Macka

Posts: 4,318 Adamant Posts by user Forum Profile RuneMetrics Profile
Fire Hawk154 said :
Seer of War said :
Received no response, reposting.

Logged on this morning to two random unknown and unresponsive guests hanging out in our clan chat. Kicked and banned both (not that we have much space left on our ban list) and about 10 minutes later an even lower lvl guest showed up (literally had 83 total levels) which I also had to ban. About 10 minutes later yet another low lvl guested that had to be dealt with. So far in less than an hour playing, I've dealt with 4 random guests.

Do you know how much time we waste just checking guest's levels day in and day out? Add to that needing to kick/ban unresponsive guests, and then dealing with 100 ban list limit so we're constantly looking up people on ban list to see who we can remove to make room for new bans. The amount of time we waste on this is incredible.


The size of the banlist isn't the issue, your banning policy is.


We're not here to criticize about how other clans are run and to derail the thread. I do however support bigger banlist's for bigger and more popular clans as it can't be helped that it does attract more attention unfortunately.
My physique is a product of my mindset

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08-Jan-2017 18:35:17

Macka
Oct Member 2010

Macka

Posts: 4,318 Adamant Posts by user Forum Profile RuneMetrics Profile
Subzero said :

- Make the Skilling plots less of a ballache. Make the Crafting plot require 1 click for each section instead of 4 clicks.


^ This would ease a lot of annoyance lol :P
My physique is a product of my mindset

Macka#7877
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Taiwanese Aussie Physique Bodybuilder

08-Jan-2017 18:38:50

Zyphix
Sep Member 2010

Zyphix

Posts: 3,919 Adamant Posts by user Forum Profile RuneMetrics Profile
Vera said :
Thanks for sharing this. :)

I'm glad that Jagex is realizing that clans are a major driving force behind why a lot of people play Runescape.
Took them long enough. But I said that before, when they finally put in Clan support. Clans ARE what keep the overall community going, with their mini-societies. Without them, the game would undoubtedly have failed over the years. I'm almost positive.

And yea, we all need more than only 50 spots on the ban list. Perhaps 200. But over years of accumulation, you would have to have certain policy tackling an over-abundance of banned members. You'd potentially go through a thousand players over say 10 years hypothetically. You can't keep banning everyone. At some point, some way you'll have to decide whom to remove and why and how.
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09-Jan-2017 06:15:53

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Expansion of clan ban lists would require Engine work - there will be reasons that it was set at 100, probably set on data limitations. I am sure I looked into this before for the CLF but I'll double check.

There would also be significant issues with the clan UI that would require a significant rework to be able to handle the expanded lists.

Overall? Not a quick fix, as some might consider it is from an external viewpoint.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

09-Jan-2017 09:12:56

Fire Hawk154

Fire Hawk154

Posts: 9,001 Rune Posts by user Forum Profile RuneMetrics Profile
Seer of War said :
...


I responded on what you posted. The banlist could expand to 500 but if you ban every guest who AFK's your banlist will be full within a year again. We already have a report button for scammers and it's not in any way difficult to warn people (although Jagex should educate new players a bit more). It's pointless to check guests, as scammers and other shitlords are always going to find a way to target players and clans. As long as they don't spam the clan chat there's no point in banning them. The moment they enter they can already get all the names from the CC. If they can't join the CC they'll just have a script run through all the clanmembers to find those with an online status. It takes them about as much time to make a new account as for you to maintain your banlist. You're wasting your own time with your policy and run into problems with the current clan system because of it.

I'm free to give my opinion on proposed updates if I don't find them necessary. Especially these kind of updates require a lot of time, which could be used in better ways. Clans and players already have enough tools to protect themselves.
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09-Jan-2017 10:30:26 - Last edited on 09-Jan-2017 10:32:25 by Fire Hawk154

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