"Also Attacker, your slug could still be evaded, since if it can travel FTL, so can the information of its arrival via other means (ie sensors on the target)."
I think I was the one who said it would be nigh-impossible for the slugs to miss (or something like that).
That said, in hindsight, it's a little silly, since other ships also capable of FTL, teleportation, or something of that nature could 'hop' out of the way of the shots if they were aware of where they were aimed (or, they could just keep 'blinking' in and out of real space) - I think I was referring more to the sort of stand-and-deliver dreadnought-to-dreadnought battles.
However, most nations have at least some form of an anti-teleportation/interdiction field they can generate, if not multiple different variants, so in a pitched battle between two forces, most of the time everyone will be limited to sublight since
both
sides would be running said fields at the same time.
Being limited to sublight would make it rather difficult to dodge a shot travelling at FTL.
Well, it might be possible to dodge a shot 'simply' travelling at
c
or a little higher, but we're discussing Attacker's railguns here - I think his most powerful gun launches a slug at something like 50
c
, and the average ones are anywhere between 10 and 20
c
.
Note, however, that there is a difference between the shots hitting and the shots actually
doing
anything. I'm not saying that Attacker's railguns are the perfect weapon, not by any means, just that it would be difficult for them to actually miss.
Also note that in the situation I'm talking about, Attacker has perfect information on his target's positions and is not being fooled by some form of stealth or sensor-scrambling technology (i.e. if he's aiming at a dreadnought, he's
actually aiming at said dreadnought
, and if he fires, his attack is in line to hit).
13-Feb-2014 00:50:50
- Last edited on
13-Feb-2014 00:52:21
by
Enheduanna