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Kingdom of Misc. & Ect. UPDATE

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Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
I didn’t mean to suggest that the minigame should be completely passive. Players should of course be rewarded proportionately to their efforts. The problem with the current mechanics is that even though maintaining the approval rating translates to earning rewards, it doesn’t feel rewarding in the same way that the PoF does.

Checking the health of an animal yields Farming XP, which is an immediate and tangible reward. In contrast, maintaining the approval rating only directly affects the approval rating, which does not constitute a reward in and of itself.

As I mentioned before, the coffers in tandem with the approval rating system present the constant danger that the player will lose profit. This makes the minigame less enjoyable than it otherwise would be. It also is not the case for most other activities. For example, players can safely walk away from the Player-owned Farm and Port without significant negative consequences.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

31-May-2020 21:43:02

Deltaslug

Deltaslug

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I guess they could remove it.
But more likely they won't.
could always prod them to add a 1 time bribery to the citizens to ALWAYS be happy (few mill gp? do something epic? sacrifice some raw materials for them?). That way everything will be 100%.

01-Jun-2020 02:23:26

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Could even have a dialogue to say ... after completing Royal Trouble
Advisor Grimm,: Well Regent, the kingdom has been serving you well for quite some time
Player: What would it take for them to be ... happy ... about me ... all the time?
Grimm: *crunches numbers* 10m GP.
Player: What?
Grimm: *flatly repeats himself* 10 million gold.
Player: But that's more than the treasury.
Grimm: Yes.
Player options:
- No way (ends dialogue)
- That's extortion! Highway Robbery! *tears up* I'm so proud of them. (Hand over money)
- Ugh! Fine. (hands over money)
- 10 million? That's all? (hands over money)

Achievement unlocked for it as well, aka:
Bribing your way to victory.
Donativum
Happiness can be bought.

01-Jun-2020 02:34:11 - Last edited on 01-Jun-2020 02:36:42 by Deltaslug

Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
I don’t think that we should assume that Jagex wouldn’t be open to changing the mechanics. Sure, it would be easier for the developers to keep things the way they are. However, that would largely defeat the purpose of remastering the minigame.

As for what would replace the current mechanics, a model for a better alternative already exists: the base camp on Anachronia.

The base camp rewards players who visit Anachronia frequently but does not punish players who don’t. Importantly, the mechanics of the base camp allow players to enjoy the content at their leisure rather than on a fixed schedule. This allows players to determine their levels of engagement according to their own preferences. It also prevents the base camp from feeling like a chore and thus joining the growing number of activities labeled “dailyscape.”

TL;DR: The base camp on Anachronia is a good example of how the mechanics of Managing Miscellania could be improved.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

02-Jun-2020 02:04:45

Ketsujo
Nov Member 2022

Ketsujo

Posts: 1,980 Mithril Posts by user Forum Profile RuneMetrics Profile
Seasons Past said :
The base camp on Anachronia is a good example of how the mechanics of Managing Miscellania could be improved.


Exactly.
But the goal was aimed more towards improving what we can obtain from the kingdom to favor the leveling range that we can accomplish the quest series.
Keep in mind, that this change I have proposed is MORE inclined to aide the Iron accounts over us non's moreso.

We can easily amass a large surplus of goods, sell them for high end stuffs, was rinse repeat.
Iron accounts don't have this luxury, and the fact that kingdom IGNORES this highly popular aspect of the game, it should be changed to adhere to everyone all around, but meet in the middle and not shell out a TON of stuff.

Keep in mind that with divination, iron accounts can transmute for higher resources, but that doesn't make up for anything as its more time lost in the process...and doesn't help anyone as transmuting 3 for 1, with the required amount of energy, just makes it a chore and a half.
Now, if transmuting say 21k maples into X magic logs is feasible for some, so be it...but not everything can be transmuted, and for good reason.

But the crucial point of this thread, is to update the goods and make them more streamlined with TODAYS player base.
That's all I was really trying to accomplish with this thread :-)

I do appreciate everyone's thoughts comments and consideration towards improving the kingdom.
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05-Jun-2020 20:44:35

Seasons Past

Seasons Past

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Thanks for the clarification. I guess I’ve been more focused on the mechanics than the rewards because I feel that the mechanics are likely to go unaddressed.

New rewards or buffs to existing ones tend to be quite popular, whereas mechanical changes are often controversial. The majority of players would probably not complain if Jagex buffed the rewards from the kingdom without touching the mechanics. This would certainly be the less labor-intensive route for the developers to take, hence my concern.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

11-Jun-2020 20:47:42

Ketsujo
Nov Member 2022

Ketsujo

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@Seasons Past
I'm aware of your concern, as it was a huge one myself...so i took the latter and decided to go with changing the drop tables to be more in line with what we can already easily obtain via means of F2P, thus also helping out our Iron community. Helping them, is helping Jagex too, as they are (believe it or not) crucial to the games playability. Friends and Coworkers have taken a liking to this game, and joined it because of the "hardcore" mode...but once they started getting on in levels, they felt the sting of being a gatherer...and how annoying it is to waste their days off or free time attempting to collect a meager 1k magic logs (which they could slay for...but Quest Requirements and Tasks...lol)

So I figured I'd go ahead and poke the proverbial bear with a stick in attempts to make things more incline for that community, as well as those who wish to take a break from members if they so choose.

I've been an on and off player for very close to 15 years (more if you count my hacked/banned classic account), and I know how things are from then, in osrs, and now.
I wanted to meet in the middle and my suggestion is rather solid.

Meets our needs, isn't over powered, and wouldn't cause a crash in the market any worse than what consumable drops did there for awhile from bosses and slayer monsters.
Runescape Player since 2007

Ultimate Construction Update! - QFC: 74-75-76-65876528
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20-Jun-2020 08:51:22

Adarajin
Jan Member 2005

Adarajin

Posts: 14,238 Opal Posts by user Forum Profile RuneMetrics Profile
Hey there, some nice ideas you have in here. One piece of commentary I have is that you don't necessarily need to rule out river fish because it is an island - there can be a river running out of an island, all we need is a spring of clear water for it to start at :-)

*reads some more* oh, I already posted on here lol - I still support though :-)

Lots of other good suggestions that were posted after my previous post, I think that Jagex should really take a look at them.
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

23-Jul-2020 06:09:26

Ketsujo
Nov Member 2022

Ketsujo

Posts: 1,980 Mithril Posts by user Forum Profile RuneMetrics Profile
Oh trust me...I've been begging them to take a look at this over their discord and twitter...but I think...well, yea no.
If you wanna, throw my QFC out in the chats if you're apart of them and go from there and we shall see.

As long as this thread's been up, pretty sure at least a few MODS have taken a peak at them.
Runescape Player since 2007

Ultimate Construction Update! - QFC: 74-75-76-65876528
- Go Read It and Comment Away!
Player Owned Kingdoms Update! - QFC: 74-75-440-66076908
- Opinions Needed!

04-Aug-2020 05:41:13

MrTibbitz

MrTibbitz

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Whilst this makes for an interesting read, I still make full use of miscellania. The seed collections are enjoyable, (I would argue that additional free bank spaces is a more pressing matter, owing to the amount of collections that players will have amassed over the years. Archaeology has put an even tighter squeeze on bank spaces as well. The free ones given on release were not enough.) recent updates have made some of the rewards far more useful and it's still easy content.

If 2013 has taught us anything (and I don't hate the EoC, some days, I really enjoy the new combat system - but regardless) some things are best left untouched.

I also think Tren (page 1) may be onto something. An extension to miscellania. I would never say no to a sequel of an old quest saga.
MrTibbitz
, RIP
AtomicPK FC

07-Nov-2020 22:25:36

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