02-Dec-2013 16:16:24
Original message details are unavailable.
Hey guys,
I've been quiet on the thread for some time because it seemed that people seemed fairly settled on their opinions. I've been doing all of the maths and spreadsheets behind the citadels and I'm pleased to say that the rebalance will be going out with the next update.
As it's coming (hopefully) soon, it makes sense to give you some rough figures of what I've done to the plots.
<b>Cooking and Crafting</b> - Unchanged. Literally nothing has changed.
<b>Mining and Smithing</b> - Been increased a little bit, between 10-15% on current rates. The rings, or bonus XP amount as it is these days, have been increased by the same amount.
Whilst these were already fairly popular, it's more of an increase based on the different methods and things introduced since the citadels were first launched.
<b>Woodcutting</b> - Increased by a fair amount, between 20-30% on current rates including the ring. Woodcutting is the least interesting plot but one that is required for every tier, by giving it a pretty competitive boost against other plots or doing normal Ivy should make it a little more worthwhile.
<b>Firemaking</b> - Increased by a fair amount too, between 25-30% on current rates including the ring. This is a another thankless task and one that never got updated post-bonfires. It provides one of the best time spent vs XP rates in the citadel.
<b>Summoning</b> - XP rates increased by almost 7-8 times or better on certain levels, this goes for the ring too which should be a viable option now. The cap is still in effect but doing your bit on the Summoning plot each week should be a nicer chunk of Summoning XP than it used to be.
I'm sure there will be plenty of feedback when it's launched so I look forward to reading it!
Timbo -
Clam Enigma's evil twin | Council of the RS
-•¤{
Original message details are unavailable.
Hey guys,
I've been quiet on the thread for some time because it seemed that people seemed fairly settled on their opinions. I've been doing all of the maths and spreadsheets behind the citadels and I'm pleased to say that the rebalance will be going out with the next update.
As it's coming (hopefully) soon, it makes sense to give you some rough figures of what I've done to the plots.
<b>Cooking and Crafting</b> - Unchanged. Literally nothing has changed.
<b>Mining and Smithing</b> - Been increased a little bit, between 10-15% on current rates. The rings, or bonus XP amount as it is these days, have been increased by the same amount.
Whilst these were already fairly popular, it's more of an increase based on the different methods and things introduced since the citadels were first launched.
<b>Woodcutting</b> - Increased by a fair amount, between 20-30% on current rates including the ring. Woodcutting is the least interesting plot but one that is required for every tier, by giving it a pretty competitive boost against other plots or doing normal Ivy should make it a little more worthwhile.
<b>Firemaking</b> - Increased by a fair amount too, between 25-30% on current rates including the ring. This is a another thankless task and one that never got updated post-bonfires. It provides one of the best time spent vs XP rates in the citadel.
<b>Summoning</b> - XP rates increased by almost 7-8 times or better on certain levels, this goes for the ring too which should be a viable option now. The cap is still in effect but doing your bit on the Summoning plot each week should be a nicer chunk of Summoning XP than it used to be.
I'm sure there will be plenty of feedback when it's launched so I look forward to reading it!
Timbo -
C.E.
Clam Enigma's evil twin | Council of the RS
W
arring League
-•¤{
Wicked
Fury
}¤•-
12-Nov-2013 18:55:31 - Last edited on 03-Dec-2013 01:03:23 by Calm Enigma