Current State:
Right now there are a breadth of Un-Tradable Potions. I believe the intention behind this was to make those potions more rewarding to use for players that took the time to unlock their powerful benefits.
Problem:
However, at the same time they can be frustrating to craft when that is not part of the game you enjoy. There will be times when players are in the flow of PvM, for example, and then realize, oh crap I am now out of X potion and they then have to take a break to gather the resources and craft them when they would much prefer to be able to quickly buy them. Frustrating.
Potential Rework Solution:
To still keep these rewarding potions behind the skill wall of needing to take the time to unlock the item and train your herblor skill, here are 3 potential ideas to bridge the gap.
1. Make them a restricted tradeable item - The only way you will be able to buy/sell this item, either player to player or on the Grand Exchange, is if you have unlocked the ability to craft the potion in the first place.
This way, players still desire to work towards unlocking the potions, but now provides benefits to both skillers and PvM'ers as it can now be a profitable trade item for skillers and a more quickly acquired benefit for PvM'ers.
2. If solution 1 (my personal favorite) is too challenging on the backend to accomplish, make the potions a full tradeable but restricted use item. Similar to how you can buy and sell gear but are not able to equip it if you do not meet certain requirements. This now still makes the item tradeable but while still requiring you to unlock the potions to realize their benefits, however now the trade has become much more widely accessable to all players and maybe becomes a flippers item as well rather than just a skiller to PvM'er trade.
3. Create an NPC with Small Daily stock who you can only purchase from after unlocking the potions. The price in shop will be dictated based on total raw material GE prices
03-May-2023 00:44:24