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Inferi

Inferi

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Westenev said :
Inferi said :
That isn't incorrect, but I found flying across the battlefield and the fast-paced need to find a new target (since if you didn't and couldn't recharge the barrier, you were probably dead) to be a lot of fun.

More fun than something like activating adrenaline rush and just assault rifling armies in the face.


True enough, I could never get into the soldier profession.

Vanguard or Infiltrator would probably be my favourites - I have a thing for mobile characters and snipers.


Haha, agreed. Those are the only two classes I actually completed the game with. Vanguard scaled better than infiltrator from 2 to 3, I feel, since i liked playing an infiltrator in 2 more but vanguards were my favorite in 3.
Done in by the dubious doings of destiny.

10-Jun-2017 04:29:48

Westenev

Westenev

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Funny, I thought Infiltrator was a lot funner and easier to play in ME3. Take meat tanks like Ashley, Garras and Vega, and have them paint targets with their Particle Rifles for easy headshots with your Widow!
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10-Jun-2017 04:36:01 - Last edited on 10-Jun-2017 04:36:48 by Westenev

NotFishing

NotFishing

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I'm actually reading an interesting debate right now, and it talks about how the Covenant could defeat the Reapers, citing the fact that Covenant ships are larger (a supercarrier is 28km in length), have greater firepower, are super durable, and there is a metric crapton of them. Someone also mentioned the Reaper shields are weak to heat based weaponry (don't know how accurate that is), while the Covenant exclusively use plasma weaponry.

Of course, it's also on a Halo forum, so it's probably biased.

But hey, Reapers beat Flood, Flood beat Covenant, Covenant beat reapers. Interesting game of rock paper scissors.
Beneath the gold, the Bitter Steel.

10-Jun-2017 04:39:52 - Last edited on 10-Jun-2017 04:41:40 by NotFishing

Inferi

Inferi

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I think it was more of a class comparison than anything in 2. The vanguard let you get in the middle of the fight, but the cooldown of charge felt a lot more restrictive and you didn't have much except a shotgun to follow it up with. Infiltrators were just really strong in almost all aspects in 2.

As for 3, I just got constantly annoyed with how the designed the tac cloak enemy detection. I mean, when every enemy immediately homes in on me when my squad goes down and I'm invisible, it really breaks the flow of the game for me.

Plus nova. Nova just made the vanguard class feel so much more fluid and impressive to play.
Done in by the dubious doings of destiny.

10-Jun-2017 04:40:14

Westenev

Westenev

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NotFishing said :
I'm actually reading an interesting debate right now, and it talks about how the Covenant could defeat the Reapers, citing the fact that Covenant ships are larger (a supercarrier is 28km in length), have greater firepower, are super durable, and there is a metric crapton of them. Someone also mentioned the Reaper shields are weak to heat based weaponry (don't know how accurate that is), while the Covenant exclusively use plasma weaponry.

Of course, it's also on a Halo forum, so it's probably biased.

But hey, Reapers beat Flood, Flood beat Covenant, Covenant beat reapers. Interesting game of rock paper scissors.


The Covernant couldn't beat the reapers - the issue is that the Covernant society revolves around specific people for societal and technological needs, and once these people become indoctorinated or their authority is undermined by coverted agents, the Covernant as a whole would be rendered helpless.

If we're talking straight fleet vs fleet battles, I believe the Reapers could field a fleet as large as anything the Covernant could. But considering the reapers tactic of leaving technology for races to "discover", it's more likely the covernant would crumble in a civil war long before this happened - likely coming to the realisation that the Reapers are agents of the Forerunners left for their path toward the "Great Journey".
Noth
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10-Jun-2017 04:57:09

NotFishing

NotFishing

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Rodisus doesn't care about your little fear-mongering campaign, George.

He is quite capable of mongering fear into his own men, thank you very much.
Beneath the gold, the Bitter Steel.

10-Jun-2017 05:46:54 - Last edited on 10-Jun-2017 05:47:10 by NotFishing

Azi Demonica

Azi Demonica

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Well, I'm willing to bet that Covenant capital ships could "glass" Reapers into oblivion for sure. The Reapers could also land/attach onto a Covenant ship and pour troops into it, I suppose. Of course, as already mentioned, Reapers could also indoctrinate key members of the Covenant. Personally, I think that the weak spots of a Reaper are the joints in its limbs.

But George, there is a little surprise about Nemeroth this time! He's still a villain, but there is a greater villain out there, but this greater villain may be your ally. Hopefully, my storytelling skills are not rusty, and I get to create something that is cool, a little surprising, and thought-provoking!



Wait, did everyone post already? Like, everyone? Well then... I will still post tomorrow, need to rest a bit after so much typing, heh heh. So ya, tomorrow is the day when the RP kicks into gear! Also, to Inferi and George, you can reply to Gary's question to what Daemons are vulnerable to, if you have an answer. I don't know enough about Warhammer to answer that question.

10-Jun-2017 06:01:09 - Last edited on 10-Jun-2017 06:21:25 by Azi Demonica

George Rozas

George Rozas

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After double-checking what I already know, just in case, the answer is no; Daemons do not have weaknesses. Of course, there are various kinds of Daemons with different capabilities, but essentially there is no 'end all win all' weakness among Daemonkind. Having said that, when a Daemon is killed (because their physical manifestation CAN be killed like anything else, but it'll take more effort because they're tough fuckers) they're banished back into the Warp, so the body will dissolve to nothingness and that particular Daemon cannot return for a thousand years and a day. (Albeit that's more of a legend)

Worth noting; Daemonic Princes are 'oh shit' levels of bad, but Greater Daemons are 'we are all dead' levels of you are going to die. Lesser Daemons and Daemonic Beasts are fodder, but deadly fodder that will still slaughter through ranks. Again, numerous kinds of each classification, far too many for me to go into specific details on each of them. Just thought I'd mention how batshit serious the two top tiers of Daemon (aside from the chaos gods themselves of course) are compared to us mortals.

Mostly listing this as extra info for Inferi, in case you were gonna respond.
I am Inferi.

10-Jun-2017 15:35:15

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