You're right Capt, mixing learning and gaming together probably wouldn't be popular, and no-one really cares about how things were done historically anyways as you alluded. I guess it's just me wanting there to be a game that just won't ever exist. I'd love to play a game with realistic combat involving physicality and biomechanics, as well as size and weight having an impact in that. I suppose gaming just doesn't yet have the technology, time and interest to accomplish such a difficult array of mechanics.
It's just that there are things that irritate me so much. In Skyrim, to temper something, all you “need is a bit of metal” for whatever reason. To temper something, you just heat it red-hot, quench it, quickly reheat it red-hot, and then let it sit until it cools down on its own. I really have no idea where anyone got the idea that you needed “a bit of metal” to temper a blade.
In Dark Souls, smiths hit a cold hunk of metal for some reason. In RuneScape, you carry around cold bars and just smack it with a hammer and it forms into shape, and in Lord of the Rings, the elven blacksmiths are hitting a few bits of metal with a hammer, somehow causing it to become a sword again. These thing literally make no sense.
Anyways, something unusual happened. While I was blacksmithing earlier today, I lost about two inches square of my metal; it literally became yellow-hot, and started dripping. It settled on the bottom of my plaster-covered cooking pot forge and is still there. I never expected my hand-made pathetic forge to be able to melt iron, especially when the fan speed was on low. At least I flattened the hunk of metal, but it has a squiggly shape due to the extreme heat and my impatient overpowering hammering, and will be a hassle straightening it out, but I like a challenge.
I don't think everyone's here.
12-Nov-2015 01:35:45