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SemperFi3531

SemperFi3531

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Or when they say "Psst! I know who you are... Hail Sithis". Like, isn't the Dark Brotherhood supposed to be secret? Personally, I think it's Sheogorath getting into the Dragonborn's head and making him/her think that the guards know everything about them. Or they like to gossip about the Dragonborn over flagons of ale when they're off duty. Either one.
RSF Lurker since 2006.

29-Oct-2015 22:35:57

Gunslinger Z

Gunslinger Z

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I used to play Skrim a lot until I modded it far too much, then it just became unstable, too much to even play it. Then I started uninstalling a few mods, hoping to fix whatever was going on, and it won't boot up at all now. Now I mostly play New Vegas, until Fallout 4 comes out. Hopefully it's more stable on PC than the last two. Unfortunately I'll probably have to get a new GPU to max it out, even though my current GPU isn't even that old.

In Fallout, I often find myself reloading my save because somebody made a remark to me that I didn't like. Good karma playthroughs are a lot more difficult for that reason.

30-Oct-2015 00:27:16

Westenev

Westenev

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SemperFi3531 said :
Or when they say "Psst! I know who you are... Hail Sithis". Like, isn't the Dark Brotherhood supposed to be secret? Personally, I think it's Sheogorath getting into the Dragonborn's head and making him/her think that the guards know everything about them. Or they like to gossip about the Dragonborn over flagons of ale when they're off duty. Either one.



Considering the Sheogorath in Skyrim was implied to have been the
protagonist of oblivion
, maybe it was his form of revenge?
Noth
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30-Oct-2015 02:59:17 - Last edited on 30-Oct-2015 03:01:02 by Westenev

NotFishing

NotFishing

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SemperFi3531 said :
Or when they say "Psst! I know who you are... Hail Sithis". Like, isn't the Dark Brotherhood supposed to be secret? Personally, I think it's Sheogorath getting into the Dragonborn's head and making him/her think that the guards know everything about them. Or they like to gossip about the Dragonborn over flagons of ale when they're off duty. Either one.


Skyrim spoilers ahead.

What's even weirder is how during the Dark Brotherhood questline you can walk right into the Emperor's temporary castle-thing to prepare his food and serve it to him, clad in full Dark Brotherhood gear minus the hood which was replaced by a chef's hat.

I know it was a trap, but still.

Actually, what the hell kind of trap was that?

"Hey, you're the Dark Brotherhood's most skilled and important assassin. Have fun fighting three guards on a bridge while I wander off like a stereotypical villain, even though I'm supposed to be a sort-of good guy who really wants to see you die. Even though there were a dozens of other simpler and more effective ways to kill you - like, did we really need to let you poison the Emperor's decoy? Oh, and you may be a highly skilled archer who could kill me while I monologue, but the plot demands you stay firmly rooted in place so ha! Now go say hi to Astrid, who I am totally going to kill because she was stupid enough to trust me and apparently give me the pass code because where the hell else could we have gotten that thing? Oh, there I go, being a stereotypical villain again and giving away my master plan, but no matter. Mwahahahahahahaha!"
-Commander Mar*, 4E 201.

My favourite questline was probably the Thieves Guild. It was the one I felt most invested in, even though I wasn't a fan of my character selling his soul purely for revenge and a bit of extra power.

(continued)
Beneath the gold, the Bitter Steel.

30-Oct-2015 03:13:25 - Last edited on 30-Oct-2015 03:17:44 by NotFishing

NotFishing

NotFishing

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Mercer's betrayal was one of the few genuinely shocking/angering moments in that game, and I really wanted him dead. Finding out what caused the Guild to fail and then setting it on the right course again was also interesting.

Actually, a recurring theme in Skyrim seems to be that all these great factions have declined over the years and the Dragonborn comes by and sets everything back on track. The Companions have strayed from the past of honor when they became werewolves, The Dark Brotherhood is down to one sanctuary with no Listener in decades, Skyrim has been thrown into chaos and either the Stormcloaks or Empire can stabilize it, etc.
Beneath the gold, the Bitter Steel.

30-Oct-2015 03:21:21

Westenev

Westenev

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NotFishing said :
Mercer's betrayal was one of the few genuinely shocking/angering moments in that game, and I really wanted him dead. Finding out what caused the Guild to fail and then setting it on the right course again was also interesting.

Actually, a recurring theme in Skyrim seems to be that all these great factions have declined over the years and the Dragonborn comes by and sets everything back on track. The Companions have strayed from the past of honor when they became werewolves, The Dark Brotherhood is down to one sanctuary with no Listener in decades, Skyrim has been thrown into chaos and either the Stormcloaks or Empire can stabilize it, etc.



I preferred the Dark Brotherhood storyline, tbh. At least I didn't see that betrayal coming... at least, not that soon.

Actually, I called Mercer's betrayal on my first playthrough. O_o Everything was there - the mysterious 'curse' and a leader who clearly couldn't give a damn about the guild... and that's before mentioning his sudden outbursts when confronted with the name "Karliah".

... The thing that really irked me about the thieves guild was that we never got a quest to find Rune's parents. I mean... seriously. I felt sorry for the guy.
Noth
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30-Oct-2015 10:07:55 - Last edited on 30-Oct-2015 10:12:12 by Westenev

NotFishing

NotFishing

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Next question: Why did the Pen**us Ocularus burn the Sanctuary as their men were fighting inside it? And why did they wait until after the attempt to destroy the sanctuary? If none of the men reported back, then it could be assumed something went wrong. The Emperor should have secretly left Skyrim the second Maro picked up on the assassination attempt. Maro is a ****** security guard.

As for the Thieves Guild betrayal... nothing really tied Mercer to the curse. He did seem concerned for the Guild as well, seeing as he gives some big speech about rules the first time you meet him (only to throw that out the window the last time you meet him.) And of course he will get angry at the mention of Karliah's name if she supposedly killed his best friend.

Edit: Wow, Jagex just turned a harmless word into something that is actually offensive.
Beneath the gold, the Bitter Steel.

30-Oct-2015 12:43:21 - Last edited on 30-Oct-2015 12:45:04 by NotFishing

Gunslinger Z

Gunslinger Z

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I think, honestly, Bethesda games have a pretty big problem as far as random, ambient dialogue. For instance, in Skyrim, you pass one group of people, you hear things like "The Dragonborn!" and then "So you're the new one in The Companions, do you fetch the mead?" at the same exact time, from the same group of people.

In endgame Skyrim, you're the leader of four different major guilds, the person who killed Ald*in and saved the entire ******* world, someone who has killed countless bandits and ne'er-do-wells along the roads, etc. and essentially, when it comes to skills, you are a God. Or at least a Demi-God. But to hear the dialogue and to not have anything in the game-world change due to your actions in the game-world, on a large level, that really shatters the immersion for me, personally.

Some mods have endeavored to correct that problem, but people on consoles don't have access to that, so they're stuck.

Plus, Bethesda really needs to handle the whole 'using a small room full of voice actors for a thousand different characters' thing that they do. Hopefully Fallout 4 will improve on some of this stuff before the next Elder Scrolls game is out of development.

I've often thought that Bethesda would benefit from taking a page out of BioWare's book when it comes to dialogue and story/moral choices.

EDIT: No spoiler warnings because people who haven't played Skyrim yet deserve to get spoiled.

30-Oct-2015 13:16:18 - Last edited on 30-Oct-2015 13:18:05 by Gunslinger Z

NotFishing

NotFishing

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Yeah... Skyrim is a fun game, but when you think about it a lot of details and storylines in it are lazily put together. The developers spread themselves too thin, and as a result you get glitches, unfinished dialogue, poor level and quest design (go here, kill X, avoid the really obvious trap and solve the ridiculously easy puzzle, grab Y), and unfinished stories.

At the end of the game each faction is just another group that hands you generic quests so you can work for money. But money is never a problem, so there is no need to do those quests. Even on playthroughs where I only loot the light, valuable things (gold, gems, jewelry, enchanted stuff) I still end up ridiculously wealthy. Almost every character is one dimensional and is of no use to you after you have done their little side quest.

Remember how everyone obsessed over Serana? That's because she was one of the only characters in the game that had any sort of depth.
Beneath the gold, the Bitter Steel.

30-Oct-2015 13:29:23 - Last edited on 30-Oct-2015 13:33:20 by NotFishing

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