Posted this elsewhere too;
Just like how Archeology fit in perfectly well with everything by introducing relics, construction can have something similar that makes other tedious tasks more convenient and less tedious.
Think of it as if you're "upgrading" buildings / constructions to boost your gameplay. To name a few ideas;
- Player Owned Farms could have more high level construction buildings to maximize xp gains for farming.
- Build or restore ancient totems / pillars in hotspots for a temporary boost within the area of the totem / pillar; totem near a slayer creature could give you faster adrenaline gain. Pillar in the fishing hub gives you faster fish catch rate, totem near farming patches could give you more herbs / crops. These totem should have an upkeep otherwise they would degrade after a certain amount of use.
- Player owned ports could have an additional building that requires high-level construction to maximize your voyages gain or speed
- Player owned houses could have furniture that aid other skills aside from the guilded altar. Think of growing special (tree)patches in your garden. Think of brewing a special potion from your own well. Think of fletching arrows with some sort of effect applied to them (poisonous arrows, slowness arrows, stun arrows, etc) because you built this fancy fletcher in your house. The constructions could require secondary items that are worth grinding / buying for to make people sweat for these constructions. Unique constructions that give you unique items and this would promote house parties again.
These "Upgrades" could come in stages (level 1, 2, 3 upgrades). Also all of these upgrades should have some sort of upkeep to keep the economy flowing and keep you constructing.
18-May-2020 15:34:47
- Last edited on
19-May-2020 00:42:02
by
BiggBoss