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Add Fortunate Component Crates

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PiraBob

PiraBob

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I wouldn't mind making more invention components tradeable. Might also increase demand for dragonhide armour to get padded parts for the crates and push them above alch value. Especially some components that are essential for the skill but just a pain to obtain reliably like Powerful components or Head parts (in large quantities) could do with becoming tradeable. Bob

22-Aug-2021 11:27:20 - Last edited on 22-Aug-2021 11:29:55 by PiraBob

29Skillcapes
Aug Member 2018

29Skillcapes

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Dilbert2001 said :
boidae said :
but if he means players can diss the comps and turn into crates and then sell crates it might make jobs for people


It won't matter. It is still a suggestion to destroy the player driven economy Jagex promised us.


It wouldn't crash the price of Fortunates or "destroy the player driven economy," it'd just make it easier to use Treasure Trail items. The same number of fortunates would still be required to make each Alch hydrix and onyx.

Why on earth would you think that making TT items easier to use by adding a way to buy/sell them in bulk would crash them?

24-Aug-2021 23:27:53 - Last edited on 24-Aug-2021 23:31:22 by 29Skillcapes

29Skillcapes
Aug Member 2018

29Skillcapes

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
PiraBob said :
I wouldn't mind making more invention components tradeable. Might also increase demand for dragonhide armour to get padded parts for the crates and push them above alch value. Especially some components that are essential for the skill but just a pain to obtain reliably like Powerful components or Head parts (in large quantities) could do with becoming tradeable.


I think the problem with some of the cheaper components is that it'd be impractical to make the crates. So there might be a bit of a balancing issue where Jagex would need to change the recipe for those crates to reflect the cheaper prices instead of copying and pasting the Ancient Components crate recipe.

Head components in particular cry out for changing the limit on arrows. With millions and millions of arrows traded every day, it's not like there's a big manipulation risk.

24-Aug-2021 23:42:03

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
29Skillcapes said :
Dilbert2001 said :
boidae said :
but if he means players can diss the comps and turn into crates and then sell crates it might make jobs for people


It won't matter. It is still a suggestion to destroy the player driven economy Jagex promised us.


It wouldn't crash the price of Fortunates or "destroy the player driven economy," it'd just make it easier to use Treasure Trail items. The same number of fortunates would still be required to make each Alch hydrix and onyx.

Why on earth would you think that making TT items easier to use by adding a way to buy/sell them in bulk would crash them?


Anytime when a game uses its influence to directly affect the price of certain items, it destroys the player driven economy already. They should make content based on the quality of the game with no economic factor of the game in their mind.

25-Aug-2021 03:25:16

PiraBob

PiraBob

Posts: 37,493 Sapphire Posts by user Forum Profile RuneMetrics Profile
29Skillcapes said :

I think the problem with some of the cheaper components is that it'd be impractical to make the crates. So there might be a bit of a balancing issue where Jagex would need to change the recipe for those crates to reflect the cheaper prices instead of copying and pasting the Ancient Components crate recipe.

Head components in particular cry out for changing the limit on arrows. With millions and millions of arrows traded every day, it's not like there's a big manipulation risk.


That's kind of my issue isn't it? The game kind of expects you to get the common parts like head parts in large quantities relatively easily, requiring them for basic invention things like gizmo shells in quite large numbers, yet they're just a pain to get in those large quantities, so I'd rather see them get tradeable so you could buy them from people that have them leftover. Maybe they got lucky with gizmo perk rolling and didn't need to make many shells, or maybe they got different rolls when disassembling, or maybe they already made all the gizmos they need a while back and have newer leftover they're not doing anything with.

Powerfuls are a bit in a similar boat, the game expects you to get them easily and requires them for augmentors, one of the most basic things for Invention. But the wiki's best recommendation for actually getting them is Insulation boots, which only buy 10 at a time from slayer masters, and 10 of them practically never give enough to make even one augmentor. There may be plenty of folks that have them leftover from scavenging or brooch or whatnot, while others get different rolls and just struggle to gather them. Making stuff tradeable would just streamline things a lot.
Bob

25-Aug-2021 05:18:07 - Last edited on 25-Aug-2021 05:24:43 by PiraBob

PiraBob

PiraBob

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Dilbert2001 said :


Anytime when a game uses its influence to directly affect the price of certain items, it destroys the player driven economy already. They should make content based on the quality of the game with no economic factor of the game in their mind.


Double posting due to character limit. Anyway, there's a difference between changing and destroying it. Prices may shift a bit here or there, but that's not the same as destroying it. I see it more as streamlining supply chains or opening up supply chains for gameplay benefit. Changing prices is not a primary goal or even an intent here. Gathering fortunates on the GE is just a pain because there are dozens of different items that give them, from composite bows to heraldic armour to those weird animal staffs, and you can't keep buy offers on the GE for all of them. You're missing potential sellers simply because you're asking for another item than they're offering. Trades get blocked simply because of how the GE is set up with 8 buying slots.
Bob

25-Aug-2021 05:22:23 - Last edited on 25-Aug-2021 05:22:46 by PiraBob

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
PiraBob said :
Dilbert2001 said :


Anytime when a game uses its influence to directly affect the price of certain items, it destroys the player driven economy already. They should make content based on the quality of the game with no economic factor of the game in their mind.


Double posting due to character limit. Anyway, there's a difference between changing and destroying it. Prices may shift a bit here or there, but that's not the same as destroying it. I see it more as streamlining supply chains or opening up supply chains for gameplay benefit. Changing prices is not a primary goal or even an intent here. Gathering fortunates on the GE is just a pain because there are dozens of different items that give them, from composite bows to heraldic armour to those weird animal staffs, and you can't keep buy offers on the GE for all of them. You're missing potential sellers simply because you're asking for another item than they're offering. Trades get blocked simply because of how the GE is set up with 8 buying slots.


It won't matter how you word it, in a player driven economy or free market economy, the governments should "shift" what prices to favor certain players of the economy. It is just a no-no.

25-Aug-2021 15:42:12

29Skillcapes
Aug Member 2018

29Skillcapes

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :


It won't matter how you word it, in a player driven economy or free market economy, the governments should "shift" what prices to favor certain players of the economy. It is just a no-no.


By that "logic" Jagex would never improve/update the game. The point of a player driven economy is that players trade among themselves and set their own prices rather than having fixed/shop prices. There's still plenty of room for ninja fixes and new content though because they never promised to stop updating the game entirely.

I don't find the argument that Jagex shouldn't improve the game because it *might* impact prices at all persuasive.

25-Aug-2021 20:47:29

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