I think, honestly, Bethesda games have a pretty big problem as far as random, ambient dialogue. For instance, in Skyrim, you pass one group of people, you hear things like "The Dragonborn!" and then "So you're the new one in The Companions, do you fetch the mead?" at the same exact time, from the same group of people.
In endgame Skyrim, you're the leader of four different major guilds, the person who killed Ald*in and saved the entire ******* world, someone who has killed countless bandits and ne'er-do-wells along the roads, etc. and essentially, when it comes to skills, you are a God. Or at least a Demi-God. But to hear the dialogue and to not have anything in the game-world change due to your actions in the game-world, on a large level, that really shatters the immersion for me, personally.
Some mods have endeavored to correct that problem, but people on consoles don't have access to that, so they're stuck.
Plus, Bethesda really needs to handle the whole 'using a small room full of voice actors for a thousand different characters' thing that they do. Hopefully Fallout 4 will improve on some of this stuff before the next Elder Scrolls game is out of development.
I've often thought that Bethesda would benefit from taking a page out of BioWare's book when it comes to dialogue and story/moral choices.
EDIT: No spoiler warnings because people who haven't played Skyrim yet deserve to get spoiled.
30-Oct-2015 13:16:18
- Last edited on
30-Oct-2015 13:18:05
by
Gunslinger Z