Unfortunately most of the boosters are not available to me. Yes, I choose to limit myself with the account build I have, but I'm not going to change that so I only fail 6/10 times instead of 8/10 times at a niche, unrewarding pickpocketing NPC.
Right now the seeds are the best drops from Dwarven Traders. The likes of Grapevine and Reed seeds are the big money earners, but you're not going to come across many of those due to the preference of low value stone spirits.
As for the guards on the trade floor, it was intended for players to pay their company to bribe the guards to turn a blind eye. This was an okay mechanic, but requires un-noted ores and bars to make the bribe, and the bribe doesn't last all that long. This is getting a little bit away from the intention of this thread, but it would be great if this mechanic was worked on at the same time as a pickpocketing fix. Allow us to use the loot we pickpocket to make the bribe, and possibly make it so chances of success go up whilst under this bribe mode.
At the end of the day, it doesn't matter how many boosters you are using, you are not going to get any meaningful use out of the Thieving outfit / Archaeology perk that allows you to pickpocket many times in a row before getting caught at high level NPCs. The failure rate is so high that you'll be lucky to see three successes in a row. This means this activity remains very hands on, which is the opposite of those perks intentions.
Of course Jagex could throw more and more boosters at us which negate all of these failures, but what would be the point? Pickpocketing may then become so good that safe-cracking becomes completely redundant. At least by updating the mechanics, there can be more control over XP rates, rewards, etc. Even if these come out as below safecracking rates, you'd still get people pickpocketing if it's an engaging mechanic. As it stands, it's not very engaging - at least in my opinion.
~A~
04-Jun-2021 09:35:18