The amount of elitism in this thread is just... ugh. Mostly from the usual culprits, though. And thankfully there are a few well written and sensible, coherent posts too. On both sides of the argument, even, which is remarkably rare these days...
Anyways, I'll throw in my two cents:
PvM-exclusive items are fine, but only so long as they don't lock other players out of weapon types and basic weapon tiers. And although they can have special effects, "perks" one might say, those effects shouldn't be so generally powerful that they feel like they're mandatory to get. The capes are a good example: they're powerful and a clear sign of PvM prestige. But at the end of the day, all they offer is min/max stats that only high-end PvMers care about. To put it more succinctly,
it's important that PvM rewards are important to PvMers, but at the same time not important to more casual combat-oriented players.
. Otherwise we end up with situations where more casual players really feel like they're missing out on important aspects of gameplay.
So, while I am in support of keeping the capes exclusive, I agree with what was discussed earlier about having alternatives. Not the same item, but something of a similar tier, which can be achieved through time and dedication. Like how Masterwork functions, I suppose.
23-Oct-2022 11:26:45