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Azigarath

Azigarath

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I will definitely focus on a more limited viewpoint while RPing in the way you suggested Capt. Hopefully, I will finally start RPing in a more conventional and orderly fashion. As always, feel welcome to keep reviewing my RPing, I only want to keep trying getting better at it.

HELLo JELLo guys! I've working about four hours on my forge, hammering flat a train spike, to try and make it into a dagger blade. So far, after repeatedly heating it up orange-hot and whacking away with a club hammer, I managed to flatten it down to under a centimetre thick, except the head, which is still quite thick and will take a few more hours to flatten.

Once I've hammered the damn thing flat, I can straighten it, hammer the edges straight, and then hammer-in an edge, and then sharpen the edges. I'll then have to make a hilt and pommel, and learn how to craft a wooden grip. Hopefully, it'll go well.

11-Nov-2015 03:20:47

Azigarath

Azigarath

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Well, apart from my previous post, not much else. My right arm is a little sore from so much swinging, it was surprisingly straining to hammer an orange-hot hunk of iron. But it went better than expected. Must have been funny, to see a guy in his driveway, using an old cooking pot reused as a miniature forge. As always, my fingers smell like fume, but not as much as yesterday. I am hoping to be able to finish forging the iron into a dagger blade by the end of the week, but we'll see.

It's the first real project I began. In the past, I've repaired chainmail, took apart swords hilts****-hilted swords, repaired tangs, but I never actually made a blade from scratch. Might as well start with a dagger, something small and easy, to learn the ropes, so to speak.

Next, I am plan to cut sheet metal into shapes, to make helmets and armour, but that's a long-term project, to be practised later in a few months or so.

11-Nov-2015 03:30:08

Azigarath

Azigarath

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yainorite? cwa*y. Games take too many shortcuts in my opinion, I personally feel they could add mechanics/cutscenes/things that show characters making weapons/armour/things in stages, rather than the entire thing popping up out of nowhere. It could also be educational, such as showing the steps of putting a hilt together, forging a blade, riveting plates together, and so on, to just show how things were made. Games mixed with educational or learning concepts would be cool. Of course, some shortcuts would be necessary; historically, a breastplate took at least two days to make, so you wouldn't want to play a game that took that long XD

11-Nov-2015 06:12:12

Westenev

Westenev

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Mmm, I don't think adding education into fun games would work, as every educational game I've seen so far looks like it's been pulled from a top secret illuminati project designed to leech the essence of fun out of... well, everything. The project was apparently so successful that the basic framework is now incorporated into anything that could be added into a sentence including the words "learning" and "game".

Seriously. Imagine how much money fun you could make creating a console game with a theme of shooting rogue math problems with an SMG. O_o
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11-Nov-2015 08:21:46 - Last edited on 11-Nov-2015 08:22:43 by Westenev

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