Getting to the basic point, I think herblore is overpowered. For that reason the best potions should require time to make and use.
Flipping that around, it really doesn't take much time to restock your potions. So what is the difference of 1 hour of skilling vs 1 hour of 'extra' combat?
Does that 1 hour make any real difference if players really don't want to do it?
The devs have their own reasons for the current system, obviously they have made other potions tradeable and stopped here.
Personally, I would have made a system like the new smithing interface for potions. Put all your ingredients in there and then make a full inventory of potions.
Even at that, making it easier, what is the value? They could put those potions on the GE in like 10 minutes.
When I wrote the other post I had forgotten the added bit about protean herblore training. Considering that will also reduce the supply of potions being made by new players.
So maybe they SHOULD make them tradeable, figure out some new way to use clean herbs, and let the overload market settle itself.
Those decisions about herb farming and proteans have already been made, so it's likely they WILL make overloads tradeable at some point. Why are they resisting?
I'd guess it is a similar reason to mine, just the idea that players should make their potions, rather than being in combat the whole time. The question should be for the devs, why do they treat those potions different than other combat enhancements like abilities and arrows?
09-May-2023 23:27:31