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The Revolution of Summoning

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Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
I think reworking Summoning has a lot of potential. Diversifying familiars and making them more useful overall would be a great start.

First, the parts I don't agree with:

Abilities

EoC isn't very user friendly. Managing familiar combat abilities on top of the player character's abilities would be too much. I think familiar combat should stick to auto-attacks with the occasional special ability thrown in, as this complements the combat system rather than competing with it.
Edit: I misread the post. Even if abilities are automated, how would this enrich gameplay other than adding DPS?

What I partially agree with:

Combat classes

I support diversifying familiar combat classes. However, I'm not sure about having players manually choose the class of their familiar. While I'm not opposed to a familiar having more than one combat style, in practice players would just choose the style that complements their current setup.

A better option might be to give familiars multiple standard attacks which would change automatically according to the situation. E.g. if I have a melee/ranged familiar and the boss I'm fighting prays against ranged, then my familiar will automatically switch to melee.

Mostly agree with:

Stat changes
-Matching familiars' combat stats to Summoning requirements makes sense for combat familiars. I'm ambivalent on skilling familiars because since they're not meant for combat, it would actually make sense for those familiars to punch below their weight in a fight.
-I like the idea of hybrid familiars, though I would prefer automatic combat style selection instead of manual; i.e. familiars would adjust their attacks based on the target.
-I support leveling Summoning through combat, but I think this should come at an opportunity cost. There should be an option in combat settings to toggle Summoning xp just like Attack, Ranged, Magic, and Defence. (For that matter, there should also be an option for Constitution.)
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

08-May-2023 19:41:38 - Last edited on 26-Jul-2023 01:06:45 by Seasons Past

Branly
Feb Member 2020

Branly

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
Fully support revamping the summy skill and making it 120 so we can get more combat levels and NEWer/improved familiars.

This is one of my favorite skills and there is soooo much room for potential. All I ask, what ever improvements they do they allow legacy users (like myself) to see the same buff they do to EOC users.
Sofia with an F and Call Her Daddy

18-Jun-2023 19:35:29

Colossus823
Apr Member 2022

Colossus823

Posts: 182 Iron Posts by user Forum Profile RuneMetrics Profile
@ Seasons Past

Abilities

It isn't the intention to even be manually able to use the abilities of combat familiars (besides Special Attacks). The action bar would function similar to the revolution action bar.

Combat Classes

Flexibility would be a big asset of hybrid combat familiars. This way, the player can set-up whatever the most optimal or desirable class they need. The cost is the reduction in stats, the more classes, the higher the disadvantage. A specialised combat familiar will outperform any hybrid combat familiar.

Skilling familiars

It really depends. Certain skilling familiars could become a non-attacking familiar just like BoB's and healing familiars. Others, like the Lava or Abyssal Titan, would retain their full capacity to fight.
Nothing to see here.

13-Jul-2023 14:57:04

Colossus823
Apr Member 2022

Colossus823

Posts: 182 Iron Posts by user Forum Profile RuneMetrics Profile
Bertel62 said :
Does anyone use combat familiars? They have always felt pretty worthless to me. I prefer a BOB filled with food. Even a Bunyip is better.


I do, occasionally. I use the Kal'gerion demon when slaying dinosaurs and I've used the Geyser Titan when slaying greater demons.
Nothing to see here.

13-Jul-2023 14:58:30

Adarajin
Jan Member 2005

Adarajin

Posts: 14,238 Opal Posts by user Forum Profile RuneMetrics Profile
As someone who has used a Steel Titan in a few situations where the extra dps helps, and I didn't need extra healing or storage capacity, I definitely think that this update is necessary. Outside of a few rare circumstances, I almost never use familiars other than as BoB or skilling pets, and this really isn't the purpose of this skill. Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

14-Jul-2023 07:15:47

Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
Colossus823 said :
[...]You aren't supposed to manually click every ability. It should be straightforward: 3 basic abilities , 2 threshold abilities, 1 ultimate ability, this for every class, 1 basic Defence ability and 1 special attack ability (later more about that).

Some examples:
Melee - Basic - Lunge: the familiar strikes the target, dealing 60%-130% Ability Damage.
Magic - Threshold - Spirit Blast: the familiar casts a concentrated ball of spiritual energy, dealing 180%-250% Ability Damage and causing 90%-120% DoT effect over 3 seconds.
Ranged - Ultimate - Sting: the familiar throws a toxic projectile that deals 230%-330% Ability Damage, binds and stuns the target for 3 seconds and lowers the affinity rating.
Defence - Basic - Distraction: for the next 3 attacks, the target attacks the familiar. Works only in PvM.

Even if the proposed abilities are automated, how would this enrich gameplay other than adding DPS?
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

26-Jul-2023 01:31:40

Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
Colossus823 said :
Combat familiars are simply too slow for current fast-paced combat, and not being able to hit is way too penalising. By the time you attack certain monsters, they are dead before the familiar could strike once!
If certain monsters are dead before familiars can strike once, how would adding more DPS help with that?
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

26-Jul-2023 01:49:08

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