Continuation #3:
The Summoning skill: As it stands now the only tie in is the menagerie, which is a place to store pets up to 15 and renew summoning points. My suggestion for this skill would be the ability to upgrade from a mini obelisk to a full sized obelisk maybe at around level 75 summoning and 75 construction, or something like that. This would then tie in with the previous suggestion of a new Greenhouse room. Grow the growable secondary ingredients and infuse the pouches in home. Another idea would be a secondary ingredient you could only grow or make in home that would make a summon pouch for a construction familiar. And as a side note the menagerie should be updated so you can store more pets. 15 places for pet storage and 39 listed in the in game guide alone which doesnt even include the follower pets you can buy and store.
The Herblore skill: This one would also benefit from a green house room where you could grow either the herbs or some of the secondary ingredients like the white berries. But it would best be served by a potions lab in the Workshop. Again similar to the larder mentioned previously upgrade based on herblore and construction level it can store both herbs and secondaries and provide unlimited empty or water filled vials.
The Crafting skill: This one would probably be the easiest to implement. Add a potters wheel and firing kiln to the workshop. Could also add a loom which depending on crafting and construction level could make tapestries to add to various rooms in the POH. Or maybe the loom could make bolts of cloth for the construction skill. Which could be a lot of fun to play around with, either the player can earn or find or buy premade patterns for tapestry such as the players crest and well known rs landmarks, people, scenes from rs history, bosses etc, or the player could design their own. The more complex the pattern the higher the crafting skill needed and the more exp gained.
Revitalization requires integration. See the Possibilities!
17-Sep-2016 18:14:08