Forums

Modify Un-Tradable Potions

Quick find code: 74-75-983-66279479

Mesek
Aug Member 2022

Mesek

Posts: 210 Silver Posts by user Forum Profile RuneMetrics Profile
Hey Roddy, I guess im just curious to understand why you think players should have to make all their own potions. That to me feels like an iron man to an extent, and players can choose to play that way should they want to. However, I know a large amount of players who absolutely hate that aspect, why force them to be frustrated vs provide QoL and allow players who like making their own supplies still able to play that way should they choose to? That is the only part i am genuinely trying to understand :)

Although you do bring up a good point about market impact but unsure how to predict which way it would impact the market should they become available to trade to high level players who unlocked the potions.

09-May-2023 22:04:19

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
Getting to the basic point, I think herblore is overpowered. For that reason the best potions should require time to make and use.

Flipping that around, it really doesn't take much time to restock your potions. So what is the difference of 1 hour of skilling vs 1 hour of 'extra' combat?

Does that 1 hour make any real difference if players really don't want to do it?

The devs have their own reasons for the current system, obviously they have made other potions tradeable and stopped here.

Personally, I would have made a system like the new smithing interface for potions. Put all your ingredients in there and then make a full inventory of potions.

Even at that, making it easier, what is the value? They could put those potions on the GE in like 10 minutes.

When I wrote the other post I had forgotten the added bit about protean herblore training. Considering that will also reduce the supply of potions being made by new players.

So maybe they SHOULD make them tradeable, figure out some new way to use clean herbs, and let the overload market settle itself.

Those decisions about herb farming and proteans have already been made, so it's likely they WILL make overloads tradeable at some point. Why are they resisting?

I'd guess it is a similar reason to mine, just the idea that players should make their potions, rather than being in combat the whole time. The question should be for the devs, why do they treat those potions different than other combat enhancements like abilities and arrows?

09-May-2023 23:27:31

Mesek
Aug Member 2022

Mesek

Posts: 210 Silver Posts by user Forum Profile RuneMetrics Profile
I appreciate your open mindedness Roddy and able to look at both sides :) Yeah I would be very curious to hear from Devs what their reasoning is for un-tradeable potions and if they're looking at making any changes!

12-May-2023 00:05:04

Aeternm

Aeternm

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
There's also the possibility of going with the Constitution approach to food -- you can eat it at any level, but if you are eating Rocktail in a level 10 Constitution account it will only heal you for 250 hp rather than the 2,300 lifepoints it heals at level 92. So when you drink a potion like Overload with a low Herblore level, it'll give you just +1 boost or something like that, to the point it is just not worth it before you have the level to craft it.

Anyway, I support your ideas, it would also make Herblore less expensive to train since you could sell the high level potions after crafting them.

27-Jun-2023 04:18:54

Quick find code: 74-75-983-66279479 Back to Top