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Sirpeticks6

Sirpeticks6

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
FlameH said :
A jewlery box, which can store all kinds of jewlery. You will then get the passive effects from jewlery you have stored, thus reducing some switchscape.

You will have to store the jewlery to be able to store it in the box, meaning you have to unlock the jewlery you want to store, either via quest, or cost. Also allow the jewlery box to have an interact option, which can be used for teleport.

Probably need some kind of balancing for not to be too op. (ea initial cost, not allowing hydrix amulet in it, must pay a initial amout of teleport jewlery for unlimited jewlery etc.)


This but purely for luck rings. Having it work for combat affecting jewellery reduces complexity markedly, making it too strong to be a reward for this reward space. If that were to go in, it should come from something else. Teleport jewellery already has the Passage of the abyss which is a alchemical onyx item and shouldn't be devalued.

Meanwhile only affecting it for luck rings means:

For bossing, where you change multiple rings throughout the fight for more damage, you wont forget to switch it in at the very end of the fight, after the boss is already defeated, but the fight itself only is affected by one inventory slot being freed up.

For non bossing combat eg slayer, where you camp one ring, you can use a more combat oriented ring for a tiny bit more damage.

For non combat, you can use the ring of whispers gathering bonus without sacrificing the luck boost to rewards from seren spirits spawned from your grace of the elves and metamorphic geode chance.

This does slightly conflict with the archaeology perks that give tier 1 to 3 luck, but max guild will require 99 archaeology and those perks themselves will be past usefulness to maxed players anyway who will near universally already have a lotd or hazelmeres for tier 4 luck.

30-Jan-2020 16:06:22

Migsdaboss
Mar Member 2023

Migsdaboss

Posts: 2,891 Adamant Posts by user Forum Profile RuneMetrics Profile
Make the guild have a passive effect that gives the player all of the skillcape perks while inside the guild.

or

Put a skillcape stand near the girl selling the capes where we could interact with and have all the perks, provided that the player has the equivalent cape in their bank.

or

Put a robust glass machine in the guild, saves a lot of time in doing the flask dailies

or

Put up a noticeboard with all the D&D's and let us teleport to the location where the current D&D is. Obviously it wont include penguins and warbands.

10-Feb-2020 15:43:07

Double Life
Dec Member 2022

Double Life

Posts: 782 Gold Posts by user Forum Profile RuneMetrics Profile
As someone that actually dislikes the max guide because of the layout I have some suggestions.

The max guide needs to be all ONE level and ACCESSIBLE.

What would that mean?

The bank, portal, throne and the max garden portals all need to be within 1 second of each other from the bank. If not you click from the bank and a menu pops up, or you simply go in from the distance without walking all the way to the object for no reason.

Also the place does need an invention workbench good place to throw it would be with the firemaking pit. NEXT to a bank. For a simple turn around and your in the bank instantly. No needing to walk to and from.

Personally I also think a portal to slayer creatures would be great. Perhaps level 80 and above. As some are just in awful spots and not really "fun" to run too. *cough* Ganodermics *AHEM*

Another thing is it would be nice for it to actually FEEL like a max guild. At the current moment, it feels like a firemaking guild with a portal to bosses connected to a wall of "maxing".

Personally I think the guild needs to be massively expanded. Every single skill should be in this location. For god sakes its the max guild... Like where is farming? runecrafting? agility? Etc tie in with the guild? I see nothing.

Honestly I think the guild needs its own 6 month project not gonna lie for a complete overhaul.
-A Fox Wonders down a rabbit hole, not knowing where its going. Falling into the depths. Of Wonderland.

12-Feb-2020 21:57:39

Santosga
Apr Member 2014

Santosga

Posts: 382 Silver Posts by user Forum Profile RuneMetrics Profile
Inspired by war retreat's reaper portal, most of all I'd love to see a slayer task portal in max.

Why? You get access to the guild with 99s but the game is gradually evolving to 120s, so 120s are the skills that would most benefit from max guild conveniences. Now,
- dung already has a great daemonheim/sinkhole portal in priff center and I see no need to duplicate it;
- invention, the existing workbenches are already very well located, with quick teles and banks nearby - inv guild, keldagrim, yanille, seer's;
- no idea which conveniences to add for farm and herby.

The only other thing I could think of would be an access to the metal bank but I'd rather have that access in any bank interface, so that's another kettle of fish altogether.

13-Feb-2020 17:02:52

TheSARra
Feb Member 2019

TheSARra

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
There's already a lot of good ideas here (especially the skillcape stand). However, I'd like to suggest another possibility. Why not have some plots where you can build "limitless" resources? There could be a daily limit on how many you can get from the plot each day, but after x amount of days, you'd get back what you put into it. You could also have to devote some time each day, making it a sort of afk way to train certain skills.

For example, you could make a sort of sailfish "pond" out of 500 raw sailfish. However, each day you could claim up to 50 free raw sailfish from it. Of course, numbers would need to be tweaked for balancing, but this is just as an example. Or perhaps you could give up some herb seeds and/or the herbs themselves to get that same kind of herb back daily. Maybe there could even be plots for gathering certain items for artisan skills, like one for different rune types via a runecrafting plot?

If this idea proves to be game-breaking, maybe the plots could instead be sort of tune-able divine locations (or something similar) that have a different resource cap from normal divine locations? There could even be an option to choose what items you could possibly get from these divine locations (like for fishing, it could choose from any high-lvl fish, maybe even including Eastern Lands?), but it could cost more to pull from them if you limit their pool of items (such as if you don't want rocktails). Thoughts?

18-Feb-2020 17:37:09

guthnicks
Jan Member 2019

guthnicks

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Make max guild a player owned guild with plots 4 each skill starting at lowest tier resourse 4 each tier an gaining tiers by using plots
Allow players with at least 1 99 to use max plots of other ppl at a cost but not start there own guild
:)

23-Feb-2020 13:40:34

Firebat

Firebat

Posts: 5,458 Rune Posts by user Forum Profile RuneMetrics Profile
Something simple but useful for every skill. This would likely increase the size of the max guild, or maybe just the garden as each respective 99 is earned. Could be a skilling station or a portal, maybe something to streamline or eliminate an existing daily chore, most of them with optimal banking. I know you said no lists, but here's one anyway:

Agility - Serenity Stone, always using correct stance

Attack - 1 accuracy-related aura reset a week

Construction - Plank Collection for Razmire & Aquarium

Cooking - Range: +20% XP, double produce disabled

Constitution - War's Retreat Bonfire buff, 4 hours

Crafting - Sand Seaweed & Gem Collection for Bert, Arhein & Aquarium

Defence - 1 SoL reset/day

Divination - Universal Divine Location

Dungeoneering - 5 free motherlode shards a week

Farming - Fruit & Flax Collection for Geoffrey, Arhein & Dell Monti

Firemaking - Bonfire

Fishing - Swift Sailfish spot between 2 adjacent tiles

Fletching - 9,000 buyable broad tips/day, overriding stores

Herblore - Potato Cactus Collection for Odd Old Man

Hunter - 3,000 Big Chinchompa points/day, but disables playing it

Invention - Inventor table & Remote access to Machines

Magic - All spells in area are free but give no XP

Mining - Red & Crystal Sandstone from available sources, with robust glass machine

Prayer - Ectofuntus (Potentially pointed west)

Ranged - Next attack will hit for max damage

Runecrafting - Vis Wax Machine with no penalty for error

Smithing - Core metal smithing 10% faster, cannot save or gain bars

Slayer - Task Portal: 50k per use

Strength - 1 damage-related aura reset a week

Summoning - 60 Raw Shards/week, but disables Familiarization

Thieving - Reset all pickpocket cooldowns 3x a day

Woodcutting - Everlasting Evil Elder Tree, no reward, disables Evil Tree

10-Mar-2020 05:17:21

Geiz Majesty
Nov Member 2023

Geiz Majesty

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
Something that could be useful in max guild is a forge and furnace as pvm hub does not have that and would essentially make it unique in its own way and have it close to the bank also gives a nice qol if you happen to train while maxed in there lets say 5% increased chance of generating additional bars on all bars including gold, silver, etc.

12-Mar-2020 15:35:26

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