Forums

Construction. Updates needed

Quick find code: 74-75-172-63409617

chymyra

chymyra

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
I played runescape several years ago and have come back to several new things, but sadly the only construction update was a new room (the aquarium) and a few new atmospheric changes available (Lighting changes, grass, walls etc.). The construction skill has a lot of unrealized potential, however it seems from reading this thread that Jagex has left the skill to stagnate in favor of more popular activities such as combat.

There are a lot of good ideas being posted here with the main trend being towards turning the skill into a more sims like gameplay. Which is all well and good and would be extremely welcome. I am not a developer but it seems doing that would require a complete overhaul and possibly a loss of progress on players' current houses. So while that may be an idea for the distant future I have a few suggestions for freshening up the skill as it stands currently.

Some problems stated is that construction is a monetary sink and not a very popular skill. A way to fix this would be to tie the construction skill into the others skills more firmly. For instance the cooking skill. We already have a player owned kitchen, however it does little to contribute to the cooking skill other than a slightly inconveniently located stove. So i would suggest an update to the larder. Yes it does have an unlimited supply of certain items but those items do little to help gain exp in cooking. Also it takes forever to get a full inventory in order to make a large quantity at once. I would suggest making the larder kind of like the farming leprechans where you can store different raw foodstuffs with a cap on how many you can add, just like the farming tools. The amount cap and types you can store would correlate to both your construction level and cooking level. You could do the same for the shelving with a store like interface.
Revitalization requires integration. See the Possibilities!

17-Sep-2016 16:48:33

Jon Stryder

Jon Stryder

Posts: 7,372 Rune Posts by user Forum Profile RuneMetrics Profile
Yes a move to a more 'sims style' of construction, as some players have described in this thread, would be a huge undertaking. But given the move announced at Runefest towards huge 'expansion' style updates every 3 months, I feel such an undertaking is now much more likely.

A construction rework would be ideally suited to this style of expansion update, especially if it includes overhauling the POH, surface world construction and elements of player owned farms/greenhouses (which ranked number 7 in the player survey) and anything else 'player owned'. Just a hint to any JMods reading this. ;)

(Incidentally, the construction rework ranked number 11 in the player survey, so it is definitely something players want to see happen.)
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

17-Sep-2016 17:05:39 - Last edited on 17-Sep-2016 17:07:33 by Jon Stryder

chymyra

chymyra

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Continuing on from my previous post:

The mining and smithing skill: This would take a new room with two or three hotspots for creating mining rocks which take a certain amount of ore to build or a special version of the ore gotten from regular mining or maybe a distraction and diversion reward and a corresponding mining level. Also included would be hotspots for anvils which depending on your smithing level can be upgraded to allow you to smith various levels of ore or maybe equipment you can only smith in home. Can't forget a smelting furnace hotspot either. This would allow the higher level miners or smithers access to say a single runite vein that only they and whoever they let into their home can mine. by limiting the types of ore rocks that can be built there shouldn't be too much of an influx to the economy. Another idea would be an ore box where players can bring and store ores to work with while smithing again like the larder mentioned in my previous post the storage cap would be determined upon smithing and mining levels.

The farming skill: Tieing in construction and farming could go a few different ways. The first would be as some have suggested a new Greenhouse room. In the greenhouse you could do two different things: either a regular type farming plot OR ( i like this idea better) special plots where you could grow summoning secondary ingredients which would help tie in summoning to the construction skill. (Continued later) Another way would be our current gardens. By updating our current gardens to give Additional farming experience by tending them. You know watering daily, weeding them weekly etc. with exp based on type of plant and farming level and activity performed. Maybe picking the flowers to give a weildable "weapon" like the mithril flowers and a slight exp gain again based on level and type of flower.
Revitalization requires integration. See the Possibilities!

17-Sep-2016 17:33:43

chymyra

chymyra

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Continuation #3:

The Summoning skill: As it stands now the only tie in is the menagerie, which is a place to store pets up to 15 and renew summoning points. My suggestion for this skill would be the ability to upgrade from a mini obelisk to a full sized obelisk maybe at around level 75 summoning and 75 construction, or something like that. This would then tie in with the previous suggestion of a new Greenhouse room. Grow the growable secondary ingredients and infuse the pouches in home. Another idea would be a secondary ingredient you could only grow or make in home that would make a summon pouch for a construction familiar. And as a side note the menagerie should be updated so you can store more pets. 15 places for pet storage and 39 listed in the in game guide alone which doesnt even include the follower pets you can buy and store.

The Herblore skill: This one would also benefit from a green house room where you could grow either the herbs or some of the secondary ingredients like the white berries. But it would best be served by a potions lab in the Workshop. Again similar to the larder mentioned previously upgrade based on herblore and construction level it can store both herbs and secondaries and provide unlimited empty or water filled vials.

The Crafting skill: This one would probably be the easiest to implement. Add a potters wheel and firing kiln to the workshop. Could also add a loom which depending on crafting and construction level could make tapestries to add to various rooms in the POH. Or maybe the loom could make bolts of cloth for the construction skill. Which could be a lot of fun to play around with, either the player can earn or find or buy premade patterns for tapestry such as the players crest and well known rs landmarks, people, scenes from rs history, bosses etc, or the player could design their own. The more complex the pattern the higher the crafting skill needed and the more exp gained.
Revitalization requires integration. See the Possibilities!

17-Sep-2016 18:14:08

chymyra

chymyra

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Continuation #4:

The Runecrafting skill: To tie in runecrafting I would rework the portal room. Maybe after a quest the player could get the ability to construct a portal that teleports you to the essence mines (certain runcrafting and construction levels needed of course). With the lodestone network, the portal room is mostly obsolete. (Could also add a fairy ring and spirit tree portals.)

Combat skills including slayer: This one is easy enough to integrate. Let players battle their own dungeon monsters. Reduced exp with no drops because they are the "tamed versions". Could also make a monster that is only available through construction. Also could include Slayer monsters that go towards your slayer count and exp.

The Prayer skill: This is already really well integrated with the chapel. I would just make more gods available to honor, maybe after a quest or series of quests.

The Agility skill: This one could be done with a new room where you could build your own obstacle course, or added to the dungeon rooms where you could build agility obstacles instead of traps. Again what you can build is dependent on your agility level and construction level.

The Woodcutting and Fletching skills: Again another easy way to integrate would be to let us chop the trees in the garden. And an upgrade to the workshop Crafting bench which would let you whittle logs giving fletching exp with the end product an item you can use to decorate your POH.

The Divination and Hunting skills: While i currently don't have any ideas for integrating these two skills I am sure it could be done somehow.

The Fishing skill: While the Aquarium was certainly a step in the right direction as it stands now it is little more than a way to show off your dedication to fishing. The treasure chest is a very nice bonus btw. If there were a way to gain fishing exp maybe by maintaining the aquarium (IE: fishing from it or caring for the fish) it would be an improvement.
Revitalization requires integration. See the Possibilities!

17-Sep-2016 19:08:15

chymyra

chymyra

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Continuation #5:

Finally the Thieving skill: To integrate this one, I would make it possible to try to break into other peoples POH, (could toggle this on and off for own home) success determined by opponents construction level and your own thieving level. Once inside could loot various pieces of furniture for construction related goodies. The higher the construction level of the house owner the harder it is to loot but the more thieving exp gained. POH loses nothing so no need to worry if you have a low construction level. This would make an interesting way to train thieving and maybe get a few thieving only decorations for your house.

TL;DR In conclusion the Construction skill is a highly underdeveloped skill and should be upgraded to include ways to train all the other skills. We are sinking a lot of in game gold into this skill and it should provide some benefit beyond a house with poor graphics. By integrating the other skills into the POH you (Jagex) would be infusing some much needed life into a skill gone stagnate.
Revitalization requires integration. See the Possibilities!

17-Sep-2016 19:31:47

Dark Fury

Dark Fury

Posts: 1,350 Mithril Posts by user Forum Profile RuneMetrics Profile
Support! It's 2016 and still my house doesn't look like an actual 'house'. -_- It's pathetic, really. But of course, Jagex isn't focusing on this-They're focusing on all this 'new' content which will probably end up dead like mostly everything else they brought in. Seriously, many of the houses in Second Life-A virtual world game-Look better than RS houses. No really!
You peer into a Chapel of Zamorak, which appears to be abandoned. Before you can close the doors again, a Revenant Chaos-Bringer flies at you and slays you instantly with a bolt of Shadow Lightning. Oh dear! You are dead!

17-Sep-2016 20:11:37

Gan nix
Dec Member 2006

Gan nix

Posts: 917 Gold Posts by user Forum Profile RuneMetrics Profile
Chymyra thank you for your posts.

I don’t have the time now to play RuneScape much. But because of all the valuable posts in this thread I feel it is very important to try and keep this thread alive.

Unfortunately I have seen Construction threads come and go.

This Thread is costing me Membership money. But I want to stay in Membership just in case I want to come back. I expect now I am one of the oldest in length of continuous Membership.

Also thanks to all others who have added their valuable posts.


Please keep your posts coming. Thank you.



Author of this Thread

17-Sep-2016 23:50:26 - Last edited on 18-Sep-2016 08:17:04 by Gan nix

Cherie Amore
May Member 2005

Cherie Amore

Posts: 2,325 Mithril Posts by user Forum Profile RuneMetrics Profile
Hmm, my magic tree still looks like a green mushroom top with white stars falling from it, I would say yes. I think it is about time to update. ;) There are already many great ideas I agree with so I won't be redundant in writing mine.

20-Sep-2016 08:11:07

Quick find code: 74-75-172-63409617 Back to Top