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Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
The cat wandered off for a while but it is back now. I got a closer look to see why it is so annoying. The cat model has a soul blob that bounces around inside it. When it walks it looks ridiculous. When it is on-screen it draws attention.

The thing is, I am supposed to consider that a reward for completing the quests. Combined with the bouncy chest, it just feels like the game is trolling. I didn't complain about the chest because I assumed someone might actually use it, but there is no need.

The other part of it is the soul collections seeming like you have finished, only to turn around and see there is more. Because the quests have a requirement and then the unlocks have a slightly higher requirement.

I'm also not sure why the skill tree exists, other than to say there is a skill tree. It adds a relatively small requirement to engage in combat, which is the whole point of having combat in the first place. If you ain't gonna fight then who cares about high tier abilities.

Bottom line is the combat is a lot better than I expected, and everything else is a lot worse. The smith NPC was a cool idea, but I'm not amused by the pie obsession and descriptions of eating and breathing on me. Why? This character turned out to be awful.

The other characters didn't re-appear in the story. Was there a story? I'm thinking we never should have directly fought the Necromancer at this time. We should have gone in, dealt with his armies and stopped him from summoning more by destroying his ritual site, just like the disturbances would have done to us.

Then he is really mad and considers us a threat. Finish it later.

19-Aug-2023 00:22:45 - Last edited on 19-Aug-2023 01:09:03 by Roddy Piper

Necrotising
Feb Member 2019

Necrotising

Posts: 105 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Another thing I've noticed - it seems impossible to get the Adrenaline Bar above 30% ish using Necromancy Abilities.

I may have something on there that's constantly triggering but I haven't worked out what it is yet.

...and...
Normally I'm all for a simple interface but it would be great if the Rituals Interface showed how many source materials you have stored... maybe an "input" box just above the Output Box.


bloat is the adren killer, get that off your revo bar asap

tbh, with necromancy, u want skeleton as an optional first ability, but other than that just the two basics (soul sap and touch of death) and the "basic" attack for bossing, and activate the rest manually
for multi target afking, try the simple "scythe, soul sap soul strike" set up, nothing else on revo or bar to activate manually at all, with blood siphon thrown in after scythe if your having trouble surviving. Its counter intuitive, as with the other skills you have like 10 things on the bar for maximum dps, but with necromancy less is often more
not 100% best single target afk revo bar, but its probably like "soul sap, soul volly, touch of death, death finger" and nothing else

all the other abilities are situational, like bloat, or for burst damage bossing , like skulls and death form

19-Aug-2023 04:15:39

Iorn Stone77
Aug Member 2009

Iorn Stone77

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
I do agree with some of these changes but i think most of them are a bit much.

I feel souls are good where they are.
Events I believe are getting a visibility update soon so that's that solved.
Necroplasm does need a tweak to the way its made. Maby give the ability to transmute an appropriate amount of weak into the desired tier in addition to what we currently have.

Having conjure be on and trigger global cooldown feels clunky. Removing them from the global cooldown would make things much smoother. Command and the necromancy basic ability should be done similarly when auto firing. Triggering anything while the basic ability is auto firing is just a pain.
Alot of the incantations should be as well. Like they have for vuln bombs and smoke cloud.

Conjure and command are much too expensive adrenaline wise as well. It feels incredibly punishing trying to use them during combat, especially during bosses that require defensive abilities. Makes the skills damage more frontloaded with how much easier it is to just summon before combat than during.
Id say drop it down to 10% max/remove adren cost and up the ectoplasm cost to maby 3-5+.

19-Aug-2023 06:27:16 - Last edited on 19-Aug-2023 06:54:34 by Iorn Stone77

Rooh
Jan
fmod Member
2006

Rooh

Forum Moderator Posts: 40,607 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


bloat is the adren killer, get that off your revo bar asap

tbh, with necromancy, u want skeleton as an optional first ability, but other than that just the two basics (soul sap and touch of death) and the "basic" attack for bossing, and activate the rest manually
for multi target afking, try the simple "scythe, soul sap soul strike" set up, nothing else on revo or bar to activate manually at all, with blood siphon thrown in after scythe if your having trouble surviving. Its counter intuitive, as with the other skills you have like 10 things on the bar for maximum dps, but with necromancy less is often more
not 100% best single target afk revo bar, but its probably like "soul sap, soul volly, touch of death, death finger" and nothing else

all the other abilities are situational, like bloat, or for burst damage bossing , like skulls and death form


That's all very useful thanks, I've moved bloat out of the auto trigger section and made a mental note of the rest.
Who's the cat that won't cop out when there's danger all about?

19-Aug-2023 10:39:04 - Last edited on 19-Aug-2023 10:41:01 by Rooh

emotions
Jun Member 2019

emotions

Posts: 14,413 Opal Posts by user Forum Profile RuneMetrics Profile
Shambling horror- The tile/candle it is targetting needs to have sparkles or green smoke.(continuously)

I've been able to catch this thing twice. I right click the tile infront of the shambling horror but it's wrong.
“We’re all stories, in the end. Just make it a good one”

19-Aug-2023 11:54:11 - Last edited on 22-Aug-2023 02:59:09 by emotions

emotions
Jun Member 2019

emotions

Posts: 14,413 Opal Posts by user Forum Profile RuneMetrics Profile
I was able to unlock T90 without making a complete set of T80.

It seems you just need to unlock one piece to unlock the next task.

The T90 tasks are difficult.......
“We’re all stories, in the end. Just make it a good one”

19-Aug-2023 12:01:30

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
In the future when they want us to actually play a skill to unlock something, I think invention would be a good way.

Give us a special augmented item to level up, and then deliver it to an NPC. These could maybe have special perks to aid in the levelling. No double xp assistance or anything like that. Just straight contribution.

19-Aug-2023 16:01:38

kazuma52
Jan Member 2023

kazuma52

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Make the chance for the drumsticks drop WAY easier. there is no reason it should take ANY player 50+ kills of Hermod to get a required quest item.

It should be a drop after either the first or second kill or within the first 10 kills. It is insanely frustrating to see someone get it after 1 or 2 kills and then another person is going on 50+ or more kills before getting it.

At the time of writing this post, I'm at 54 kills and I still don't know if I'll get it next kill or in another 50 kills.

I realize I'm not the fastest at killing Hermod (takes roughly 4:30 each time I fight). I've easily put in 3-4 hours of just fighting this stupid boss that I have zero desire to fight right now and it aggravates me so much more when I see people post going "Oh I got it in 1 or 2 fights"

I've enjoyed Necromancer for the most part, Rituals are a little tedious and combat is pretty fun but I'm ready to say F it with this boss

19-Aug-2023 23:50:34

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