===== Section 167: Arc Developer Blog 7: Narrative – The Arc 1 (Mod Rowley) =====
=== Ports! ===
Ports voyages are already overflowing with narrative content. Even the simplest of voyages could mention a new character or faction, a sea monster or event. At the time of their writing, we weren't considering that these were things we would ever see in-game, and as such, there are lots of ideas that wouldn't even work as game content. As text, your mind can fill in the blanks that no amount of graphical budget ever could.
As such, Ports has made the Eastern Lands a true melting pot of concepts, a blending of real-world cultures and mythologies, original creations and thinly disguised pop culture references. In one way, that's great for us, as it's a treasure trove of ideas for us to draw upon and a great starting place. On the other hand, there are more concepts available than we could ever do justice to, even with years of development time.
To reel off 'just a few' from the Arc region alone we have (take a deep breath) Incha the sea harpy, invisible salmon, tusked lions, Waiko earthquakes, various sites of magical significance, Shuma, flying squid, cyclopes, sirens and seasingers, Purists, sea orphans, soothsayers, smugglers, oxen, haunted islands, various missionaries from the west, Skulls pirates, sky orphan temples, giant turtles, bamboo, isolationists...(phew).
This list isn't exhaustive by any means, and we wouldn't only want to be making content based on descriptions of Ports voyages anyway. We've got plenty of our own new ideas, a heap of great suggestions from RuneLabs, and some new narrative based on Monkeymaner's Temple in the Sky idea.
~Portmaster Kags