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Loki
Sep Member 2011

Loki

Posts: 65,226 Emerald Posts by user Forum Profile RuneMetrics Profile
Can a portal be added which will teleport you to any minigame or D&D in-game, which has to be charged/built up completing the relevant content.


Example - Permanent unlock to teleport to Soul Wars is 100 zeal, or a teleport to Castle Wars would be 300 Castle Wars tickets. Would require some balancing so that unlocking each would take the same amount of time investment. Maybe pay 1000 thaler to unlock the option to teleport to the current spotlighted minigame.
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Adam
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Success is not final, failure is not fatal. It is the courage to continue that counts.

21-Jan-2020 19:33:33

Cup of tea
Nov Member 2023

Cup of tea

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
1-Put a backpack upgrader in the max guild make so we get maybe 10 extra slots possibly it would be a nice reward for maxing
2-maybe a max pet like the character max as a pet
3-afk skill spot that is tunable to any skill be arround 200k an hour and cost 500k to change
4-Max raffle table so u must donate something of value to 1m+ and u will be entred and at the end of the month someone gets it all

22-Jan-2020 10:23:57

Jildee
Feb Member 2018

Jildee

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
I see great potential for this. Hear me out.

You know the flagpoles in the garden with the skill banners?
It seems they have become encrusted by an odd corruption, due to being stood in such close proximity to the Trahaearn seren stones. Corrupted particles mined from the stones have latched onto the flagpoles and produced an odd crust all around the flagpole. Of course, this must be removed by the player because... reasons.

The activity:

Each day, 3 flagpoles will have an "odd corruption" wrapped around them. The player may then click the flagpole to start removing the corruption.
Removing all of it takes 5 minutes of AFK time and rewards 20k experience in the skill the flagpole represents. (I.e. if the corruption has latched onto the smithing flagpole this would award smithing xp).
However, it would also award 100 oddments per flagpole cleansed, for a total of 300 oddments per day (the equivalent of a medium prismatic xp lamp).

I'm also thinking that if the player has earned the right to wear the quest cape, it could be used too. The quest flagpole would be the only flagpole with guaranteed corruption. However, as it's not bound to any one skill it would be used as a prismatic... flagpole. Yes. Prismatic flagpole. You could choose any skill to remove it with, however this would give slightly less xp and oddments than the regular ones.

I believe this would be a great little reward for maxing, aswell as an opportunity to experiment with getting oddments into the game via alternative methods. All the numbers I suggested here are, of course, only suggestions though. However, I find the general idea of this pretty fun and unique. So here are my pros and cons:

-Pros-

- Easy to use
- Easy to implement
- Great for when you have a spare bit of AFK time
- Great way for players to interact with the oddments store
- ???
- Profit

-Cons-

- I simply could not come up with how this would make sense lore-wise
- Is it flagpoles or bannerpoles?

23-Jan-2020 01:08:38 - Last edited on 23-Jan-2020 02:28:34 by Jildee

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I'm not sure if it fits here, but it is worthy of a maxed player: A machine like in the 'farming guild' where we can pay a ton of runes to activate it, and we get to always cast MONSTER EXAMINE spell for free.

Works among all spellbooks. You know I never walk around with lunars active. That is beyond silly. So there is a longstanding feature that I NEVER use but I would if it was reasonable. I'm beginning to think the devs are working alongside the monsters to keep me from examining them. Some kind of conspiracy really.

26-Jan-2020 15:19:46

last petal

last petal

Posts: 231 Silver Posts by user Forum Profile RuneMetrics Profile
i think since adding a pvm hub it would be good to remake the max guild into a skilling hub and keep it as important and relevant but to skilling as possible. Without specfic things being too op

Alot of the teleport ideas are pretty good, probably add more teleports to the portals and add another portal. I think a slayer portal would be really good, could be just to certain dungeons. could change boss portal to that. D&D portal is also really good idea.

The farming machine so people can check and cure their trees sounds nice.

One thing that bothers me is people dont actually skill in max guild. because people want to clump together in lumbridge for pulse cores. Skilling in max guild having a competitive boost would get people to put portables and skill in max guild. 12% that doesnt stack with cores maybe.

overall think yall should revamp it and make it exciting with lots of perks, could maybe even expand it to the side where theres just empty sky for more building and garden space
bye

28-Jan-2020 12:53:40

last petal

last petal

Posts: 231 Silver Posts by user Forum Profile RuneMetrics Profile
FlameH said :
A jewlery box, which can store all kinds of jewlery. You will then get the passive effects from jewlery you have stored, thus reducing some switchscape.

You will have to store the jewlery to be able to store it in the box, meaning you have to unlock the jewlery you want to store, either via quest, or cost. Also allow the jewlery box to have an interact option, which can be used for teleport.

Probably need some kind of balancing for not to be too op. (ea initial cost, not allowing hydrix amulet in it, must pay a initial amout of teleport jewlery for unlimited jewlery etc.)


actually really like this but for skilling jewelry & certain skilling items like urn enhancer.
bye

28-Jan-2020 13:04:02

Slap Master

Slap Master

Posts: 1,457 Mithril Posts by user Forum Profile RuneMetrics Profile
Tough to say. The boss portal was the main thing. . . A skilling portal would be useless because the GOTE handles that, Quest portals/whatever have their own area near varrock. Any exp related reward is a joke (and there are many ways to get exp anyway).

A beastiary guide telling the weaknesses of bosses would be cool or an accuracy buff in boss fights using something in the guild would be nice, but you'd probably take it away and give it to war's retreat/wouldn't implement it at all due to it being "unfair".

welp it isn't too great, but the only thing I can think of is:

A monthly/weekly reward chamber would be intriguing. . . Or something like the oyster, but perhaps new rewards. Pets, weird/cool looking items/fun items with unique effects like the oddball aura but change the way a spell looks or arrows or whatever. Even if they are purely cosmetic so it isn't game breaking, but there's a feeling of exclusiveness.

29-Jan-2020 13:16:56

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