I've been clanleader very long and I mentioned it in my posts before: updates are one biggest reason why many clans died. Updates created new grounds to clans to start and grow, but often the existing ones were killed in the process. Players who lost their clans felt loss that made many quit. When they returned, many felt void, loneliness, sadness, boredom, they lost childhood friends and they missed this bond, loyalty, dedication. Nothing replaced it. It is like nothing replaces your first kiss.
Unexpected and brutally ignorant updates, sometimes.
You gonna close citadel?
A lot of RS clans own a citadel and they got people dedicated to it. My clan also has people who upkeep it T7 and they're sincerely hoping for great updates making it worth of their patience and time they spent.
I was clanleader when Jagex closed old Wildy. Back then majority of clans were based on pk trips. When you said "clan" people automatically expected it to be PvP related. Clans were even very specific recruiting pures or maxed lvls, looking for range tanks, hybrids, ancients, etc. My clan was also pk clan, Kirstunael means Coffin Nail.
When old Wildy was closed most of clans died. They lost purpose. All they had was PvP pride and fun. It was epidemic, It was massive loss. Jagex created clan chats, now called to friend chats few months before closing old Wildy. It was too short time to adapt so big change. Even if they kept part of members online, nothing was same.
It was like feeding young tyrannosaur rex with pure grass, saying: no more pk to you.
Back then player base was younger. They wanted to fun, just wander around, fight. When Jagex released clan wars later, part of pk'rs returned, new clans formed there. It wasn't same... Different like catwalk vs mudwrestling. Some PvP updates happened, all failed.
My clan started loving Stealing Creations with it's combat and skilling mix but after few happy years it died and later EoC broke it.
27-Sep-2017 07:12:20