I personally think upgrading the inventory space would be nice by 12 or something I'd spend $20 on that for sure as long as they don't like try to super gouge us for stuff I'm all down for it because lets face it with all the crap you need to carry now it would be nice to have extra slots for food the Familiar is nice but I'd honestly rather scrap that whole skill or at least the BoB side of it and just add it to inventory spaces as a permanent unlock for players who have progressed to super high levels (99 & 120) giving them a superior advantage to bossing, I think this would be super beneficial to the overall health of the gameplay considering how insane bosses are now and how most of the playerbase doesn't interact with that particular content which is what end game is revolved around.
It could also open up new potentials for the cooking skill in terms of level 99-120 as new dishes would be introduced as a foundational change to the way we eat and cook food, this could also change Herblore adding additional forms of healing pots, this theoretically means you could heal/eat up to 5 foods in 1 tick given you're willing to spend the immense money that comes with it or the time to create it opening up new methods of money making which the game desperately needs, now bossing would have to be fine tuned and adjusted to the new healing meta but not so much so that it defeats the entire purpose of the change itself which is suppose to make the game a more enjoyable experience, this mean having longer drawn out attacks that are more predictable but also more damaging for learners as the normal mode and then just speeding up those attacks in hard mode for more advanced players, I think this would please a large portion of the casual base while making the content more enjoyable for existing players, you could always introduce some kinda ultra mode down the line should you need to entice those hardcore players once again.
24-Jan-2024 19:33:55
- Last edited on
24-Jan-2024 19:34:37
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SSSavageSSS