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Pink 4 Twink
Aug Member 2023

Pink 4 Twink

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This gets me thinking. I wonder how much stress Our Elder Scrolls heroes are actually under when they are leaders of four guilds- two of them being illegal, and under much scrutiny by the law, AND having to deal with the end of the world and the imminent destruction of life on Mundas, as well as relationship problems, the burdens of fame, or infamy. and other things. Just your friendly neighborhood gay boy! =)

21-Nov-2015 17:43:57 - Last edited on 21-Nov-2015 17:48:54 by Pink 4 Twink

Pink 4 Twink
Aug Member 2023

Pink 4 Twink

Posts: 4,152 Adamant Posts by user Forum Profile RuneMetrics Profile
My headcannon also states that the Dragonborn is the adopted son of the Champion of Cyrodiil, who is now the High Elder of Osgalethe. Why didn't our hero have his own kid? He can't. Part of the training to become a Hashmeet is to chop off your balls, in order so that you can serve your country for your entire life, without the chance of having your kid, or any relationship with a woman. Just your friendly neighborhood gay boy! =)

21-Nov-2015 17:54:35

Westenev

Westenev

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Time travel or stasis would hardly be the most shocking thing to occur within the Elder Scrolls continuity. Less so if your adoptive parent turned out to be Sheogorath - possibly explaining the Dohvahkiin's extreme capacity for cruelty and sheer insanity for the lols.

Pink 4 Twink said :
This gets me thinking. I wonder how much stress Our Elder Scrolls heroes are actually under when they are leaders of four guilds- two of them being illegal, and under much scrutiny by the law, AND having to deal with the end of the world and the imminent destruction of life on Mundas, as well as relationship problems, the burdens of fame, or infamy. and other things.


THEY ARE TOTALLY LEGAL. What's not legal is getting caught O_o .

EDIT: Also, the game had me wondering - how many people actually apply for the companions? I mean, as much as I loath to admit it, even after you complete the storyline and romanced the fierce nord of your deeply sewn masochistic dreams you're still the "newest member" - months, possibly even years after you joined I might add. Touche, guards. Well played.
Noth
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inte
rest
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happ
ens.

21-Nov-2015 19:44:36 - Last edited on 21-Nov-2015 19:58:33 by Westenev

SemperFi3531

SemperFi3531

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NotFishing said :
You do realize that Skyrim and Oblivion are 200 years apart, right? And that the Nere***ine's last known whereabouts were journeying to Akavir?


Yes, I'm very aware. I had to think of how they possibly could have even *met* (let alone had a child survive for 200 years) when I started writing an ES fanfiction about a year ago. Clue: She's elven, and they tend to live for a long time
or at least I believe, seeing as some snow elves - not Falmer - are still alive in the Dawnguard expansion.


Bethesda creates a vague ending so that the player can imagine it for themselves. If they wish to accept that the Nere***ine wandered to Akavir and never returned, then so be it. I personally think it's plausible that the Nere***ine, seeing as he cannot die of natural causes/age, would have died a hero's death on Akavir. It's a little hard for me to let him just die though, seeing as Morrowind was the ES game that I connected to the most emotionally, so I decided that in my head, he hadn't gone straight to Akavir. He wandered for a bit, got a girl pregnant, then got the yearning for adventure a few years later and disappeared, never to be seen or heard from again. The end.

I'm not trying to be a know-it-all or have an argument. I actually think it's nice for once to debate the possibilities of other outcomes than what Bethesda gave to us. So, I'm not trying to be rude or say you're wrong. You're absolutely right in what you're saying! Sorry if I'm come off as a ***** or something. I've had a rough day and I'm hoping it gets better with some food.
RSF Lurker since 2006.

21-Nov-2015 20:57:58

NotFishing

NotFishing

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Oh, something I forgot to address:

Azigarath said :
Oh, you can get broken bones in Dark Souls? Considering what happens to your character, even getting hit by a giant metal golem weighing at least several tonnes, there does not seem to be any impact on a rotting corpse. This is a problem I have with games: the lore makes exceptions to the gaming, and the gameplay ignores the biomechanics in lore. What really irritates me is how the wrong terms are used to describe the wrong parts of a weapon. Apparently, they don't know the difference between shaft or hilt, or pommel or head. Really pathetic.

I wonder why Artorias didn't just use those magic spells onto himself, to make himself immune to the evil, rather than doing so on equipment. derp.


Cursing yourself is generally bad for your health, as it turns out.

Anyways, Azi, I think you're taking realism in games a bit too seriously. Consider this though:

The protagonist is undead. Enemies can literally stab you (in one case you can get impaled through the chest on a massive spear, lifted into the air, and electrocuted) and if you have enough health, you get back up. Maybe they can't get broken bones? Or maybe they do, but just ignore them?

But gameplay and lore are always different. If Dark Souls had a broken bone mechanic that would just make the game even harder than it needs to be, as Inferi pointed out. Also, crawling around on the floor because you took a mace to the knee just isn't fun.

Then you need to consider the amount of time and work. They need to code the enemies to target those part of your bodies, they need to code the game to recognize when you have been hit, they need animations of your character reacting appropriately to the wounded area and moving around with it, and they need to impose restrictions based on your injuries.

The original release date will have to be postponed for a mechanic most of the players don't even want.
Beneath the gold, the Bitter Steel.

21-Nov-2015 22:53:02 - Last edited on 21-Nov-2015 22:55:07 by NotFishing

Azigarath

Azigarath

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I overheard that Dark Souls 1 and 2 were very challenging games, and they weren't. Yeah, I always died, I lost every PvP encounter, but my persistence got me through the enemies. I felt that in a game like Dark Souls, if features such as becoming sick, breaking bones, eating (or cannibalizing, you are zombie after all XD), drinking, sleeping, and training had even a tiny bit of material implemented as game play mechanics, it'd feel so much more engaging and immersive. It ties you to your game more. Dark Souls 2 even fixes your equipment for free!

I'm pretty sure that Artorias could have cast the magic into his clothing or hair, then.

Games should be difficult not only in fighting enemies and surpassing damaging obstacles, but also in surviving the elements. But yeah, now that you mentioned animations and coding and such, to implement broken limbs and the other things I said, would definitely make the game really hard, and probably skyrocket the amount of time it'd take to make (and beat) the game.

I think I'm just dreaming too much; I want to play a game that will simply never exist, because there isn't a company that will do something like that just for just me.

Moral: Never go to the movies or play games with a historian.

21-Nov-2015 23:26:44

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