I overheard that Dark Souls 1 and 2 were very challenging games, and they weren't. Yeah, I always died, I lost every PvP encounter, but my persistence got me through the enemies. I felt that in a game like Dark Souls, if features such as becoming sick, breaking bones, eating (or cannibalizing, you are zombie after all XD), drinking, sleeping, and training had even a tiny bit of material implemented as game play mechanics, it'd feel so much more engaging and immersive. It ties you to your game more. Dark Souls 2 even fixes your equipment for free!
I'm pretty sure that Artorias could have cast the magic into his clothing or hair, then.
Games should be difficult not only in fighting enemies and surpassing damaging obstacles, but also in surviving the elements. But yeah, now that you mentioned animations and coding and such, to implement broken limbs and the other things I said, would definitely make the game really hard, and probably skyrocket the amount of time it'd take to make (and beat) the game.
I think I'm just dreaming too much; I want to play a game that will simply never exist, because there isn't a company that will do something like that just for just me.
Moral: Never go to the movies or play games with a historian.
21-Nov-2015 23:26:44