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Clan Citadel booster

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Mossy Kossy

Mossy Kossy

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Lucine said :
Ceecs said :
I do not like the part u get double resources, citadel does require a bit of efford and with all the changes they made, even lower sized clans can get tier 7 these days.


As they should do.


Took my old clan 2 years to get to tier 7 and progress on a dragon.

We averaged 20-40 cappers a week.

Citadels are old but still popular content.

But basing them off being old, they are outdated xp sources.
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11-Nov-2015 22:08:54

Victree

Victree

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I don't post on here very often, and I'm now a legaacy leader so I guess I don't feel as obligated as i used to to post, but

I do sort of agree with Andras, that it would probably be bad for clans to fall into the area of being able to "spin2win" for lack of better term. or, pay to win, i think -that- is what can be toxic to not only the game, and the clan.

Not that I have anything against playing to win ( I have spent a very large amount of my net worth on bonds for cosmetics, hehe, and to me thats winning) but I don't think it should be involved with clans. This isn't a huge deal, the faster capping, as tbh now it could be useful because I don't have as much time as i used to - i just dont want to pay for it, and i like to cap.

tldr: I don't think there should be any more updates like this unless it is like one of the suggestions like buying them with orts, I love that idea.
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11-Nov-2015 22:09:57

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Salcos said :
Mr Eoki said :
Tok3d said :
Who are you to say who should and should not be a clan leader?

Search the definition of a leader.
1. a person who rules, guides, or inspires others; head
Forcing your opinion upon your members isn't any of that.


There are multiple definitions of a leader. But we are getting off topic.

Lets acknowledge that:
Due to what one leader said of how he (me) wants to run HIS clan, Mod Balance has stated that they are less motivated to give clans updates (compared to whatever updates we were already getting)

This is a doorway for MTX to become a larger issue within clans itself, continuing to devalue them than they already are. It is a foot in the door. We allow it, they will continue to do this kind of stuff.

The moment money is involved within clans, is when suddenly something is possible

Our opinions are devalued. We weren't notified of this before it was being put in the game, when that is why we applied to be here.

Despite a poll on reddit showing that 70+% of players think clan updates are needed, they still dont see it as "a priority"

They ask reddit users on what updates they would like to see for clans, rather than taking our opinions on here. So they could "get more opinions". I am sorry, what is our purpose here again?


They are using reddit as another platform for clan feedback from those J Mods who's job it is to use those, thats fine not everyone has access to these forums but i would hope that even with other forms of player interaction that our opinions will hold more wieght, even if we dont agree on everything we do all agree on the fundamental ideas of what will be most successful and useful to us all.

This is where communication through the various different teams at Jagex is important, i feel like there was no communication at all from the MTX team.
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12-Nov-2015 03:49:51

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Seer of War said :
To be fair, Jagex did make the clan rank "Owner" and not "Leader". I've always referred to myself as a leader, not the owner.. but this is all semantics and I think we're losing focus of the bigger picture.

I replied to Mod Balance earlier, but I'll repost it because I believe it to be a legitimate question:


Honest Question:
What would motivate Jagex to develop for clans?


Edit: I ask because I try to do the right thing. I run a large and very active clan, perhaps one of the most active clans in the game. We play by the rules and our clan is fair and honest about our business. I care about the future of my clan, and I care about the future of this game.

I want to know how to achieve the strongest future possible for clans and the game's overall community - as I strongly believe the health of clans and that of the overall game are intertwined.

So I am legitimately asking what we can do to motivate Jagex to develop for clans.
:)


Im similar but i refer to myself as supreme leader.
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12-Nov-2015 03:53:04

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Seer of War said :
To be fair, Jagex did make the clan rank "Owner" and not "Leader". I've always referred to myself as a leader, not the owner.. but this is all semantics and I think we're losing focus of the bigger picture.

I replied to Mod Balance earlier, but I'll repost it because I believe it to be a legitimate question:


Honest Question:
What would motivate Jagex to develop for clans?


Edit: I ask because I try to do the right thing. I run a large and very active clan, perhaps one of the most active clans in the game. We play by the rules and our clan is fair and honest about our business. I care about the future of my clan, and I care about the future of this game.

I want to know how to achieve the strongest future possible for clans and the game's overall community - as I strongly believe the health of clans and that of the overall game are intertwined.

So I am legitimately asking what we can do to motivate Jagex to develop for clans.
:)


The most obvious avenue to show the need AND the desire of the Community at large for Clan development was Runelabs - it should have played right into the hands of the Clans and I was massively disappointed that clans have not used it to greater advantage. Resource is set aside for the Runelabs projects and it seemed the best way to access that development opportunity that the CLF said it wanted.

There will always be an issue though that the focus of the CLF has generally been on admin style projects that high in resource, high in complexity and low on player impact and those are amongst the hardest to gain resource/support for. I think that might have effected prioritization by other players with their Runelabs votes.
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12-Nov-2015 15:45:15

Leader Rob

Leader Rob

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Mod Matthe said :


The most obvious avenue to show the need AND the desire of the Community at large for Clan development was Runelabs - it should have played right into the hands of the Clans and I was massively disappointed that clans have not used it to greater advantage. Resource is set aside for the Runelabs projects and it seemed the best way to access that development opportunity that the CLF said it wanted.

There will always be an issue though that the focus of the CLF has generally been on admin style projects that high in resource, high in complexity and low on player impact and those are amongst the hardest to gain resource/support for. I think that might have effected prioritization by other players with their Runelabs votes.


Is that technically saying just as a head of a community we have the power to influence what our members want through RuneLabs, like i mentioned to you at RuneFest, when it comes down to content vs clan update, the content will win every time regardless of if the voting players are in a clan or not.
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12-Nov-2015 16:02:05

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Seer of War said :
To be fair, Jagex did make the clan rank "Owner" and not "Leader". I've always referred to myself as a leader, not the owner.. but this is all semantics and I think we're losing focus of the bigger picture.

I replied to Mod Balance earlier, but I'll repost it because I believe it to be a legitimate question:


Honest Question:
What would motivate Jagex to develop for clans?


Edit: I ask because I try to do the right thing. I run a large and very active clan, perhaps one of the most active clans in the game. We play by the rules and our clan is fair and honest about our business. I care about the future of my clan, and I care about the future of this game.

I want to know how to achieve the strongest future possible for clans and the game's overall community - as I strongly believe the health of clans and that of the overall game are intertwined.

So I am legitimately asking what we can do to motivate Jagex to develop for clans.
:)


The most obvious avenue to show the need AND the desire of the Community at large for Clan development was Runelabs - it should have played right into the hands of the Clans and I was massively disappointed that clans have not used it to greater advantage. Resource is set aside for the Runelabs projects and it seemed the best way to access that development opportunity that the CLF said it wanted.

There will always be an issue though that the focus of the CLF has generally been on admin style projects that high in resource, high in complexity and low on player impact and those are amongst the hardest to gain resource/support for. I think that might have effected prioritization by other players with their Runelabs votes.


Because runelabs is trash and flawed and will only ever support gimic ideas.

lik omgz roonescapez haz roon dragunz
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12-Nov-2015 16:22:16

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
The fact that the idea "safe wilderness worlds" almost won a runelabs poll doesnt give me confidence in it.
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12-Nov-2015 16:23:42

Seer of War

Seer of War

Posts: 13,968 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :

The most obvious avenue to show the need AND the desire of the Community at large for Clan development was Runelabs - it should have played right into the hands of the Clans and I was massively disappointed that clans have not used it to greater advantage. Resource is set aside for the Runelabs projects and it seemed the best way to access that development opportunity that the CLF said it wanted.

There will always be an issue though that the focus of the CLF has generally been on admin style projects that high in resource, high in complexity and low on player impact and those are amongst the hardest to gain resource/support for. I think that might have effected prioritization by other players with their Runelabs votes.


So in addition to our duties running and maintaining our clans, we are also expected to get on RuneLabs, post ideas (that we've already posted in CLF) and then spend our time and energy encouraging our members and random players in the game to vote on said ideas?

I'm not trying to be rude, but is that really what Jagex expects the leaders of clans to spend our time on? If so - that in itself is a huge logical flaw.

We have real lives - that we sometimes have to put aside to address various clan related issues as the current system stands. I'm sorry but I will not be spending my time promoting RuneLabs just to get clan related updates we've been suggesting, requesting, and counting on for multiple years.

Again, I'm not trying to be rude - just honest about my own personal time and energy constraints in relation to RuneScape related agenda items. Perhaps other leaders don't have unlimited time and feel similarly; thus, the perceived lack of support for RuneLabs by the broader CLF team?

If RuneLabs is the only mechanism to determine player feedback, whats the point in CLF lol. Hopefully you understand why so many CLF members are upset..
Seer of War

Founder | The Order of War
2600+ Total Level International Tier 7 Citadel, PvM, and Skilling Clan Community

12-Nov-2015 16:38:56

Seer of War

Seer of War

Posts: 13,968 Opal Posts by user Forum Profile RuneMetrics Profile
Ran out of room due to quotes. But to finish my thought - certainly there must be some "middle ground" here where clan leaders concerns can be heard other than just posting our ideas on RuneLabs and spending countless hours gaining enough support to get them implemented?

The thing about this forum is - everyone here cares about their respective clans. Most of us (perhaps all of us, I can't speak for everyone) also care about the health of the game's overall community. We are not Jagex's enemy, we want to be allies and help create the strongest future possible with Jagex's help.

I think all any of us are asking for is Jagex's help in improving the future of the game and our individual clans. Preferably without being expected to commit countless additional hours that some of us simply do not have most weeks.

What it seems most leaders that take issue with this update are asking for - is inclusion in the process. This would cost Jagex NOTHING, and would potentially gain several powerful allies in the game's community instead of pissing off a huge portion of active clan leaders. Let us be part of the future, make us feel like Jagex values our input and ideas. All of us want what is best for the game's community, let us help - but don't waste our time either.

Edit - Syntax
Seer of War

Founder | The Order of War
2600+ Total Level International Tier 7 Citadel, PvM, and Skilling Clan Community

12-Nov-2015 16:45:49 - Last edited on 12-Nov-2015 16:50:54 by Seer of War

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