Disclaimer #1:
First and foremost I'd like to make clear this is NOT a thread about whether or not the disqualification of Divine Resilience from the clan cups was justified. The cup is over and all I care about is that
every clan
gets a fair opportunity to fight in next year's cup.
Disclaimer #2:
I would like to stress to any jmods reading this that this thread is meant to attack the rule set itself, not the people who designed it. A good designer can make bad design decisions just as much as a bad designer can make good ones.
The following posts are about how I believe that the mass recruitment rule itself is inherently flawed/badly designed, and what Jagex could and should do better next time in terms of changing the way it works and supporting the cup participants that have to deal with it. The rule set in question I'm referring to:
http://i.imgur.com/oJWN8Y9.png
With a punishment of: instant disqualification from all cups.
1. The designer's perspective
As a game design student the first thing that comes to my mind about creating a rule set for any game, game within a game, or in this case contest - is that no rule should ever be made without having a good underlying reason for making it. Having pondered about the mass recruitment throttles for a while, these are the reasons I could come up with (please correct me if I'm wrong or missing something):
- To prevent clans from getting a false impression of what their next match up is going to be like
- To stop attempts from clans at filling themselves up with a lot of "filler bodies" that leave again after the cup and as such do not give an accurate representation of the clan
[cont. next post] ¸¸¸¸¸¸„‹•°Member of
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AngryAraxxor
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08-Oct-2015 23:57:24 - Last edited on 31-Oct-2015 17:16:05 by AngryAraxxor