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Repeal the G.E. Tax Please!

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A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
I never said anything about anyone being in the minority.

You used the wording of "majority" to justify your point, whereas there is no evidence to suggest who is and who isn't in the majority.

I then used this same argument to state that there have been a lot of posts on these forums over the years complaining that prices of items are getting too high - i.e. they have been complaining about inflation.

This update is designed to combat inflation, hence the "majority" of players, as far as I have seen, that have expressed they want an inflation controlling update, have now gotten what they wanted.


~A~

25-Jan-2023 00:08:54 - Last edited on 25-Jan-2023 00:13:15 by A  Cole

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


The GE tax is the most fair, effective, and minimalistic method of removing GP from the game - something that the "majority of the player base" has been wanting for a while now.


~A~


Let's not mince words. Clearly, if you believe what you wrote here, then you believe anyone not happy with the idea is the minority.


I watch videos that show a year ago Double Surge was 30M.

I wasnt playing when the video was made but within the past couple weeks I paid 65M for a Double Surge. Tonight I watched someone pay 75M for one.

Prices are rising more, and that was a street purchase. The GE wasnt involved.

I wasnt being untruthful when I said I overheard people at the GE complaining that someone is driving up prices, just like I wasnt being untruthful when I overheard at the GE that people were having trouble coming out of Legacy mode.

I listen. I hear a lot of junk but also a lot of sincerity.

I had hoped Benjamin Franklins quote on sloth would have been the last one on this thread.

Seems Im just not meant to have anything I want lol.
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25-Jan-2023 00:37:59

Mel 624
Dec Member 2021

Mel 624

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@Cole

I know they claimed it wasn't viable but they didn't really do much to explain why and their reasoning about not nerfing the alch machines was flawed so I'm not convinced that it actually is. This is an example of why there needed to be more discussion and player feedback on the subject. It's entirely possible that a combination of multiple smaller changes that individually address part of the issue would add up to a more favourable and direct solution to the problem without having to resort to a tax. They talked like they had to have some magic single thing that could fix everything on its own or that there was nothing they could do directly for alching.

All they said against nerfing alching machines was that they weren't the problem on the basis that items would be alched another way except by that logic the ge tax is useless because people can still trade in person to get around it. Alch machines are part of the problem and a fairly major one at that. They wouldn't be singlehandedly responsible for nearly half the generated gold and nearly 4 times the amount of high alching if they weren't. They greatly facilitate the generation of gold at a rate that wasn't possible when players were limited to the alchemy spell. That's why nerfing them would help reduce the rate of gold generation even if not enough to meet their goal alone. The thing is, it doesn't have to solve it all on its own to be part of the solution. For alch value nerfing, just because it would have to be reduced too much to fix things alone doesn't mean a smaller reduction wouldn't have been viable alongside other changes.

They don't even go into any detail on the source of the alched items or potential solutions done through there such as making droptables less reliant on alchables. It's a huge disservice to us for them to go through with this without an in depth discussion about alchemy and the other options.
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25-Jan-2023 05:19:47

Ruby_Red0
Jun Member 2022

Ruby_Red0

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You have great ideas, Mel.

Jagex should give you a job if you dont already have one and would be interested.

I keep thinking about alching...

As a miner I know there are member bots that farm ores. I used to see them stream out into the Miner's guild and park on a single Luminite ore. It honestly looked like a factory shift change, lol.

You can't miss them. They dont spend a great deal of time working on imaginative character names for one thing, and in the case of mining, they tend to stack up on one ore I guess to try to make themselves appear less noticeable to a passing eye. It might even be the only spot they are kinda safe from the scorpions.

I just got my Cleaner charged up for the first time, but havent taken the time to read about how to use it. I also dont know much about this machine that keeps being referenced. I would imagine since these bots obviously pay for access, they also have access to cleaners and that machine.

Anyway, why not remove the machine and cleaner from the game? Force them to slow their pace and at least buy or make the runes they need to continue making instant gold?

Wouldnt it be a real kick in the head if the bot memberships were "Grandfathered"?
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25-Jan-2023 14:50:45 - Last edited on 25-Jan-2023 15:25:08 by Ruby_Red0

A  Cole
Nov Member 2003

A  Cole

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Ruby.

I'm not saying anyone is or isn't in the majority or minority. You were the one making the claim of the "majority" because of what you have experienced. I'm merely making the point that from what I have experienced, the "majority" is the complete opposite. In other words, neither of us can claim who is in the majority because we don't have the full data.

Six months ago, double surge was 85M. It dropped to 55M in October, before starting to rise again before the GE tax came about. Prices rising and falling are not a symptom of the GE tax. Prices rising and falling has always been a thing. We know this as a fact because we have the Grand Exchange database that everyone can access on the RS website.

I've already discussed on this thread why removing or nerfing the alch machines would be a bad idea. Bringing bots back into the game is a terrible thing, not just for the RS economy, but for the health of Jagex's real life balance. The few "bots" you may have seen so far are nothing compared to what it used to be like, and almost every single one of these bots payed for membership using stolen credit cards. It would cost Jagex as they had to refund each of these credit cards, as well as the legal and other costs associated with it.


Mel.

I agree more could have been looked at, but I don't think bringing it to the public would have been the way to go. We'd just see different communities clashing.

The GE tax affects all players in a small way. It doesn't discriminate. Other updates would have done that.


~A~

25-Jan-2023 17:27:17

john-punkguy
Apr Member 2005

john-punkguy

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imo it's simple, primarily I play as a skiller, and I am unwilling to subsidize the deaths of Boss killers.

As in real life, I will continue to demand a premium on goods to cover the tax. I'll keep mashing that 5% as much as I can. Pay me or pay death, whatever.

Also, as in real life, once the power structure discovers that the existing tax isn't very effective they will increase it exponentially. 2%, 4%, 6%

The tax is grossly unfair as it disproportionately affects those who aren't dying on the regular.

In the beginning, it was simple. You die; you lose; unless you can run fast lol. It worked.
Good luck to everyone!
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25-Jan-2023 18:40:42

Ruby_Red0
Jun Member 2022

Ruby_Red0

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@ A Cole

And a year ago, Double Surge was 30M...

I have seen you say that to make changes regarding alching would not be viable. I dont recall seeing a clear reason as to why. Like just now, in reply to me, you seemed to allude to bots returning to the game if those machines were to be removed.

I can see from your perspective that the tax may not seem to discriminate, but unless the thing about subsidizing PvM Death costs is just a cover story to come up with an excuse for it, then it does discriminate against anyone that isnt PvMing. I would think since those people are not risking, and will never get a FSOA drop, that they would be exempt since they will never benefit from the reduced death costs.

Im sorry, but with what we have been told neither of those things make perfect sense.

It hasnt been since the Summer when I was leveling in the Miner's guild, so I dont know what goes on today. Back then it was an easy stack of 15 to 20 bots in any given world I logged into. Im not clear on how slowing them down brings more back.

Maybe in the end there are no really good answers regarding bots.

Maybe we are not so much subsiding PvM death costs as much as we are subsidizing the gold generated by bots.
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25-Jan-2023 21:27:37

Ruby_Red0
Jun Member 2022

Ruby_Red0

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Original message details are unavailable.
imo it's simple, primarily I play as a skiller, and I am unwilling to subsidize the deaths of Boss killers.

As in real life, I will continue to demand a premium on goods to cover the tax. I'll keep mashing that 5% as much as I can. Pay me or pay death, whatever.

Also, as in real life, once the power structure discovers that the existing tax isn't very effective they will increase it exponentially. 2%, 4%, 6%

The tax is grossly unfair as it disproportionately affects those who aren't dying on the regular.

In the beginning, it was simple. You die; you lose; unless you can run fast lol. It worked.
Good luck to everyone!


Same here. I was bringing up my calculator and figuring everything @ base price + 0.02% for a while, but that took up a lot of time and I just began hitting the +5% button. I mean things I buy for a few gp that I am getting a good profit on anyway I dont bother, but otherwise yeah.
Much faster.

With everyone doing it on most of the values that pop up, inevitably prices will rise.

A log for 500 gps + 5%

A log for 525 gps + 5%

A log for 551 gps, and so on as each new seller puts up logs.
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25-Jan-2023 21:34:01 - Last edited on 25-Jan-2023 21:34:49 by Ruby_Red0

Roddy Piper
Jan Member 2011

Roddy Piper

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I never actually tried myself, but according to the wiki, players can build and operate 2 of the improved alch machines.

That seems like a simple and obvious way to slow the gold flow. Limit it to only 1.

I'm guessing the players with 2 machines are alching way more per machine than those with only 1. Like 24//7 non-stop.

26-Jan-2023 03:23:29

Mel 624
Dec Member 2021

Mel 624

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Claiming that alch machines shouldn't be nerfed on the basis of the return of botting is a copout. In theory all sorts of QoL changes that made it into the game could be claimed to make things easier for bots to make money. Players have no excuse to buy gold from them when bonds exist and Jagex has improved its methods of dealing with them since alch machines were added.

The tax isn't good or fair just because it's applied to everyone selling on ge. The problem was wanting to lower death costs for PvMers and claiming that it wasn't reflective of the source of gold generation. That means a truly fair solution would be addressing the gold generation sources and affect players proportionately to how much they contribute to it, not all exactly the same. A player whose playstyle doesn't involve alching or generating common alch items but relies on selling items for most of their gp will be affected more heavily than a player who runs 2 alch machines 24/7 and doesn't rely much on ge for their gold. The players most responsible for the inflation aren't even the ones the tax is sinking gold off of.

If they keep the tax, they should at least remove it from bonds and even it out to 1% on both sides of the transaction to address the sellers spamming +5% issue and remove it as a factor in price changes. That's the bare minimum.

It's really important that if they included Ironman accounts in the stats they posted they recalculate it to exclude them for more accurate numbers. You can nerf the machines by making it 1 per player like Piper said and/or cap output to x value of gp per day. Plenty of things have caps like buy limits to limit how fast players can get them for balancing purposes so it'd hardly stand out. Alch items themselves also need to be addressed such as price adjustments and droptable/droprate changes as well as give more non alch uses to some of those items.
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Death And Taxes: An Analysis

26-Jan-2023 05:30:12

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