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My Concerns.

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J4ron
Oct Member 2013

J4ron

Posts: 10,558 Opal Posts by user Forum Profile RuneMetrics Profile
This thread is my concerns, I'm sure not all of you with agree with them, but I'm not the lorax, I don't speak for all the clans. Just mine :)

At runefest, we (clans) got mentioned, yay I hear you all. Whilst I am happy things Might be about to get done, I have major concerns about some of the things that have been said. I also saw on reddit today that clans were mentioned in yesterdays twitch stream.

https://www.reddit.com/r/runescape/comments/72mlnz/tldw_349_runefest_reveals_qa/

Original message details are unavailable.
Mod Mark's vision - endgame clan content; owning servers because they're dominant; owning skilling or combat spots.

In my opinion, this would destroy the clan community. Clans fighting over servers, owning combat and skilling spots has major potential to demolish inter-clan friendships and stop newer and smaller clans from taking part. This wont encourage people to be more social, it will encourage them to have massive dominance over a game server (or potentially servers) I know Mod Mark is trying to help, I'm sure all the mods are. But at the same time I feel they're out of touch with what the clan community needs.

I say that because when reading through the RuneScape reveals thread in the FGU forum, I saw clans were mentioned again
Original message details are unavailable.
We dream of clan benefits being more than just an XP buff, with the capacity to welcome noobs and low-level players in a meaningful, beneficial way. We want high-level players to be proud of their clan sigil, and make clans easier to manage and organise for clan leaders. We've challenged every single one of our staff to think in a more social way, to be even more player-focused than we currently are - to make a game we can all be proud to call home, together.

Why has RuneScape turned to people caring about XP more than anything else? Every clan has more benefits to it than an XP buff and no, I'm not talking about the citadel.
Owner of
All But Forgotten
NZ/Aus/USA based social clan.

27-Sep-2017 01:24:20

J4ron
Oct Member 2013

J4ron

Posts: 10,558 Opal Posts by user Forum Profile RuneMetrics Profile
I'm talking about the atmosphere and the relationships between the members, amongst other things I can't think of on the top of my head. Things like those are what keeps clans going in most cases, not the citadel, not a 3-6% xp boost. Those help but they're not what makes a clan a clan.

Original message details are unavailable.
We want high-level players to be proud of their clan sigil
Just because high level players don't wear their clan cape (which is butt ugly, probably why) or carry a vex around with them, doesn't mean they're not proud of it.

Another thing which keeps getting bought up in the clan leaders discord, is Mod Moltares idea about removing and replacing the citadel system. Moltare knows I hate this idea ^_^ , I'll go through quotes of his from the clan leaders discord in a convo overnight my time.
(I have left out messages of his in the convo that aren't relevant)

Mod Moltare: If I scrap citadels I'll credit all existing citadel progress with a proportion of progress in the system that replaces it
Mod Moltare: Existing citadels won't go unrewarded.


I like that part of the idea, if it were ever to happen. That's all I like though.

Mod Moltare: also whatever replaced citadels would be surface-world focused
Mod Moltare: because having all your clan whisked off to an instance while doing clan things is silly, makes clans less visible
Mod Moltare: Indeed /ideally/ whatever clans do that's clans-centric will have a section people can and want to do who aren't in clans
Mod Moltare: which will put them near clan members
Mod Moltare: which will make in-game recruiting easier
Mod Moltare: because the vex stands are a fair idea but need to be somewhere that /people are
Owner of
All But Forgotten
NZ/Aus/USA based social clan.

27-Sep-2017 01:24:41 - Last edited on 27-Sep-2017 03:34:18 by J4ron

J4ron
Oct Member 2013

J4ron

Posts: 10,558 Opal Posts by user Forum Profile RuneMetrics Profile
Having it surface-world focused, depending how its done, could make it less-sociable or worthwhile to even bother with. If we have to choose one world for our new thing to be based in, it would be unfair to members who play on other servers with the best ping for them, or other language servers.

For example: My clan is mostly NZ/Aus/USA based, our homeworld is W12 (NZ world) Say this thing could be based in one world of my clans choosing, we'd have major issues. A lot of members from nz/aus can only play in nz/aus worlds because the ping for the rest is massive. Those in USA/UK can't play in the nz/aus worlds because the ping and lag is excruciating. We also have a member that uses the German server (comes on english server purely to cap/get avatar), how would he be able to participate?

Now, if it were surface world focused, but it's over every world, what's the point? that wont make clans come together and be more sociable, with big bird in world 12, bert in world 103 and the count over in the German servers. It will be like it is now in each game world, with us all doing our own thing.

Mod Moltare: It's speculative at the moment but we could still have upgradeable skilling plots like citadels have, allow all clans to use the same physical loc but see their own clan's appearance, and let outsiders join in for a reduced rate of some useful thing they can't get elsewhere

All I'm imagining is 500 people standing at the mining plot, but it's in the colours of my clan, that won't be a nice experience, and going back to the quote from runescape reveals
Original message details are unavailable.
We want high-level players to be proud of their clan sigil
How can I be proud to show off this amazing work my clan has done to people not in clans, or in another clan, without them being in my clan? At least with the citadel now we can show off our amazing work inside.
Owner of
All But Forgotten
NZ/Aus/USA based social clan.

27-Sep-2017 01:37:51 - Last edited on 27-Sep-2017 01:54:20 by J4ron

J4ron
Oct Member 2013

J4ron

Posts: 10,558 Opal Posts by user Forum Profile RuneMetrics Profile
Yes the citadel has its flaws, but it is something the high level players in my clan are proud of. Like I said at the start, All this game has become is XPXPXPXPXPXPXPXPXPXPXPXPXP. My clan doesn't care about the XP, We care more about seeing the progress we're making week by week, day by day towards our upgrades in the citadel.

What I feel clans really really need is a better way to manage everything, better tools to help us moderate, it's all there in the permissions re-write Jagex just needs to dedicate a team to it. I feel that is what's needed, not a new citadel system, not clan owned servers, clan owned skilling places or clan owned combat areas.

Us being able to manage everything better will help bring us closer.
All I see these proposals doing, is tearing us apart.

I don't know about you all, but the main reason I play this game is because of my clan. The day I quit my clan will be the day I quit RuneScape. I feel these updates, if they were ever to happen, have the potential to make me do that.

Remember, these are all purely my opinions and concerns. :)

EDIT: (this is from the reddit post mentioned at the start of the thread, in relation to clans)
Original message details are unavailable.
Largely have the feedback that we want.

I don't remember being asked for feedback on any major clan ideas since I've come back into the CLF? If you are going to gather feedback on the future of clans IT NEEDS TO BE DONE HERE :) .
Owner of
All But Forgotten
NZ/Aus/USA based social clan.

27-Sep-2017 01:54:38 - Last edited on 27-Sep-2017 07:26:20 by J4ron

Tok3d
Jul Member 2008

Tok3d

Posts: 5,103 Rune Posts by user Forum Profile RuneMetrics Profile
Sorry if I have interrupted your post if you are still adding more sections, but what the heck, proposed removal of Citadel and replacing it with something else? Why haven't any of these things been discussed here, or am I living under a rock and have not seen them?

:|

27-Sep-2017 01:54:44

KitKat
Feb Member 2008

KitKat

Posts: 7,030 Rune Posts by user Forum Profile RuneMetrics Profile
I hope it never comes to clans competing to own a world, a city or a skilling area, which Mod Moltare also mentioned as an idea back in August.
I thought the idea was to help us by making clan leading less stressful, not add to it by making it a competition. :(
Founder of Chill Mates
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27-Sep-2017 02:46:13

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
I've been clanleader very long and I mentioned it in my posts before: updates are one biggest reason why many clans died. Updates created new grounds to clans to start and grow, but often the existing ones were killed in the process. Players who lost their clans felt loss that made many quit. When they returned, many felt void, loneliness, sadness, boredom, they lost childhood friends and they missed this bond, loyalty, dedication. Nothing replaced it. It is like nothing replaces your first kiss.

Unexpected and brutally ignorant updates, sometimes.

You gonna close citadel?
A lot of RS clans own a citadel and they got people dedicated to it. My clan also has people who upkeep it T7 and they're sincerely hoping for great updates making it worth of their patience and time they spent.

I was clanleader when Jagex closed old Wildy. Back then majority of clans were based on pk trips. When you said "clan" people automatically expected it to be PvP related. Clans were even very specific recruiting pures or maxed lvls, looking for range tanks, hybrids, ancients, etc. My clan was also pk clan, Kirstunael means Coffin Nail.


When old Wildy was closed most of clans died. They lost purpose. All they had was PvP pride and fun. It was epidemic, It was massive loss. Jagex created clan chats, now called to friend chats few months before closing old Wildy. It was too short time to adapt so big change. Even if they kept part of members online, nothing was same.

It was like feeding young tyrannosaur rex with pure grass, saying: no more pk to you.

Back then player base was younger. They wanted to fun, just wander around, fight. When Jagex released clan wars later, part of pk'rs returned, new clans formed there. It wasn't same... Different like catwalk vs mudwrestling. Some PvP updates happened, all failed.

My clan started loving Stealing Creations with it's combat and skilling mix but after few happy years it died and later EoC broke it.

27-Sep-2017 07:12:20

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
Some of our dedicated clannys would feel betrayed. Not the first time in RS history...

They have been working to keep citadel in a good shape, some of them cap every build tick. They're hoping for update that improves citadel. Even if you make voting and make it seemingly democratic. Every clan got it's identity. Think of citadel oriented clans and peaceful skilling clans too.

Like any of this loyal skillers want to be put in to arena like a gladiators to fight for a life. Knowing that nothing lasts. Your patience and traditions are worth a little after another update.

When I think of our identity and pride, big part of it is, we in Kirstunael have been very patient and survive it all, even when it was apocalypsis around us. We found our own activities, our own joy, our values.

The power of traditions. In this pixel world we love traditions as it all is illusive anyway. To me one of RS values is, it is an old game, it still lasts. We have been here forever. We're still together.

Clans got already some rivalry over the recruits and fame but I'm glad there is enough space to be as you are. For example Kirstunael being always more combat oriented, we got warm community and nothing mandatory. We're active PvM community but we keep clan culture standards high. We doesn't recruit a PvM guy who can't learn good manners, no matter how good they are at combat, becoming a good teammate, staying helpful, it matters more. We take learners to raids and treat them well. Without highly hated infamous PvM elitism. But we can carry, teach in process, finish kill. We can afford it, no fear to fail.

In my ideals I'm a lady and I'm rising this young men to be true knights.
To me it is social project that lives in their lives too, not only in game quality.

I want our clan to exist and be as we are. Our purpose is much deeper than only in game success. I don't want any stronger competition between the clans.

Our people called it virtual family. It matters to us.

27-Sep-2017 14:20:28

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