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Buying Zuk capes with Tokkul

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Vengeance of
Mar Member 2018

Vengeance of

Posts: 2,372 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
acquiring any of the Igneous capes can be impossible for those who have certain with disabilities and/or lack the hardware to run high intensity boss fights on their laptop, mobile, ect.

To reduce the exclusivity on what will eventually be a required item for high level PVM


...Hold up. If people are unable to fight/win against Zuk due to physical/technical reasons, why would they be fighting against bosses that "require" the cape? Won't those fights be tougher and highly likely to be more technically demanding than him (as Jagex continues to upgrade the game's graphical fidelity as time goes on)?

Not to mention that it's possible that we might get new capes of similar power in the future that'd be accessible from non-bosses. Look at T92 weapons, for instance; for many years, bossing was the only way to get them. Now we have one that can dropped from non-boss Slayer (Abyssal Scourge), and even one that can be made nearly entirely from skilling if you're not an Ironman (Masterwork Spear). Perhaps someday we'll get a Cape that functions on the same level as Zuk's cape that's available from other methods, too.

So, no support. I see no reason that Zuk's cape needs to be buyable.

13-Aug-2022 03:53:28

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Vengeance of said :


...Hold up. If people are unable to fight/win against Zuk due to physical/technical reasons, why would they be fighting against bosses that "require" the cape? Won't those fights be tougher and highly likely to be more technically demanding than him (as Jagex continues to upgrade the game's graphical fidelity as time goes on)?

Not to mention that it's possible that we might get new capes of similar power in the future that'd be accessible from non-bosses. Look at T92 weapons, for instance; for many years, bossing was the only way to get them. Now we have one that can dropped from non-boss Slayer (Abyssal Scourge), and even one that can be made nearly entirely from skilling if you're not an Ironman (Masterwork Spear). Perhaps someday we'll get a Cape that functions on the same level as Zuk's cape that's available from other methods, too.

So, no support. I see no reason that Zuk's cape needs to be buyable.


Agreed, no matter how you slice this, it just doesnt make any sense.

Ppl just want to bypass content w/o putting in the effort and its already bad enough jagex allows that with skills.
Draco Burnz
Anime Fanatic
Defender of the logical

13-Aug-2022 12:39:46

Sylvanheart
Oct Member 2023

Sylvanheart

Posts: 222 Silver Posts by user Forum Profile RuneMetrics Profile
The amount of elitism in this thread is just... ugh. Mostly from the usual culprits, though. And thankfully there are a few well written and sensible, coherent posts too. On both sides of the argument, even, which is remarkably rare these days...

Anyways, I'll throw in my two cents:

PvM-exclusive items are fine, but only so long as they don't lock other players out of weapon types and basic weapon tiers. And although they can have special effects, "perks" one might say, those effects shouldn't be so generally powerful that they feel like they're mandatory to get. The capes are a good example: they're powerful and a clear sign of PvM prestige. But at the end of the day, all they offer is min/max stats that only high-end PvMers care about. To put it more succinctly, it's important that PvM rewards are important to PvMers, but at the same time not important to more casual combat-oriented players. . Otherwise we end up with situations where more casual players really feel like they're missing out on important aspects of gameplay.

So, while I am in support of keeping the capes exclusive, I agree with what was discussed earlier about having alternatives. Not the same item, but something of a similar tier, which can be achieved through time and dedication. Like how Masterwork functions, I suppose.

23-Oct-2022 11:26:45

Sylvanheart
Oct Member 2023

Sylvanheart

Posts: 222 Silver Posts by user Forum Profile RuneMetrics Profile
While I am on the topic of skill checks versus dedication, though, I feel I should point out something that is often conveniently ignored:
Skiller achievements can, by in large, be "bought" through PvM.
It has been like this for years. Originally, skillcapes were supposed to be a sign of prestige for skillers. Of the dedication of countless hours of hard work put into a favourite skill. And yet look at them now. Everyone is running around with max capes. Especially the elite PvM crowd. Because it's a simple matter for them to bypass all that time and effort by simply buying their way to max levels through their vast PvM profits.

That's an awfully convenient double standard, don't you think? Skillers aren't allowed to have elite PvM items if they can't "earn them" the proper way. And yet PvMers are allowed to just buy high level skills and, as was stated earlier by Abby Taylor (I think), obtain hundreds and thousands of skilling items as a reward for their PvM activities.

So that's why something like Masterwork is, on paper at least, a good response to this problem. I say "on paper" because, of course, the time put into Masterwork can also largely be bypassed with cash. It's good to allow alternative ways to obtain similar or identical items. Just as long as there is still something about the item that is special and unique to PvM. It's important to not take away the prestige of PvM. But hey, while we're at it could we get the prestige of a skiller's time and dedication back again, please? :@

Oh and, a final note: salvage items were another nice addition because they stopped PvM from outright obtaining craftable armour. I'd personally like to see more of that style of update. Remove things like herbs and seeds, etc, from monster/boss drops and replace them with some sort of bio-salvage that can be used for something like base skilling supplies, rather than simply giving the end product as a drop directly.

23-Oct-2022 11:35:46

Sylvanheart
Oct Member 2023

Sylvanheart

Posts: 222 Silver Posts by user Forum Profile RuneMetrics Profile
I should add that another reason that everyone runs around with max capes is because many of them have been playing for 10+ years. However, what I said still applies. When they release new skills, the rich and elite crowd simply buy the maximum XP rates and race to max level before throwing another cape they care nothing about on the rack and getting back to making money.

It will be the same with the next new skill. Unless by some miracle there is no way to buy any XP rate increase. Which will never happen in this day and age.

23-Oct-2022 11:42:14

Sylvanheart
Oct Member 2023

Sylvanheart

Posts: 222 Silver Posts by user Forum Profile RuneMetrics Profile
One way I'd like to see exclusive things added is as cosmetics, honestly. It's fair to want to show off great PvM feats. And so we should be able to. Not as much with exclusive items but with exclusive visuals. Likewise, there should really be a new set of skiller's achievements that go above and beyond mere XP (which is buyable).

I recall Final Fantasy XIV having a decent set of achievements with visual rewards to show off, actually. Like there's some outfit or mount or something for clearing 10000 (yes, 10000) FATEs. FATEs are not really done except by those who like them or by completionists, so it's an achievement that largely shows off a player's genuine dedication. I'd like to see something similar in RuneScape. Like cosmetic overrides for achieving such feats as cutting 100000 magic logs direct from a tree. Or a title. There's no need to actually add gameplay effects. Just give the player something physical (or pixel, in this case) that they can wear with pride.

23-Oct-2022 11:56:45

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
I think the challenges for zuk should have time increased because it seems like if you miss a tick or 2 on the first challenge or bad rng you wont have a chance to complete it and the 2nd challenge you also need 100% adrenaline with good rng or you will fail. First 2 challenges seem very unfair if you want the capes. I need my blue charms back.

23-Oct-2022 13:38:56

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