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NotFishing

NotFishing

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I'm basically taking this approach to roleplaying where I think to myself: "What if this was a real novel?"

And in a dark fantasy novel, no journey is ever had without death, so if a couple of my characters need to die to give it the depth it needs, then so be it (although hopefully it is on my terms.) I'm a fan of stories that feature casts of likeable characters who are slowly whittled down to a fraction of their original number (but not horror stories), and the few who left get a positive-but-bittersweet ending. I don't know what that says about me, but that is just the way I like stories to go.

That said, I am not giving Angel express permission to murder all my characters, since I do intend for some of them to make it through. But I don't just think of my characters as the heroes of their own personal stories, I also think of some of them as supporting/background characters in the grand scheme of things who can die.

So, take Cirion. He killed the antagonist of the previous thread, so it makes little sense for such an influential character to be inexplicably absent. Also, I found it odd how all this chaos in the east has yet to attract any actual good-aligned characters who want to stop the madness. All the heroes seem more concerned about watching big sweaty ogres fight or chasing vague rumors of hags than rushing to stop actual towns being destroyed by a literal army of darkness, so I decided to be different and add a bit more complexity to the story (and also give Angel more work, mwahahahahaha.)
Beneath the gold, the Bitter Steel.

01-Feb-2016 17:51:18 - Last edited on 01-Feb-2016 17:53:15 by NotFishing

Westenev

Westenev

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To be blatantly honest, as horrible as it is to say, my favourite stories are ones where anyone can die - regardless of plot relevance based on ones first reading (with subsequent readings maybe explaining why things happened the way they did).

I've never really understood an author's need to mass-murder minor/main characters at the end of a book or series with no real justification or impact. So I guess that's something. O_o
Noth
ing
inte
rest
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happ
ens.

01-Feb-2016 18:11:27 - Last edited on 01-Feb-2016 18:14:48 by Westenev

NotFishing

NotFishing

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Westenev said :
To be blatantly honest, as horrible as it is to say, my favourite stories are ones where anyone can die - regardless of plot relevance based on ones first reading (with subsequent readings maybe explaining why things happened the way they did).

I've never really understood an author's need to mass-murder minor/main characters at the end of a book or series though.


Those are the stories I like too. I don't like it when a bunch of characters get killed at once - it needs to happen gradually, throughout the story. Then, once your finally at the end, you realize a group that started with 10 is down to about 3 or 4, and you're like "Holy ****! Did they actually lose that many!?"
Beneath the gold, the Bitter Steel.

01-Feb-2016 18:15:34 - Last edited on 01-Feb-2016 18:16:21 by NotFishing

Westenev

Westenev

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I guess someone never saw Shepard get blown up a second time in Mass Effect 2. ;)

I think there are a few ways to justify chain-deaths within a short period of time, but I've only ever seen those techniques employed on a screen (Attack on Titan rings a bell). Plus killing off all of your characters is an effective way of plausibly denying a (direct) sequel, I guess.
Noth
ing
inte
rest
ing
happ
ens.

01-Feb-2016 18:33:20 - Last edited on 01-Feb-2016 18:34:32 by Westenev

Chasers115

Chasers115

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Westenev said :
I guess someone never saw Shepard get blown up a second time in Mass Effect 2. ;)


Did somebody say calibrations?


So, do you think Glenn and Gwen are anywhere near each other? I kinda just want Glenn to haul tail straight through the tavern, so that Gwen gets a great first impression of the Future Party Member.

01-Feb-2016 19:33:17 - Last edited on 01-Feb-2016 19:33:59 by Chasers115

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