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Clan Updates 2017

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Fire Hawk154

Fire Hawk154

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Jamo said :
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Small percentage of clan-less people? More like half of the players :P Non of the clans I'm in needs clan-only updates. We just want content we can do as a clan, but we also like to invite clan friends whenever we like. The majority of events we used to do are impossible now, due to minigames being absolutely dead, PvM being solo/duo based and warring not being enough fun due to F2P combat being trash. Some clan chat updates aren't going to make my members log more often into the game nor gives us something to do together. The updates "aimed at every player" weren't there, I can't say I've really enjoyed any major updates in the last years (other than some ninja fixes). They were probably great for PvMers though.

I don't think clans should have physical rewards either. Clans should be rewarding by being enjoyable and helpful. Currently ingame communication sucks, you can't really chat around during combat. Since a lot of players like combat, there's a lot less chatting. Training combat together is a bad idea at most spots, as you just slow each other down. Pre-EoC you would actually benefit from killing things together. Now it's just a tiny avatar boost which most people don't give a shit about.

Clans are indeed important in the community, but not because of the clan chat. Clans were far more important before the clan chat, as the game back then required far more teamwork. RS3 is quite a solo-game, so obviously clans aren't that needed in your day to day scaping. Content aimed at larger groups would spike clan activity, teamwork and communication. The problem now is that group content is either aimed at high levels with high gear standards (RotS, Raids) or requires no skill nor teamwork whatsoever (Citadel). Of course clans can't thrive in today's game, and clan chat updates won't solve that.
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19-Sep-2016 09:26:14

Fire Hawk154

Fire Hawk154

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My point was, there's no third option in the poll. I'm not against some clan only updates to improve chat functions, but I'm not cheering for them either as they won't help my clans. ;)
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19-Sep-2016 09:29:11

Shamk
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Agita Sage said :
I agree that these things should not be polled, surveyed or anything similar anymore: I feel that these things have now very much been done, unfortunately to no avail, and anything more just a waste of time and waste of expectations.


I dislike reading through suggestion threads and going "Yeah I'd support that as an update" knowing that both the OP and myself have wasted time going through the thread and it's comments.
I feel a generic post should be made and stuck into all suggestion threads here in CLF, to relay on that the idea won't fly due to lack of time, resources, other update priorities, yada yada, so thanks for posting the suggestion, but don't get your hopes up.


I'm in agreement that a Clan won't be helped/ resurrected by any major Clan Updates (new Citadel plots, etc) ; these issues should only be tackled through the combined efforts of the Clans members, not for Jagex to solve.


But for the quality of life of Clans, there's a lot of systems/ permissions that do desperately need addressed and updated (mute system, more flexible with permissions for non-Admins, etc) which will make such a difference to Clans in that respect. The removal of the joining cooldown was a great update IMO and I wish for more system changes like this.
I hate that these updates are locked away behind "spaghetti code to complex and needs too many resources to fix".


This thread has a very negative vibe to it, and understandably so. After winning RuneLabs with a Clan Permissions Rewrite that was then stuck into a 2017 Survey and not even mentioned at all during RuneFest when all other aspects of the survey were, it's no real wonder why Clan Leaders who are passionate about the subject are disappointed to say the very least.


Polls weren't even a waste of time, we did win, as you pointed out in some of your final statements. So for clans to be ignored at this point, it no longer "darn" but more like What the Hell?
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20-Sep-2016 00:40:05

Mod Matthe

Mod Matthe

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The Runelabs vote informed the player survey we put out and ensured that Clan Updates were included in that survey - sadly Clans did not do great in that survey so were never going to be a RuneFest headline.

I have spoken to Mod Osborne this morning though and he said he intends to discuss Clans and potential updates for them in the Q&A live stream today - will probably be worth watching.
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20-Sep-2016 08:21:15

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Mod Matthe said :
The Runelabs vote informed the player survey we put out and ensured that Clan Updates were included in that survey - sadly Clans did not do great in that survey so were never going to be a RuneFest headline.

I have spoken to Mod Osborne this morning though and he said he intends to discuss Clans and potential updates for them in the Q&A live stream today - will probably be worth watching.


Thank you so much Mod MattHe! What would clans do without you and Mod Maz I have no idea!
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20-Sep-2016 10:47:48

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I'll have too respond to this in parts.

Fire Hawk154 said :

Small percentage of clan-less people? More like half of the players :P


Mod MattHe made a post as someone asked for the percentage of people in clans and the answer was around 70% ish - ill have to find the thread.

Fire Hawk154 said :
Non of the clans I'm in needs clan-only updates.


With all due respect that might be the case for the clans you have been in but that doesn't necessarily speak the the other 100k+ clans.

Fire Hawk154 said :
We just want content we can do as a clan, but we also like to invite clan friends whenever we like. The majority of events we used to do are impossible now, due to minigames being absolutely dead


What you said above can be done in the friends chat and doesn't acctually require that clan chat as per say. I would argue that even though minigame might be dead it doesn't mean you can't do it with your clan. I host Heist and Great Orb Project in my clan and those are dead minigames but we have enough people in the clan to play it.

Correct me if I'm wrong but what you seem too want is for them to (re)work on minigames - which they have tried and they all turn out the same...dead, if the reward isn't good enough people won't play it or even give it a thought.

Fire Hawk154 said :
PvM being solo/duo based and warring not being enough fun due to F2P combat being trash.


I can't talk about the warring aspects as my clan does not participate in that activity but in regards to bossing being solo or duo I completely disagree - with the exception of Araxxor/Telos/QBD/Legio all other bosses can be done with lots of clan members. For example in my clan we make Vindicta a clan event so it becomes a mass and we do that for an hour or two.
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20-Sep-2016 11:12:25 - Last edited on 20-Sep-2016 12:52:33 by Ignore List

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Fire Hawk154 said :
Some clan chat updates aren't going to make my members log more often into the game nor gives us something to do together.


We are not discussing "clan chat" updates rather clan updates and the permission rework - the permission rework is more for the leaders as it makes running a clan much smoother, in terms of clan updates it will allow us to in the future have stuff like more plots in the citadel and the like.

Fire Hawk154 said :
The updates "aimed at every player" weren't there, I can't say I've really enjoyed any major updates in the last years (other than some ninja fixes). They were probably great for PvMers though.


You can't really have an update which is aimed at everyone (minus probably ninja fixes). Updates are always targeted at certain players. combat updates for PvP and PvM - Quests for Quester's etc...

Fire Hawk154 said :
I don't think clans should have physical rewards either. Clans should be rewarding by being enjoyable and helpful.


Not everyone joins a clan to go help others, these days people join clans for what they offer e.g. Bossing/Events/Citadel. Players don't just go join for the social aspect alone granted there are clans such as mine which are a social clan but that alone won't attract the PvM player or people who love minigames and the like.

Fire Hawk154 said :
Currently ingame communication sucks, you can't really chat around during combat. Since a lot of players like combat, there's a lot less chatting.


Unless you're bossing I don't see how it is so difficult to talk in the clan chat? All other combat is pretty easy to talk while doing.

Have you considered Discord/TeamSpeak/Skype or the like as an addition? For example in my clan we normally have a big Skype call and talk and hang out while we all go about our individual things on RS.
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20-Sep-2016 12:01:02 - Last edited on 21-Sep-2016 14:09:06 by Ignore List

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Fire Hawk154 said :
Training combat together is a bad idea at most spots, as you just slow each other down. Pre-EoC you would actually benefit from killing things together.


That has always been the case Pre-EoC and in EoC - what benefit are you referring to Pre-EoC? and If I may ask How does this relate to clans?

Fire Hawk154 said :
Now it's just a tiny avatar boost which most people don't give a shit about.


I disagree - this is one of the biggest nightmares for most clan leaders that I know, people won't stop asking about it and sometimes I wish it never existed in the first place - this is an example of why clan leaders want the permission rework.

Fire Hawk154 said :
Clans are indeed important in the community, but not because of the clan chat. Clans were far more important before the clan chat, as the game back then required far more teamwork. RS3 is quite a solo-game, so obviously clans aren't that needed in your day to day scaping.


The clan chat and the friends chat ultimatly play the same role it is just another place you can talk - I disagree that it was more important before and if anything I would argue the game has become more geared towards teamwork. Which after the RuneFest livestream Mod Osborne said players voted to have more solo content and less teamwork content.

Even if content is still solo clans still offer a fair bit; The clan chat itself to chat in, The citadel, The avatar, and people that you can play with to do activities which are dead like minigames where others wont play.
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20-Sep-2016 12:10:52

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Fire Hawk154 said :
Content aimed at larger groups would spike clan activity, teamwork and communication. The problem now is that group content is either aimed at high levels with high gear standards (RotS, Raids) or requires no skill nor teamwork whatsoever (Citadel). Of course clans can't thrive in today's game, and clan chat updates won't solve that.


The game has to offer different groups of players something to do. High level players are not just going to camp Bandos all day as that will become really dull really quickly and if nothing is being offered for them then why should they continue playing? Same for questers - whats the point of having quests every few month?.

One could argue that every minigame requires no skill - it's not just the citadel by itself. So what do you consider as teamwork? - As I would argue the citadel and minigames do offer teamwork in their own ways.

Citadel requires clan members to work together to build a higher tier citadel/cosmetics and the like. In regards to minigames it requires players to work as a team to defeat the opposing team and you have to communicate if you want to win hence why there are friends chats and VoIP such as Skype and TeamSpeak and is why they are used.

Fire Hawk154 said :
Of course clans can't thrive in today's game, and clan chat updates won't solve that.


I would disagree, most clans are thriving, although it does sadden me to see some clans falling.

As I mentioned before all we want is the clan code to be reworked so it can be made easier to make more content for clans like the ones which have been suggested in these forums like increased citadel plots/more permission flexibility and the like.
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20-Sep-2016 12:23:31 - Last edited on 20-Sep-2016 12:56:19 by Ignore List

Agita Sage
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Mod Matthe said :
The Runelabs vote informed the player survey we put out and ensured that Clan Updates were included in that survey - sadly Clans did not do great in that survey so were never going to be a RuneFest headline.

I have spoken to Mod Osborne this morning though and he said he intends to discuss Clans and potential updates for them in the Q&A live stream today - will probably be worth watching.


That's magic, thanks Matthe, Facebook livestream again?


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