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Dungeoneering pros and flaws

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Thesims201
Jan Member 2007

Thesims201

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Sylvanheart said :
Some good, some bad.

I feel it's important to throw it out there that taunting players who leave is never a good idea in any world. Maybe give them a polite warning that their team needs them and that if they leave, they will lose out on the XP from the dungeon. But never, and I mean NEVER, maliciously taunt the player. Not only is that game developer suicide, it's also just being a jerk,


To each their own, I'm not too fussed on whether that idea is in or not :) I do respect your opinion
200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left

06-Apr-2021 23:39:55

Bertel62
Aug Member 2023

Bertel62

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Tenebri said :
there is more skill required for this skill than there is in any other skill


What skill does it require then? Opening doors?

Whatever else you do down there depends on all of your other skills. There is no difference between clearing a dungeon in dungeoneering, and just doing your normal stuff on the surface.

It is not a skill. It is a minigame that uses all other skills. No different from a minigame like Stealing Creations.

10-May-2021 08:38:32 - Last edited on 10-May-2021 08:39:16 by Bertel62

Thesims201
Jan Member 2007

Thesims201

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It does need skill as in map knowledge, so it is a skill too. 200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left

29-May-2021 11:59:50

PiraBob

PiraBob

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I think dungeoneering does need some updating, it feels like it hasn't been touched since Divination came out. I don't mind not being able to use invention in there, it would be kind of a mess with how random that skill is inherently that you probably wouldn't be able to get the right components to do anything, and with loot generally not lasting beyond the floor it doesn't seem all that worth it either.

I would mostly opt for bug fixes. Node spawning behaviour for instance, for some reason I can't get mage armour plants to spawn of higher tier than Salve nettles even though I'm 99 crafting and 111 farming, while other resources spawn just fine on high tiers. Or stuff like trees or summoning obelisks being blocked by furniture, leaving them inaccessible. And the Luminescent Icefiend being prone to bug abuse with familiar damage bypassing its immunity (I sometimes forget to dismiss my familiar there, every time I realise it during the fight I fear getting banned for bug abuse).

And a rebalancing of the floors themselves. With Regenerate now a thing as opposed to when this skill came out, food seems largely redundant. You heal more in between combat from Regenerate than you ever take in damage, and most mons go down right before you get to the adrenaline level that you can start to use thresholds. Armour also seems somewhat redundant. Most mons just don't hit hard enough and go down so fast it's not necessary. And the bosses often feel a bit too easy. Some are harder like Blink, but there are a lot like Rammernaut or Hope Devourer that are just like "enter room, click boss, and five seconds later the boss is dead". I often kill Rammernaut before he even has a chance to reach me, it doesn't feel like a boss fight at all. Lexicus Runewright is another one, I tried going for the achievement that has you activate a portent of restoration and I literally stood in his boss room for several minutes not fighting back and he still couldn't damage me enough.
Bob

08-Sep-2021 19:35:54

Thesims201
Jan Member 2007

Thesims201

Posts: 9,909 Rune Posts by user Forum Profile RuneMetrics Profile
Speedrun leaderboards in the Deamonheim lobby would be interesting to see as well, with completion time leaderboards for each floor (With individual times for small, medium and large) 200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left

20-Dec-2021 12:21:26 - Last edited on 20-Dec-2021 12:21:59 by Thesims201

Thesims201
Jan Member 2007

Thesims201

Posts: 9,909 Rune Posts by user Forum Profile RuneMetrics Profile
Thesims201 said :
Sylvanheart said :
Some good, some bad.

I feel it's important to throw it out there that taunting players who leave is never a good idea in any world. Maybe give them a polite warning that their team needs them and that if they leave, they will lose out on the XP from the dungeon. But never, and I mean NEVER, maliciously taunt the player. Not only is that game developer suicide, it's also just being a jerk,


also that part is edited out of my post now :)
200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left

20-Dec-2021 12:29:04

Abby Taylor
Nov Member 2019

Abby Taylor

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Personally I believe that dungeoneering was a minigame activity that was elevated to the status of "skill" for the sole purpose of marketing.

Exploring dungeons is an activity which you could already do to some degree in runescape, It requires a variety of skills and experience to do but is it a skill in and of itself? I don't really think so.

You literally get tokens for completing dungeons, like you're at chuck-e-cheese or an amusement park, instead of delving deep underground and combatting ancient evils. it's a tad silly if you ask me.

Imagine in real life if you got tokens for learning new skills, and traded them in for clothes and toys lol.


My suggestions for fixing dungeoneering, would be to having less penalties for playing solo. and to make tokens into something more thematically logical, like ancient coins that you would actually find in a dungeon, and make them tradable.
200m Woodcutting: 08/08/2021

Completionist: 09/10/2021

28-May-2022 02:20:51

Thesims201
Jan Member 2007

Thesims201

Posts: 9,909 Rune Posts by user Forum Profile RuneMetrics Profile
I get what you mean, it does fairly well as a skill though too :) 200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left

23-Jun-2022 23:37:37

emotions
Jun Member 2019

emotions

Posts: 14,413 Opal Posts by user Forum Profile RuneMetrics Profile
I wish there could be multiple markers on the map. Perhaps it's been updated. I frequently forget where each door is. Or have I even visited that door. It requires you to be to quick..can't be opening notes and writing everything down then be kicked out from the team lol.

Puzzles with the ferret were horrible but atleast we have that suit now to skip all the nonsense I think..

Problems with the flower cutting (reflexes)...
“We’re all stories, in the end. Just make it a good one”

28-Jan-2023 05:00:16

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