Construction does seem like it could use a few updates, yeah. Based on what people have mentioned and off the top of my head, some practical updates would probably include at least some of the following:
More Teleport Options
- There's little reason not to add every possible teleport spell to the Portal room. Sounds like something that just needs to be updated.
- The Fairy Ring in the garden (or Formal Garden) seems popular.
- Ironically, there is no Home teleport that actually leads to your house. I don't think it'd be unbalanced at all to be able to build a lodestone in a garden, considering that there are house portals (Yanille, Taverley) that are right next to lodestones anyway.
- There are a number of item-teleports that are underused because you have to withdraw them from your bank and equip them. Being able to build items similar to the Amulet of Glory mount, but for different items (Digsite amulet, etc...) would breathe some new life into them.
More Skill Applications
- Add a farming patch to a garden or design a new type of room specifically designed for farming (call it a farming plot, greenhouse, etc...). If this seems unbalanced, just limit the amount of farming spots that can be built.
- Agility training could be implemented in the form of a Gym to make your own Agility course. Maybe even add a bonus for multiple people using a course at once or using another player's course to encourage socialization.
- A Forge for smithing isn't unreasonable I think. There are already furnaces and anvils close to banks, and you would still need the raw materials to use them.
- Allow building of an inventor's workbench in the workshop. I don't know much about Invention and how balanced this would be, but it seems like a popular idea.
- On the note of Invention, another option is a Laboratory which could offer more specialized applications to other skills on top of the workbench.
Overall, just some concepts that might make Con more relevant.
14-Nov-2016 01:34:06