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Repeal the G.E. Tax Please!

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Mouse1711
Nov Member 2018

Mouse1711

Posts: 44 Bronze Posts by user Forum Profile RuneMetrics Profile
so surely skilling should be made more rewarding now.
In the past it was always said pvm should be more rewarding than skilling.
As pvm was high risk high reward, skilling low risk low reward.
But now pvm is no longer high risk so pvm and skilling should be equally rewarded.
Every playstyle pays same GE tax every playstyle should have same opportunity to make GP

19-Jan-2023 15:56:19

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
so surely skilling should be made more rewarding now.
In the past it was always said pvm should be more rewarding than skilling.
As pvm was high risk high reward, skilling low risk low reward.

But now pvm is no longer high risk so pvm and skilling should be equally rewarded.
Every playstyle pays same GE tax every playstyle should have same opportunity to make GP


Well said, Mouse. Thank you for your post.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 17:07:17

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
so surely skilling should be made more rewarding now.
In the past it was always said pvm should be more rewarding than skilling.
As pvm was high risk high reward, skilling low risk low reward.
But now pvm is no longer high risk so pvm and skilling should be equally rewarded.
Every playstyle pays same GE tax every playstyle should have same opportunity to make GP


It definitely is not the cases in most games. Different genres of games have different opportunities for players of different playstyles to make gp. In action based games, you don't expect players not to make the most gp by fighting.

RS3 is actually right in the middle for players of most playstyles already.

When you say pvm is no longer high risk, so are skilling in Wildy not longer high risk. Balance is there already.

19-Jan-2023 19:03:06

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Maybe I can get happy if someone can tell me what skillers have that sell for 3.2 Billion and Hundreds of Millions.
Guildmaster Tony's Mattock: 5.6-6.0B
Tavia's Fishing Rod: 2.6-3.4B
Sana's Fyrtorch: 157M
Tagga's Corehammer: 114M
Cryptbloom Helm: 537M
Cryptbloom Top: 759M
Cryptbloom Bottoms: 685M
Cryptbloom Gloves: 24M
Cryptbloom Boots: 203M
Scripture of Bik: 42M
Inquisitor Staff: 300M
Spear of Annihilation: 51M
Terrasaur maul: 269M
Masterwork Helm: 12M
Masterwork Platebody: 29M
Masterwork Platelegs: 18M
Masterwork Gloves: 6M
Masterwork Boots: 6M

Listed above are some of the most profitable items that are obtainable from pure skilling.

I hope this helps answer your question.


~A~

19-Jan-2023 19:20:38

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
so surely skilling should be made more rewarding now.
In the past it was always said pvm should be more rewarding than skilling.
As pvm was high risk high reward, skilling low risk low reward.
But now pvm is no longer high risk so pvm and skilling should be equally rewarded.
Every playstyle pays same GE tax every playstyle should have same opportunity to make GP


It definitely is not the cases in most games. Different genres of games have different opportunities for players of different playstyles to make gp. In action based games, you don't expect players not to make the most gp by fighting.

RS3 is actually right in the middle for players of most playstyles already.

When you say pvm is no longer high risk, so are skilling in Wildy not longer high risk. Balance is there already.



No, I dont think you have taken Mouse's words in context. Perhaps there is a language barrier - like something getting lost in the translation.

Its clear you WANT there to be balance, but the premise of this thread is that there is not.

Player equity is non-existant. The scales are clearly slanted to one side, and I bet even a JMod would have trouble trying to claim that the situation is not inequitable when it clearly is.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 19:23:23

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
so surely skilling should be made more rewarding now.
In the past it was always said pvm should be more rewarding than skilling.
As pvm was high risk high reward, skilling low risk low reward.
But now pvm is no longer high risk so pvm and skilling should be equally rewarded.
Every playstyle pays same GE tax every playstyle should have same opportunity to make GP


It definitely is not the cases in most games. Different genres of games have different opportunities for players of different playstyles to make gp. In action based games, you don't expect players not to make the most gp by fighting.

RS3 is actually right in the middle for players of most playstyles already.

When you say pvm is no longer high risk, so are skilling in Wildy not longer high risk. Balance is there already.



No, I dont think you have taken Mouse's words in context. Perhaps there is a language barrier - like something getting lost in the translation.

Its clear you WANT there to be balance, but the premise of this thread is that there is not.

Player equity is non-existant. The scales are clearly slanted to one side, and I bet even a JMod would have trouble trying to claim that the situation is not inequitable when it clearly is.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 19:28:39

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Maybe I can get happy if someone can tell me what skillers have that sell for 3.2 Billion and Hundreds of Millions.
Guildmaster Tony's Mattock: 5.6-6.0B
Tavia's Fishing Rod: 2.6-3.4B
Sana's Fyrtorch: 157M
Tagga's Corehammer: 114M
Cryptbloom Helm: 537M
Cryptbloom Top: 759M
Cryptbloom Bottoms: 685M
Cryptbloom Gloves: 24M
Cryptbloom Boots: 203M
Scripture of Bik: 42M
Inquisitor Staff: 300M
Spear of Annihilation: 51M
Terrasaur maul: 269M
Masterwork Helm: 12M
Masterwork Platebody: 29M
Masterwork Platelegs: 18M
Masterwork Gloves: 6M
Masterwork Boots: 6M

Listed above are some of the most profitable items that are obtainable from pure skilling.

I hope this helps answer your question.


~A~


Thank you, A Cole


Im just going to take one item based on price comparision -

Tavia's Fishing Rod -

Tavia's fishing rod has a small chance of granting all three Deep Sea Fishing boosts (5% additional Fishing experience, a 10% chance to gain an additional catch, and a 10% fishing rate boost) for 10 minutes.

I would never pay billions for that kind of perk, but that doesnt mean someone else cant. Its just too limited in my personal honest opinion. Maybe if I had everything else I need or want and a few billion burning a hole in my pocket.

On the other hand.....
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 19:37:58

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Interruption in post. Please see below and top of page 5.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 19:38:15 - Last edited on 19-Jan-2023 19:41:19 by Ruby_Red0

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
so surely skilling should be made more rewarding now.
In the past it was always said pvm should be more rewarding than skilling.
As pvm was high risk high reward, skilling low risk low reward.
But now pvm is no longer high risk so pvm and skilling should be equally rewarded.
Every playstyle pays same GE tax every playstyle should have same opportunity to make GP


It definitely is not the cases in most games. Different genres of games have different opportunities for players of different playstyles to make gp. In action based games, you don't expect players not to make the most gp by fighting.

RS3 is actually right in the middle for players of most playstyles already.

When you say pvm is no longer high risk, so are skilling in Wildy not longer high risk. Balance is there already.



No, I dont think you have taken Mouse's words in context. Perhaps there is a language barrier - like something getting lost in the translation.

Its clear you WANT there to be balance, but the premise of this thread is that there is not.

Player equity is non-existant. The scales are clearly slanted to one side, and I bet even a JMod would have trouble trying to claim that the situation is not inequitable when it clearly is.


The balance is here in RS3 already. Those who have played any version of Runesape for more than 6 or 7 months can easily see skillers have far more money making methods and making far higher gp/hr in 2023 than RSC since 2002, RS2 and OSRS, let alone most of all the over 9,000 multiplayer online games under the sun with a player to player economy,

19-Jan-2023 19:38:36

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
The Fractured Staff of Armadyl has a special attack called Instability, which costs 50% adrenaline and has a 60 second cooldown between uses.

For 30 seconds, whenever the player inflicts a magic critical hit on their primary target, they will also fire a magic auto-attack; this auto-attack does not interrupt channelled abilities, and can also trigger an additional auto-attack if it lands as a critical hit. This will happen recursively until a fired auto-attack is not a critical hit. The auto-attacks fired consume runes as normal. Unequipping the staff does not remove the self-buff. When dual wielding, the auto-attack takes the player's main-hand weapon into account. Due to this, changing from the staff to dual wield is detrimental as it results in a significant damage loss.

Additionally, activating the special attack inflicts a hit of 50%-200% ability damage.

The effect only works when using magic weapons; while switching to ranged or melee weapons does not remove the buff timer (compared to the eldritch crossbow, where switching the main hand weapon causes the player to lose the effect), the special attack will not create additional attacks from melee or ranged critical hits.

The auto-attacks from the special attack uses the range of the player's mainhand weapon only. This means that when standing at 8 tile distance with a 1-tile attack range magic weapon equipped on the offhand (the holy cithara being the only known example) and a standard 8-tile magic weapon on the mainhand, auto-attacks will still fire for critical hits landed on the target.

The special attack works best with Smoke Tendrils due to their guaranteed critical hits, Omnipower with the Igneous Kal-Mej, and the Armadyl battlestaff's special attack, Tempest of Armadyl, as a way to dump adrenaline to try and proc critical hits along with all other critical hit boosters as listed below.


Please see top of page 5.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 19:39:41 - Last edited on 19-Jan-2023 19:42:34 by Ruby_Red0

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