Updated
===== Section 60: Captains Analysis =====
A ship must have a captain before it can sail on voyages. Until a captain has been assigned to a ship, crew cannot be assigned to it and previously assigned crew will not be shown. Each ship may only have 1 captain assigned to it.
Only 1 visiting captain is available for hire at any time. If hired, the spot remains vacant until reset at 00:00 game time unless a Captain Reroll is used. Captain Rerolls are available from daily Ports random events or Ports enhancers. At reset, or when rerolled, the visiting captain (if any) is replaced by a new randomly determined visiting captain.
=== Base Stats & Specialties ===
Captains have base stats determined by their quality (the region you can 1st find them in). Their base stats are the same for 3 stats while a 4th stat, their specialty, will be approximately double that value. The player starts with a free captain of the lowest quality. The 1st 2 tiers of captains are available immediately, but additional tiers of better, more expensive, captains become available as more areas are unlocked.
Some high-level bar upgrades increase your chance of attracting captains with particular specialties. These are not available until the Bowl Region has been unlocked.
Do not buy the Shield Region's Speed captain, it is useless.
=== Captain Names ===
Captain names are generated by using a combination of a forename (or nickname) and surname (or title). They are purely cosmetic.
- I recommend using 2 Morale, 1 Combat, and 2 Seafaring captains for your endgame captain setup, along with +4% traits in their specialty for each captain.
- Shield tier captains have personal bonuses that are increments of 20. Max +60 in any single stat and theoretically, max +240 total across all 4 stats.
~Portmaster Kags