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Penguin & Ghost Clues

Quick find code: 75-76-470-58336674

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Thanks again Costa :)
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Clue analysis of the week - v75 on Penguin Locations thread is updated on post 2.5
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A roamer week for a change, 5 of them. All kinds of combinations are possible :P
4 in western areas: CW/Jiggig rock and Feldip rock, North Ardy bush and Piscatoris crate. Both of the rocks have a good chanse to end up in Oo'glogs boulder special. All of them have a chanse to end up in Seers anvil or on Catherby dock - or roam widely crossing each others path and also north to Fremennik areas or east over White Wolf Mountain.
The eastern one, Burthorpe rock, respawns so close to White Wolf Mountain that it has a good chanse to go over it and end up on Catherby dock or in Seers Anvil. It may also head north to Fremennik area or south towards Ardy and from there either west or south.

The border guards at Barbarian Village bridge have been fixed now, so there will be no penguins in Varrock, Lumby, Draynor Village or Draynor Manor.
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03-Feb-2010 17:00:27

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Ty Anon
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Clue analysis of the week - v76 on Penguin Locations thread is updated on post 2.5
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Week of 3 roamers, Barbarian Outpost and Port Khazard western and White Wolf Mountain in the middle.

All of these may roam anywhere but some routes are more common than others. Of the known self trap spots I think the following are most likely:
- Seers Anvil (Kandarin clue) may well catch any of these, also more than just one penguin. Seers churchyard possibly some also.
- Keep le Faye (west coast Ardougne clue) may catch Port Khazard on its way north or WWM on its way south.
- Catherby dock (near a mountain of wolves clue) most likely hosts WWM.
- Oo'glog boulder trap (near some ogres) has most likely Port Khazard in it if any.
- If WWM chooses to go east, the spot to get self trapped is on east side of Draynor Manor (Misthalin clue.)

This week Larry/Chuck is also likely to give a clue for bees and flax. This clue is activated when a penguin is on the most northwestern corner of White Wolf Mountain or on the east side of Sinclair Mansion.
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10-Feb-2010 11:22:32 - Last edited on 10-Feb-2010 11:27:56 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
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Clue analysis of the week - v77 on Penguin Locations thread is updated on post 2.5
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Week of 3 southwestern roamer penguins and one northeastern.

Feldip Hills bush will most likely stay on its respawn clue area (near some ogres) for all the week if it starts its roaming towards south and gets trapped in Oo'glog boulder special. If it heads towards north it joins the two other, Observatory and Gnome Maze, on trip to Seers anvil (in the kingdom of Kandarin), Keep Le Faye (near coast, west of Ardougne) and Catherby docks (near a mountain of wolves) traps.
All of these may also head northwest to Piscatoris hunter area (where eagles fly), north to Fremennik areas (between Fremennik and barbarians) and northeast over White Wolf Mountain to Taverley (in the kingdom of Asgarna) and further.
Eastern Goblin Village is close enough to White Wolf Mountain to be heding as well west over it, northwest to Burthope (where Imperial Guard train), south to Falardor, Rimmington and Port Sarim (near Port Sarim) or northeast to Edgeville (in the kingdom of Misthalin) and passig Varrock on its north side.
If it heads northeast it may very likely activate in the Wilderness - clue while being by Wildy ditch. It is also possible for it to activate where bloodsuckers rule - clue if its route takes it to Temple of Paterdomus.
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17-Feb-2010 20:24:44 - Last edited on 17-Feb-2010 21:24:32 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
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Clue analysis of the week - v78 on Penguin Locations thread is updated on post 2.5
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This week we have many penguins with just one possible clue but that doesn't mean this week is easy. On the contrary, atleast 3 of the 5 penguins able to cross clue borders will more than likely hide under some closed area clue at some point of the week.

Open area roamers are Digsite, Ice Mountain and Witchaven. All of them are disguised as rocks and worth 1 point.
Digsite
spawns on "in the kingdom of Misthalin" clue area -- but so does Sawmill.
If it starts roaming towards northeast it may well end up on Temple of Paterdomus and activate "where bloodsuckers rule" -- but so does Morty.
If it chooses northwest it will follow Varrock northern wall possibly by Wildy ditch and activate "in the Wilderness" clue -- but so does Wildy penguin also.
Ice Mountain
spawns on "in the kingdom of Asgarnia" clue area. On its way down from the mountain it may turn straight north and end up behind Black Knights Fortress activating "in the Wilderness" clue -- but so does Wildy.
If it gets by the Monastery and north of it to Edgevile it will hit Wildy ditch and Wildy clue but also in Edgeville it will activate "in the kingdom of Misthalin" clue -- as does Sawmill.
If roaming northeast beyond Varrock towards Temple of Paterdomus it may also activate "where bloodsuckers rule" -- and be mistaken as Morty.

Digsite and Ice Mountain may easily also share or swap areas and there is no possible way to distinguis one from the other exept resetting.

Mort Myre penguin is not innocent either. If it ends up near Port Phasmatys and Ectofuntus it will activate "near the ghost town" clue -- but so does Port Phasmatys.

Compared to the other roamers Witchaven will be a piece of cake if it stays on western areas. It may roam south, north, west or east but always activate the clues accordingly.

One thing is sure though - There is no way possible to get "in the northern desert" clue
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24-Feb-2010 13:09:41 - Last edited on 24-Feb-2010 13:54:35 by elipile

elipile
Sep Member 2005

elipile

Posts: 7,611 Rune Posts by user Forum Profile RuneMetrics Profile
Couple of scenarios for those who are hunting using clues on v78

Easy:
- Witchaven ends up in Seers Anvil (in the kingdom of Kandarin) or even better, gets pushed by bats in Keep Le Faye special (on coast, west of Ardougne).
- Ice Mountain starts roaming south towars Fally Farm and some kind soul opens couple of gates and doors and it will be happy in the loom room (in the kingdom of Asgarnia).
- Digsite heads north and west to Edgeville, then south to Barbarian Village and ends up in East of Draynor Manor special (in the kingdom of Misthalin).
- Morty likes to hang around ghasts (where bloodsuckers rule).
This would activate 9 different clues for 10 penguins.

Challenging:
- Witchaven passes all the attractions of getting selftrapped and roams over White Wolf Mountain to Taverley and past and stays roaming relatively close to the farming patches south of Fally (in the kindom of Asgarnia /in the kindom of Misthalin /near Port Sarim).
- Ice Mountain chooses northeast route and gets distracted with beers from Jolly Boar Inn (in the kingdom of Misthalin), thinks Sawmill is the place to ask forgivenes but doesn't find the way in even with couple of circles around north of it (in the Wilderness), and finally follows the fence south to gate and finds the Temple of Paterdomus (where bloodsuckers rule).
- Digsite starts roaming towards west but gets stuck in East of Draynor Manor special (kindom of Misthalin) or inside Fally Farm fences(in the kingdom of Asgarnia).
- Morty prefers vampires over ghasts and makes short trips to Ectofuntus also (where boodsuckers rule / near the ghost town).
This would activate minumum of 6 clues for 10 penguins and up to 10 clues for 10 penguins.

Edit: Oops, I ment ghasts and not ghouls. Corrected now
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24-Feb-2010 13:53:21 - Last edited on 24-Feb-2010 17:16:21 by elipile

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