This is where it starts to get more infuriating. If pickpocketing is only viable at either a) targets way below your level, or b) with all the additional enhancers, then pickpocketing is not a viable training method for everyone. As you say, the druid's are almost pointless as you need to be a much higher thieving level to use them effectively, but at that point, it's expected that you move on to the knights - should you have the equipment to make these effective that is.
As for the equipment, let's look at the requirements:
> Ardougne Cape: Level 71 Magic requirement, many combat related quest requirements;
> Black Ibis: Rare drop from Pyramid Plunder - XP booster only;
> Exoskeleton Set: Locked behind combat related questline;
> Camouflage Set: Obtainable after level 70 Thieving and 20 Invention;
> Gloves of Silence: 54 Hunter Requirement;
> Crystal Mask: Level 90 Magic requirement, and quest-locked;
> Five-Finger Discount Auras: Locked behind loyalty program - not accessible to new accounts.
Now, while I don't mind certain high levelled boosts being locked behind high level content, I do mind when they're required to make the method of training viable. Without them, the user experience falls off drastically and suddenly it's not worth doing.
If we get to the point of having a higher Thieving level, should the average player be expected to have unlocked all these boosts? I suppose so, perhaps. However, there are many players out there who do not play the game like the average player, and because of this, they've been locked out of a key training method for Thieving.
As for pickpocketing becoming AFK, I thought we had safes for that method. What happened to the mantra of high user input - high reward / low user input - lower reward? Pickpocketing can be, and should be, that high user input - high reward training method.
~A~
08-Nov-2022 09:55:47