OP here. Meanwhile, I have done a fair few of these events and find them more doable than when I made the original post. However, improvements are still necessary. I will start by listing the improvements I would like to see and then proceed to a few tips for others who find these challenging.
Halve a player's damage every goal of damage
- 100 % damage before making your personal goal, 50 % until you get 2
x
your personal goal in, 25 % until you get 3
x
your personal goal in. Rationale:
encourage continued participation while allowing less skilled players to get a chance at the rewards
.
Replace the continuously re-spawning mobs with a set number of monsters with scaled lifepoints
. Rationale:
target cycling should not be a requirement for successful completion of the combat events
.
Adjust the event schedule
- separate the specials by a fixed number of general events (4 general events would be the obvious choice, so every fifth event would be a special) and stagger the schedule on different worlds: KBD on world 0, infernal star on world 1, evil tree on world 2 (all worlds modulo 3). To prevent taking advantage of different completion times, permit participating in only a single event per scheduled time slot. Give three normal bags of loot and one special one for every special event. The risk is
slightly bigger
for KBD (I have been dragged away by my legendary pet once) and infernal star, so it would not be unjustified. Rationale:
enable participation in all the different events in a reasonable amount of time
.
Now,
tips
: keybind target cycling, carry the infernal puzzle box, and arrive with full adrenaline. T90s allow you to easily get twice to thrice the damage goal without further boosts if you manually use cheap AoE abilities (includes Corruption Shot for ranging without chins).
Good luck, everyone, and I hope to see some improvements, JaGeX.
24-Oct-2022 14:11:41