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~Pick-a-Pocket Pickpocket~

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A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
You should stop thinking in absolutes. There is a spectrum between useless and meta - always depending on what you see as important for your training - costs/profit, pure xp rates, attention required, the way of interaction,...
We're in agreement here. It's not just about XP rates, it's about all the variables that make pieces of content attractive. My point was that I was worried that by adding boosters, or amending the base that current boosters work off, you're essentially going to change the meta, whether you meant to or not. By reducing the failure rate in such a way to make the content more engaging, there's going to be increased XP rates that may shift the meta balance. Something else always becomes redundant when a change to the meta comes along.

I'd rather see updates which add to bits of content, but doesn't harm other areas of content. If safe-cracking were able to keep its niche of great AFK XP rates, whilst Pyramid Plunder keeps it's decent active XP rates throughout the mid-tiers, there's scope for a change to pickpocketing that doesn't necessarily bring in great XP rates, but can be an engaging way of gathering loot.

Yes, there's always going to be the odd player that still needs to interact with certain pieces of content because they don't have the requirements for unlocks. Take myself for example, I do not have access to Prif, therefore I have no access to the Elves. This means I'm forced into other pickpocketing content, such as Dwarven Traders, or going to Rogues Castle for safecracking. As a choice, I'd always go for safecracking, but because the Yak Track dictates pickpocketing only, it becomes an instantly skipable task due to how impossible Dwarven Traders are.

And this is my point, just because they're redundant from the meta doesn't mean players don't use them. Therefore if there's scope to improve them to have a niche reason to use them, then why not?


~A~

04-Jun-2021 10:33:09

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
Maybe a bit off-topic, but regarding your problem with the yak task: The final thieving task requires you to steal from elves or higher - which would still include their 'oversight' with all those kinds of arc inhabitants. Send bug reports, that those are not counting. While it's no guarantee to have that fixed in the near future, it at least worked for a couple of issues I already had - some even as niche as this. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

04-Jun-2021 18:15:23

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
That's interesting, and very annoying for any skillers out there.

There seems to be many oversights with these Yak Tracks, and very few seem to be rectified each time another comes along. I'll look forward to seeing what I can do about this one.


~A~

05-Jun-2021 22:01:26

Adarajin
Jan Member 2005

Adarajin

Posts: 14,341 Opal Posts by user Forum Profile RuneMetrics Profile
Going back to the initial suggestion (although yes, I did read the entire thread) - I think that there should be the option to choose a default pocket to pick, allowing for Jagex to update the entire skill while not removing the afkability of the skill. This would also allow players to focus more on the specific loot that they want, even when not paying the most attention.

If you want to encourage non-afk training, either leave the pickpocketing like it currently is (auto-repeat or not) with the option to skip / auto-choose the pocket choice each time, or have it so that if you are auto-thieving it is a slightly slower action to pick pockets (or maybe lower xp / chance of success?)
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

01-Nov-2021 21:55:07

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Adarajin said :
Going back to the initial suggestion (although yes, I did read the entire thread) - I think that there should be the option to choose a default pocket to pick, allowing for Jagex to update the entire skill while not removing the afkability of the skill. This would also allow players to focus more on the specific loot that they want, even when not paying the most attention.

If you want to encourage non-afk training, either leave the pickpocketing like it currently is (auto-repeat or not) with the option to skip / auto-choose the pocket choice each time, or have it so that if you are auto-thieving it is a slightly slower action to pick pockets (or maybe lower xp / chance of success?)
I think choosing a default pocket to pick could be a bonus from a monolith perk or invention device perk.

Regarding AFK-ability, I believe the rework should make each pickpocket take a decent amount of time to complete, hence why I included the necessity of a time bar in my suggestion. As your level increases, the quicker you'll complete pickpockets, but higher levelled and/or harder to pick pockets will take longer than lower levelled and/or easier to pick pockets. I suppose the best analogy to this is when one collects artefacts in the Archaeology skill.

For high levelled pickpocketing, this would make the skill more AFK because as it stands, the Sticky Fingers / Master Camouflage outfit perks are pretty redundent due to the high failure rate, making the skill very much hands on.

As for truely AFK Thieving, this suggestion will not affect safes.


~A~

02-Nov-2021 09:14:54

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
What would you think about the pickpocketing rework coming later today?
I've just come here to vent a little about the Crux Eqal Knight. I've had two runs of ~5 pickpockets in a row in about 100 attempts, with more than 50% of those attempts resulting in failure. It honestly feels just as jarring as the Dwarven Traders do, as previously discussed on this thread.

As for the overall changes to the skill, I honestly don't think it's enough. It's basically taking a perk from the skilling outfit and applying it throughout the skill which is perfectly helpful to those starting out, but it still doesn't fix the issues seen at higher levels.

Essentially, pickpocketing is still broken, and the update hasn't addressed any of the issues.


~A~

07-Nov-2022 23:20:10

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