for 3, it wouldn't be OP since you'd have to put in time to DG for them, which could have been spent skilling
Neither would 4 be spoon feeding, if you could mark what the room was then maybe yeah, but marking it as not doable yet, No (for just your map, it wouldn't mark it on everyone's map, I should edit this in the first post)
for my idea about making floors doable when people leave, the xp for the floor if people leave would be based off how many players the host made the floor designed for when choosing floor options before you starting the floor (and I can't see this being too unreasonable, if anything less people on the floor makes the floor completion slower, so the unchanged xp seems reasonable.) The only other viable solution would be making it so you can't logout/lobby/leave party until the boss room opens - with a penalty (of not being able to join a party or have people join your party for say... 30 minutes after the floor you are in is done) if you take more than about a minute to teleport to an emote portal or lever room and help out after someone has asked you to teleport there.
Now I personally would prefer the first choice - just making the floor doable if players have left while keeping end of floor dungeoeering xp based off how many people the floor is designed for
200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left
12-May-2018 19:35:11
- Last edited on
24-Jun-2018 13:17:38
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Thesims201