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Ladyolake
Jan Member 2008

Ladyolake

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I dont want, and neither do any of my clan members want our citadel gone. WE worked hard and still do weekly for this. It is one of the things we pulled together for. Just give us more things to pull together for.

We have citadel why not other things for clans leave what we got.. dont break it. But add other things we can do.

That is always my fear. Break what we already have (any part of rs not just clan wise) to add things that may or may not work or work within the dynamics we already have.

Now i really am worried for the way clans are nowdays.
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30-Sep-2017 21:52:13

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
Thinking of community, thinking of player base I have seen it that Jagex truly wants to keep any customer, as long it's possible. Even when they aren't nice. Even if it costs the quality of community. Size matters, numbers of customers.

But would they also look around and see in the gaming world there are many other places full of people playing other games in much more aggressive ways, in hot competition against others, but also yelling and swearing at other in the ways we doesn't see in RuneScape? Yes, I think they're well aware. Isn't it attractive? Dangerous but attractive.

Last 10 years RS supported skilling and solo game a lot, especially in RS3 and the result is player base being much older, mostly peaceful, mostly polite. Depends where to go in game. Some players are dumb and rude, some are elitists, bad language is common but mostly it isn't directly offensive.

The players aren't disciplined much, except locally. Some fc's, some clans are stricter and except some basic respect and manners.

What being mature means to me? It isn't being dead serious. It's actually fun to make fun of swear words sometimes... (: It's more about being awake, being alive the fullest, having such a fun and energy that the world is shining around you and there's not much space for ugly and low.

But overall, I see in community lack of shine sometimes. Let's be honest endless grinding, tons of time-consuming requirements and variety of AFK training methods doesn't bring this fun vibe, doesn't train people to use their full potential. It's not a challenge, sometimes.

Clans in RS3 even doesn't want to war much. My warlord sometimes asks 10 clans the same size as ours or bigger and none of them wants a fun war. Part of my clan members also think that it's time waste, xp waste, useless trouble to host a warring event.

So I think Jagex plans to change a game to attract young hot blood.
And keep the existing people from falling asleep and offline because they're too sleepy....

01-Oct-2017 10:11:46

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
So my question is, when Jagex brings the competition that matters, are they're basically doing the same again what they did with the citadel. But with what cost?

Why citadel has "spaghetti code" Citadel was quickly programmed before E o C.

Citadel made clan leaders and ranks recruit anybody, especially noob lvls. Made us say: thank you for logging in, we need you, come and help us with capping, help us with citadel visit count number (one deeply hated requirement in past)

When E o C became live, it had large impact. Clans begged their people to log in. Many clans died, many citadels disappeared but clans still did awesome work keeping a lot people connected and gave them time to see that E o C is not so horrid. Get used to it slowly.

My clan actively promoted combat update, we went to beta worlds together, we had great players advising others how to survive the update and take best of it.

I personally support E o C, I do enjoy it but I strongly disagree with the ways how it was forced upon us and how it split player base to two. And I disagree with RS3 being madly buyable too.

So if Jagex looks around, young aggressive, competitive guys everywhere, playing other games... attracted of blood and sweat and freedom... Such a number of potential customers... While our community is falling asleep and poking each other at Trahaern runestone, insulting and swearing, mindlessly spamming just because of boredom...

And Jagex experienced it once that clans can call their members online and ask them work for clan rewards. So isn't it all so logical, isn't it all so clear?

Now imagine if they take away the citadel. Excusing it that it was badly coded, not worth to be repaired, was widely used but not beloved for real.

A lot of dedicated clan members, mostly skillers are getting piece of free time now and they don't have old place where to go. They're used to give some effort. It means they're leaning towards the new activity.

01-Oct-2017 10:41:17 - Last edited on 01-Oct-2017 11:54:04 by Iron Faery

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
But again, with what cost. If the update puts dedicated clan members in to roles they accept, it would bring some fun in to game but also a lot more work to organizers.

Worse if they can't do, they won't and they simply doesn't fit in to new role and if the new activities are designed for far more aggressive people.

I'm not against new players. but I deeply want them to be intelligent ones. The quality of community dropped so much over last 10 years, partly because of dropping most of standards how one decent player should behave, speak and be with others.

Partly because the game became more and more braindead and lost it's youthful vibe. It was buried in to skilling, grinding the monstrous requirements. Trimmed completionist cape, sign of top player who achieved everything in game or master quest cape, think of it what people need to do for it.

Part of me says it's better to be conservative with RS community. I don't want to see next wave of disappointment and drama. When citadels were released a lot of smaller clans rapidly died and merged because new clan content didn't fit to them.

I want to see intelligent and polite, really bright minded young players joining RuneScape. I don't flow of first shooter game players to try out the ground here. It would kill RS existing qualities totally, it would drop our stands to the same dirt many other games have already.

What I really care for, it is to keep my clan, my online family that also contains my real life family together in loving home where we all grow to be brighter, awake, great persons.

01-Oct-2017 10:59:33

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
If you take citadel away, maybe someday you need to bring it back. And improve.
Like you brough back OldSchool...

You dropped this version of game saying it never exists again, then you had to restore it, polished and improved it amazingly, even spoiled OS a bit while milking the RS3 like a good cow, bringing massive amount of TH promotions, useful skillsets, proteans and so on, plus cosmetics in to game, attracting us spin for the win.

So think of it more than twice.
Clan leaders say citadel needs the improvement. Citadel is tradition now.
A lot of people feel it's their commitment to the clan.

Citadel was based on tricky idea how to keep players online but a lot of us sensed it mile off and a lot clan members got bothered of ranks demanding and begging them go there. That's why it never became beloved. But citadel can't be removed so easily.

If you take it away and give people something new, they most likely react the same way as we have seen in history.

Unless the new thing contains something good from old, or even majority of existing content should stay as it is, just be less burden that we really have some free time we can dedicate to something new.

01-Oct-2017 11:26:10

Fire Hawk154

Fire Hawk154

Posts: 9,001 Rune Posts by user Forum Profile RuneMetrics Profile
I agree with Iron Faery on most points.

I don't see a reason to remove the Citadel, it will only upset those who used it.

Personally I'd be against high end clan content and those new forms of competition. Clans already have a wide range of minigames and the entire Wilderness where they can compete with each other if and when they want to, with the rules they agree on. But from my experience it seems only a small part actually gives a damn about being the best. Most people just want to have some fun, especially clans with little PvP experience and they are the large majority. There's also no point in creating even more PvP content when the current PvP content doesn't have a big enough playerbase to be close to sustainable (except for Warbands). Instead of wasting development time on even more quantity, they should update current PvP content and the combat systems along with it.

I also still see EoC as being bad for clans, as clans are based on communication and teamwork. Outside of bosses it's pointless to team up with other people to kill anything. You can't even type a sentence between thresholds so there goes the communication as well. Before EoC I just enjoyed being able to chat with my clanmembers while killing things, but that element is entirely gone.

For me, clans were never about XP, money or any type of gain. Clans made me do the opposite, waste XP, threw away money with PKing, and I had a lot of fun doing so. There's not enough enjoyable multiplayer social content left in RuneScape and that's a big issue. The newer bosses whose lifepoints are properly adjusted to clans/teams using EoC generally have too difficult mechanics for those who aren't into PvM but just want to tag along with their clan.

So if they really want to do good things for clans, they have to keep in mind that clans have a wider range of levels and experience, and multiplayer content should be suitable for that. It can be rewarding but it shouldn't be the main purpose.
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01-Oct-2017 14:23:37

Iron Faery
Jul Member 2007

Iron Faery

Posts: 2,474 Mithril Posts by user Forum Profile RuneMetrics Profile
Stealing Creation has interesting feature my clan used in past. But it worked through fc.

Chance to play minigame two ways: with random people or go to clan pen, form a team, ally with other team, challenge the other team.

It was one of good reasons why Kirstunael played SC every saturday: fun, rewarding, chance to team up with clannys.

When developing any other rewarding minigames why there wasn't added any similar feature for clans. Challenges. I wish it was added to Deathmatch, as we play it sometimes, to Soul Wars, as we rarely play it too, Castle Wars, we used to play it regularly, every weekend. Or imagine if you had chance to play Barbarian Assault clan vs clan, who's faster or who gets nicer scores, it would add some spark without massive update.

If it was strictly for clan vs clan and it gave some clan related rewards, would be nice and probably less work than replacing citadel with something greater but unstable.

At least consider it, adding minigames to the circle.

Jagex proved that they can create hard-to-trick rewarding system, they finally did it: at Bounty Hunter. Also making it clan vs clan only challenge would eliminate many possible boosters.

I'm not totally pessimistic though, it's possible that developers bring us something playable and fun. We're worried because of bad history: updates that totally ignored our wish lists and feedback, things that came against our will, things that got negative comments while test period, updates that were never publicly tested, just launched.

01-Oct-2017 20:36:03

Luna Kitten
Aug Member 2008

Luna Kitten

Posts: 4,447 Adamant Posts by user Forum Profile RuneMetrics Profile
J4ron said :


What I feel clans really really need is a better way to manage everything, better tools to help us moderate, it's all there in the permissions re-write Jagex just needs to dedicate a team to it. I feel that is what's needed, not a new citadel system, not clan owned servers, clan owned skilling places or clan owned combat areas.

Us being able to manage everything better will help bring us closer.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Also, I may have read it wrong or don't understand correctly but "let outsiders join in for a reduced rate of some useful thing they can't get elsewhere" I think is a great idea. If this means that each clan will have something different, something unique, I'm totally on board for it. Not to mention making it easier to recruit. Not so much the competing for it though.... that would put all social clans at risk to elite skilling clans and PvM clans. To have these unique perks be obtainable to any clan, regardless of what kind without having to compete for it would be really nice!

I also agree about all the talk of clan servers and removing the Citadel NOT being what needs to happen. Honestly, make each clan more unique and a bigger part of the game and provide leaders with the tools needed to lead a successful clan. Most of the managing and organizing I do is all on offsites because it's not leader-friendly in game.
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02-Oct-2017 01:11:07 - Last edited on 02-Oct-2017 10:05:24 by Luna Kitten

Luna Kitten
Aug Member 2008

Luna Kitten

Posts: 4,447 Adamant Posts by user Forum Profile RuneMetrics Profile
Dave Mercer said :
In response of high levels being proud of their clan colours. High levels like myself will never wear a clan cape; for the reason they do not look very nice. Something that has been in my mind for a long time is why not just have a add on for capes to add the clan on that cape. Such as achievement capes and other popular capes.


I would love an add-on to current capes in the game to show my love for my clan as long as it doesn't ruin the cape/outfit I want/have.
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(¨*•.¸(¨´*•.¸´•.¸
(¸.•´ (¸.•
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Leader of Frooby Family
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02-Oct-2017 01:28:31

Macka
Oct Member 2010

Macka

Posts: 4,318 Adamant Posts by user Forum Profile RuneMetrics Profile
Long story short, I'm mainly interested in permissions re-write and encouraging new members to clans. My clan is a social community and we're not interested in competing at all, quite content by ourselves.

Bear in mind that each Mod flings around different ideas, it's what they agree on as a whole that counts. We do have support internally, but it's up to the hierarchy.

We can only push what we can into the CLF as Mod's don't gather information just only from the Clan Leader Discord .
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06-Nov-2017 12:59:23 - Last edited on 06-Nov-2017 13:00:51 by Macka

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