Right now the boss timers show the best time if you hover the mouse over it. Can there be a little clicky arrow in that box which expands to always show the best time?
At Crock Oasis they make a sound when catching a scarab. That sound was misplaced in 'ambient sounds.'
We need to sneak in there, restore it to the main channel and don't touch anything else. The rest of it belongs hidden.
To be clear, if you add the random water sounds, squealing, dogs barking or tiny alligator feet running then the mission is a failure. I just want the roar.
Roddy Piper
said
:
Right now the boss timers show the best time if you hover the mouse over it. Can there be a little clicky arrow in that box which expands to always show the best time?
When you do this, also add a right click option on that newly expanded box to reset the timer. I just found out we can do that from the beasts tab. I was stuck on a super low time on the Anti-Glacor so I was about to suggest y'all reset it for me, but I found the option on google search.
I'm guessing a lot of people don't know you can reset those times, and it is an awesome thing. Unless you are storing it for proof, they are a fun tool for helping improve our combat skills. Encouraging that we can and should be squeezing those extra bits of damage.
The beast tab reset has a confirmation dialogue box, so obviously that should be included here. Folks shouldn't be worried about clearing those times because you should be able to get back there or close enough. If you can't then obviously you got lucky or blacked out so it is not indicative of your real skill level anyways.
Edit: and store the last 5-10 kill times in another drop box. I know they are recorded in the chat with ALL visible but that disappears in about 3.6 seconds. At some point you might just want to remake the boss timer to include all this.
26-Jan-2023 13:08:22
- Last edited on
26-Jan-2023 13:12:09
by
Roddy Piper
Could it be made so that when a legendary pet forages (the ability where it digs up stuff like coins, bones, herbs and seeds) all the stuff goes to your inventory instead of staying on the grounds for items while coins goes to the money pouch?
It's silly that a pet can pick up stuff (inlcuding bones) from slain enemies and put in in your inventory, but not the stuff it forages itself.
I'm not against it being restricted so that pets need both the Forage ability (to dig stuff up) and the Scavenge ability (to pick up drops) in able for dug up stuff to appear in your inventory.
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