I think reworking Summoning has a lot of potential. Diversifying familiars and making them more useful overall would be a great start.
First, the parts I don't agree with:
Abilities
EoC isn't very user friendly. Managing familiar combat abilities on top of the player character's abilities would be too much. I think familiar combat should stick to auto-attacks with the occasional special ability thrown in, as this complements the combat system rather than competing with it.
Edit: I misread the post. Even if abilities are automated, how would this enrich gameplay other than adding DPS?
What I partially agree with:
Combat classes
I support diversifying familiar combat classes. However, I'm not sure about having players manually choose the class of their familiar. While I'm not opposed to a familiar having more than one combat style, in practice players would just choose the style that complements their current setup.
A better option might be to give familiars multiple standard attacks which would change automatically according to the situation. E.g. if I have a melee/ranged familiar and the boss I'm fighting prays against ranged, then my familiar will automatically switch to melee.
Mostly agree with:
Stat changes
-Matching familiars' combat stats to Summoning requirements makes sense for combat familiars. I'm ambivalent on skilling familiars because since they're not meant for combat, it would actually make sense for those familiars to punch below their weight in a fight.
-I like the idea of hybrid familiars, though I would prefer automatic combat style selection instead of manual; i.e. familiars would adjust their attacks based on the target.
-I support leveling Summoning through combat, but I think this should come at an opportunity cost. There should be an option in combat settings to toggle Summoning xp just like Attack, Ranged, Magic, and Defence. (For that matter, there should also be an option for Constitution.) Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
First, the parts I don't agree with:
Abilities
Edit: I misread the post. Even if abilities are automated, how would this enrich gameplay other than adding DPS?
What I partially agree with:
Combat classes
I support diversifying familiar combat classes. However, I'm not sure about having players manually choose the class of their familiar. While I'm not opposed to a familiar having more than one combat style, in practice players would just choose the style that complements their current setup.
A better option might be to give familiars multiple standard attacks which would change automatically according to the situation. E.g. if I have a melee/ranged familiar and the boss I'm fighting prays against ranged, then my familiar will automatically switch to melee.
Mostly agree with:
Stat changes
-Matching familiars' combat stats to Summoning requirements makes sense for combat familiars. I'm ambivalent on skilling familiars because since they're not meant for combat, it would actually make sense for those familiars to punch below their weight in a fight.
-I like the idea of hybrid familiars, though I would prefer automatic combat style selection instead of manual; i.e. familiars would adjust their attacks based on the target.
-I support leveling Summoning through combat, but I think this should come at an opportunity cost. There should be an option in combat settings to toggle Summoning xp just like Attack, Ranged, Magic, and Defence. (For that matter, there should also be an option for Constitution.) Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
08-May-2023 19:41:38 - Last edited on 26-Jul-2023 01:06:45 by Seasons Past