It's good thinking. Unfortunately, any solution like this will harm any legitimate players moreso than bots. It's simply a matter of time available. Bots' time is virtually unlimited. They die, go back, die, go back. Eventually the person killing them (or pickpocketing) will need to go, and they will end up getting plenty of CE.
Real players' time is limited and if they're getting killed, they give up on the content, and > 90% of what's left at any given time is bots. Jagex have tried things like this time and time again in the past, and ultimately this sort of solution only hurts legitimate players.
Urek's right. Even though I've engaged in it on a few occasions (especially on lower level f2p alts), it IS ragging, and it feels fairly futile in the end, even when I was reporting as I killed. I at least tried to make an attempt to distinguish legit players and leave them alone. Killing legits only encourages the botting.
I do support ending the blatant anything-goes-level-be-damned kill mechanic for Cursed though. That's never how the wilderness worked and it feels broken. So I would support seeing a "pickpocket" option for those who should be out of attackable level range, as a step in the right direction.
29-Jul-2018 19:25:51