Azigarath
said
:
Might as well start with a dagger, something small and easy, to learn the ropes, so to speak.
Don't shank anyone m8
But if we're using Skyrim logic then if you make another 500 or so of those and nothing else, you will have mastered the ability to smith anything.
Azigarath
said
:
It could also be educational, such as showing the steps of putting a hilt together, forging a blade, riveting plates together, and so on, to just show how things were made.
Yes, but that would eventually become tedious and annoying if you had to sit through that every time you wanted to make something. They aren't really taking a shortcut - you don't play Skyrim to learn how to make a steel mace, you play it to slay dragons and go on quests. Sure, you may create a mace with the intention of using it on a dragon, and there are a few quests that require you to smith something, but that's not what you're there for.
Fact is, the mainstream audience just doesn't care, and knowing how medieval weapons and armor are made isn't exactly a useful skill these days.
Azigarath
said
:
Games mixed with educational or learning concepts would be cool.
That's an extremely difficult balance to achieve, unfortunately. It has to be fun enough that you aren't bored to tears, but not too fun that it distracts you from the educational aspect. The educational aspect itself actually needs to be educational, and not just "Here's a fun blacksmith fact that you probably won't remember," but it also can't be so in your face that you have trouble enjoying the game. You can end up having a game that provides dull gameplay and limited education.
It's like trying to make school more fun for students. They can put a pool table in the cafeteria but at the end of the day you still have to sit through hours of lectures and seatwork.
Beneath the gold, the Bitter Steel.
11-Nov-2015 22:11:11
- Last edited on
11-Nov-2015 22:18:28
by
NotFishing