Thoughts on combat style parity with respect to ammunition:
-Ranged ammunition has always been equipable. Therefore, it typically occupies no inventory space.
-Magic “ammunition” became equipable with the release of rune pouches. However, rune pouches are costly and have additional requirements which include membership.
-Runes tend to take up more space than Ranged ammunition, as spells typically require more than one type of rune. This is especially the case when considering that runes also serve non-combat purposes.
-It doesn’t make sense for mages to pay 19M for a large rune pouch to get the same convenience warriors and rangers enjoy by default.
Suggestions:
1. Simplify rune costs for spells in the Standard Spellbook, by:
1a. Removing air runes from most teleport spells. Updated rune costs would include:
-Varrock Teleport:
-Lumbridge Teleport:
-Falador Teleport:
1b. Removing air runes from combat spells based on water, earth, and fire.
-This would mean that each type of elemental spell would only require its namesake rune type (e.g. water runes for water spells).
-This would also mean that players would be able to autocast using any elemental staff variant.
-Air spells would remain the same.
-In both of the above cases, the inconvenience of having to deal with an extra inventory space is more significant than the cost of the air runes required.
2. Consider introducing a weaker version of the small rune pouch. The new pouch would have the following characteristics:
-No requirements
-Equipable in the ammunition slot
-Would only store one type of rune
-Much lower capacity than the small rune pouch (e.g. ~ 1,000 runes instead of 16,000)
-The small rune pouch could be made equipable and/or tradeable to boost its value. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
-Ranged ammunition has always been equipable. Therefore, it typically occupies no inventory space.
-Magic “ammunition” became equipable with the release of rune pouches. However, rune pouches are costly and have additional requirements which include membership.
-Runes tend to take up more space than Ranged ammunition, as spells typically require more than one type of rune. This is especially the case when considering that runes also serve non-combat purposes.
-It doesn’t make sense for mages to pay 19M for a large rune pouch to get the same convenience warriors and rangers enjoy by default.
Suggestions:
1. Simplify rune costs for spells in the Standard Spellbook, by:
1a. Removing air runes from most teleport spells. Updated rune costs would include:
-Varrock Teleport:
1 law,
1 fire
-Lumbridge Teleport:
1 law,
1 earth
-Falador Teleport:
1 law,
1 water
1b. Removing air runes from combat spells based on water, earth, and fire.
-This would mean that each type of elemental spell would only require its namesake rune type (e.g. water runes for water spells).
-This would also mean that players would be able to autocast using any elemental staff variant.
-Air spells would remain the same.
-In both of the above cases, the inconvenience of having to deal with an extra inventory space is more significant than the cost of the air runes required.
2. Consider introducing a weaker version of the small rune pouch. The new pouch would have the following characteristics:
-No requirements
-Equipable in the ammunition slot
-Would only store one type of rune
-Much lower capacity than the small rune pouch (e.g. ~ 1,000 runes instead of 16,000)
-The small rune pouch could be made equipable and/or tradeable to boost its value. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
16-Mar-2023 02:09:25