Forums

Construction. Updates needed

Quick find code: 74-75-172-63409617

ErkalEtruria
Mar Member 2023

ErkalEtruria

Posts: 1,970 Mithril Posts by user Forum Profile RuneMetrics Profile
Mad Mazie said :
Construction could be amazing but I think it needs a full rework.

I want to be able to build an actual, realistic looking house, not.. whatever it is that we build now. (Like Gertrude's house in Varrock or that mansion from Broken Home). To do that, we need to be able to build it 1 square at a time, manually place doors and windows and other things.

There are so many good looking buildings in Runescape, it would be so much fun to try my hand at building things like that. A wizard tower or a dome house.. anything.
Most games have a physical house that you can't modify. In this case, we are able to change the interior walls so maybe they may in theory effect the outer paneling of the building as a whole.

Basically, the solution is like any other game would be to have a portal were we can select the instanced map to go to and we would find our house there. It would be in physical form. The only purpose of this would be to introduce yard decorations. Otherwise, I am not sure why this would happen.

There should be various locations so the map can change based on the region. This would change how everything looks.

Actually, the interior would be much different. We currently can add however many rooms we choose. How would we even be able to implement this to physical homes?

Will this be like using a
T
A
RD
I
S
where the inside has an infinite amount of space. That would be interesting. Otherwise, We would have to allow a separate counter for the max amount of rooms in a dungeon and one for the max amount of rooms in the ground floor/second story. Then again, we could just have different house sizes and they will tell us how many rooms are in the house we own.

For example, a purchased Mansion would have the max amount of rooms. Does this make sense?
(-o-)
_[=RS=]
¤¤¤¤¤¤¤RIP RS Classic¤¤¤¤¤¤¤¤

(-o-)|
ErkalEtruria
|¸„»•*“”*•»„¸„»•*“”*•
|\/\/|

(-o-) .,¸_¸„.„¸_¸,.
‡ wïll ƒîñd mý wåÿ
~2003~

09-Feb-2019 06:04:50 - Last edited on 04-Sep-2021 16:52:53 by ErkalEtruria

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Construction needs to be taken out of the PoH.
I get people want updates there, but Jagex isn't going to do it.
You saw how much time they spent on updating Mining and Smithing, and updating the PoH would be worse .

To date, most of the additions to Construction have been 1 offs or token xp:
- God Statues (monthy, for sure, but still, not quite a proper "training method" )
- Treasure Trail hidey holes
- Player Owned Farm repairs
- Shifting Tombs (very repeatable, but more for thieving than construction)

Wilderness Warbands is the other option, but it's less "training" and more "gamble"

09-Feb-2019 23:52:15

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
CharedFossil said :
I think the POH needs to be rebuilt from the ground up like smithing and mining was done


I sincerely doubt that'll happen.

The PoH isn't broken the same way mining and smithing was.

In addition, players would probably need to take all of the stuff out of their poh first to avoid the risk of losing everything when they did update it.

17-Feb-2019 01:11:01

Sir Jouster

Sir Jouster

Posts: 203 Silver Posts by user Forum Profile RuneMetrics Profile
At the same time, construction has many benefits to offer to players; It can provide access to skilling opportunities such as cooking, some combat experience, prayer (which is hands down the best way to train prayer with the gilded altars). It also provides utility in form of transportation with the use of portals and weapons testing within the dungeon. On top of that its a great way to show off your skills and accomplishments with rooms like the skills room and quests room.

From this standpoint, constructions core purpose is for
1.) Skilling
2.) Utility
3.) Showing off
and all future updates to construction should revolve around these principles.

That said, our player owned home is our house, and what we choose to fill it with is entirely up to our discretion. We could put in our own farms to harvest herbs and crops right there, place in a smithing station to build new equipment wherever, a training room to help with our combat stations. We could fill it with contraptions that make things like high alchemy runs be performed automatically without dealing with the clicking needed to go through it.

On the topic of utility, you could have functions that exist both inside and outside the player owned home. You could add more banking options like storing excess seeds and herbs within a room of the house, or more teleportation destinations and options. You could have global hotspots that allow players to work together to create temporary bridges, ladders, and stairs over agility shortcuts or many other common obstacles that waste players time.

Construction largely hits the nail on the head (no pun intended, but welcome anyways) when it comes to showing off. However you could have a room dedicated to showcase your highest skills, your best items, to further rub your wealth into other peoples faces.

If we look at construction from this standpoint, we are sure to generate some good ideas and additions to this skill of great potential.

18-Feb-2019 21:15:53

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
The PoH is no longer the social hub it once was.
It's no longer unique in some of your training methods (Prayer, Cooking)
In some cases, training in the PoH might be hindering your game play.

From an efficiency standpoint, there are concepts that people have floated for Construction that would be better served being made "elsewhere".

Not just another room in the PoH, but a concept like Player Owned Farms. Something that stands alone.

In addition, if you wanted that community feeling to Construction: make the content on the surface world.
Remember WE2? There were structures. You hammered on them for a long period of time. You could work with the part of the community to decide what got built there (or torn down). They added some little perk to the area.
Something like that could be added to some areas.
Bring your own supplies. everyone around you works together to build a totem that might give a 1% boost to XP or gathering rate for the area (ie: some forest area and now every gets a 1% more WC XP or a passive +1 to woodcutting)

18-Feb-2019 22:23:57

Gan nix
Dec Member 2006

Gan nix

Posts: 917 Gold Posts by user Forum Profile RuneMetrics Profile
Thank you for adding your posts.


I don't play RuneScape at this time. But to keep this thread alive I am still in membership.

I find RuneScape too difficult, or too big, to play now. Plus in RuneScape players text (etc), in the message box, is too small to read, and I can't seem to enlarge the players text (etc). I think its to do with these modern screens (I don't use a Laptop screen. I find Laptop screens too small. I can't seem to win with these computer screens we have today).

In the early days RuneScape was great to play, but I don't get this now. RuneScape I find now is too hard to play (but this is me. Others will still enjoy playing RuneScape).



Forgive me for putting the above. I want to keep this thread alive for other players. And there are a lot of great posts in this thread.

Please keep adding your posts.

Thank you.



Author of this thread.

19-Feb-2019 20:14:19 - Last edited on 24-Feb-2019 21:00:38 by Gan nix

Jesdue
May Member 2010

Jesdue

Posts: 1,133 Mithril Posts by user Forum Profile RuneMetrics Profile
House parties are my favorite thing to do on Runescape, and they seem to never happen anymore. I hope there are future updates that bring them back.


Like maybe letting the skill go to 120?

Maybe let people have more rooms for training past 99 construction...

24-Feb-2019 21:47:52

Quick find code: 74-75-172-63409617 Back to Top