Original message details are unavailable.
If the motivation was to get players to try PvM, JMods could have coordinated ingame runs on advertized "No Cost Death" weekends or weeks, like they did with the new release a few months ago. That's when I got my feet wet, but I was only level 112, my skills were lacking, and I told the people I ran with I was not ready yet, because I wasnt.
Im not certain that that was the motivation at all.
This is exactly why they made the update, but not the only reason.
As I've explained before, the only players to potentially gain from this update are those that are not good at PvM. After all, if you're good at PvM, you are never going to be paying out death costs regardless. The higher death costs were merely putting pressure on those learning to PvM, or those who were not very good. This is clearly not balanced at all.
So Jagex went and rebalanced death costs to make it more fair to those starting out. Whilst maybe not incentivising players to go PvM, it certainly paved the way to making PvM more accessible.
However, with the death cost balance came less GP being removed from the game. This is where the GE convenience fee comes in. Based on the Dev Blog, it was the most fair way of removing the GP required from the game to keep inflation in check. Any other way would have disproportionally affected small areas of the player base whilst not being 100% effective.
The GE tax is the most fair, effective, and minimalistic method of removing GP from the game - something that the "majority of the player base" has been wanting for a while now.
~A~
24-Jan-2023 20:08:17